Russian translation
PatchРусификация Doom3, Resurrection of Evil и Lost Mission для Rivarez Edition.
This is a global mod for Doom3, Resurrection of Evil and Lost Mission, includes many changes in graphics, gameplay and weapons. The main changes are listed below.
New version 2.0 released!
Graphic changes:
Included a reworked Sikkmod
The gameplay changes:
Weapons changes:
Many other changes (like tweaked some sounds etc).
This mod uses materials from the following mods:
Sikkmod, Wulfen Texture Pack, Monoxead Texture Pack, Redux, Venom's Mainmenu, The Lost Mission
Gratitude to authors of these great mods!
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Русификация Doom3, Resurrection of Evil и Lost Mission для Rivarez Edition.
This is the second part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...
This is the first part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...
This is the second part of "Doom 3 & RoE: Rivarez Edition" archive.
This is the first part of "Doom 3 & RoE: Rivarez Edition" archive. You must download all two parts to unpack the archive.
Apparently the language when I enter the RoE "mod" gets changed, everything is either a bunch of letters and numbers or Italian
Any way to fix it ?
Hello Rivarez
I am wondering why your mod sometimes loads up super upscaled and detailed and other times just looks a normal Rivarez 4K visuals. Can it be that GPU uses sometimes uses its own AI algorithms to further upscale visuals or is there a glitch in the ID engine itself or something else? Do you know what could be an issue here?
Hello.
GPU don't uses any AI in this case, probably it's some problems with the engine in 4K resolution.
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Man couple of times it loaded super upscaled and looking so sharp and beautiful I was messing with different config values and increased values such as:
seta image_downSizeLimit "65536"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "65536"
seta image_downSizeSpecularLimit "65536"
and some others
I am really not sure which values made it look so good because the next time loaded back to NORMAL Rivarez visuals, but you should have seen how it looked it was so beautiful and detailed man. I just wonder how to capture that quality permanently and which config setting did the trick hmmm...
these params already correctly sets in autoexecbase.cfg and in game menu
you don't need to set them manually
Hello again I configured it to look more sharp its still not the optimum quality but the game now looks more sharp and defined if you want I can send you a config file to try it
I was trying to play this mod, but with bravo mod gameplay and fx changes, is there some way to do that? And btw, nice mod, those graphics looks insane good.
I did tested both mods on base folder and apparently it worked, but i'm worried about compatibility and i coudn't test much, only first map (mars city i think).
//Accidentally Unlocked DOOM 3 Photorealistic Unreal Graphics//
I think you should release DOOM 3 Tweaker App for modern 2021 Gaming Pcs to experience Doom 3 with Rivarez next gen visuals, because it is really hard to configure Doom 3 properly in Config (nobody knows how to unlock game engine for proper Ultra Graphics experience maybe only IDTech developers). Even if you set everything at 4K and Ultra visuals in config it is still Not Optimized. Rivarez mod by default at 4K Ultra looks very good but I couple of times accidentally by playing with different Quake 4 and Doom3 commands configured it to look like it was a 2021 game - everything looked SUPER sharp and highly detailed even at distance it looked like everything was bumped up to SUPER HIGH Ultra+ Resolution (with MEGA Textures) and all models had very high polygon count, it also added an additional effects to the game: it had distorted refractive glass (prism) effects for glass and windows (especially beautiful effect for thick glass windows separating BASE from Mars atmosphere), air movement and heat effects from shooting guns (especially for plasma gun), explosion heat waves, shock waves effects, enhanced material textures - things will actually look like concrete, metal, glass, plastic etc.. I think all of those those were disabled left and forgotten in the game by the developers due to the hardware limitations at the time.. I completed couple of levels in and it really looked like it was a next gen game visually (you had to see it to believe it) and then I had to restart my pc and after that everything somehow got reset to a subpar quality and I could not reconfigure it to that level of quality again even setting everything in 4K and at max utra settings using known Config.cfg file tweaks. Maybe there is someone who knows the proper CONFIG configuration for Rivarez Mod because believe me when it was configured properly game looked SUPER AMAZING and 100 Times More Immersive. I hope someday we will find out how to configure Doom 3 properly and find out all of the hidden ID TECH 4 Engine capabilities so we could fully unlock DOOM 3 Graphics.
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