This is a global mod for Doom3 and Resurrection of Evil, includes many changes in weapons, graphics and gameplay. The main changes are listed below.

Weapons changes:

  • Almost at all weapons a spread was reduced. A damage was increased and made more logical. For example, a machine gun now causes almost the same damage (not 2 times less as at vanilla game) as a pistol, chaingun damage - almost 2 times more, etc.
  • Increased a size of clips(number of shots without reloading) for the chaingun and plasmagun;
  • For most weapons, you can carry more ammunition. Ammo clips and boxes have more ammo count;
  • Reduced the amount of smoke coming from the barrels when firing;
  • Added a lighting of surrounding area around the flying rocket, increased a flash radius when it explodes, increased flash power when a grenade explodes;
  • Increased the damage from grenades and rockets;
  • Grenades now flyes exactly where you're aiming (don't touch the surrounding objects when throw);
  • Increased a fire rate of the shotgun, sounds of it shooting and reloading become a little fainter. New skin of homogeneous black color for the shotgun was created;
  • Chaingun now is beginning to shoot immediately, without preliminary spinning. Ejected brasses are bigger than for pistol and machinegun. The chaingun now shoots directly to target, not below and to right from the place of sighting as at vanilla. The sound of chaingun shots became a little louder;
  • The plasmagun in addition have:
    • the plasma balls illuminate the surrounding space and leave behind traces of hot air;
    • increased the speed of plasma balls;
    • now plasma deals damage within a certain radius of the hit location(not just at the hit location), also deals the damage to player if he shoots too close to himself;
    • removed high-frequency background sound;
  • BFG 9000 does not explode when you hold down the fire key too long. After reaching the maximum shooting power, you can continue to hold down the firing button, after releasing it will be fired.
    Changed the weapon animation - now it does not shake at maximum power and the shooting power indicator does not get out of the screen - and you can see the charge level. Increased damage. The illumination radius around the flying plasma and the flash radius during its explosion are increased;
  • The brasses for pistol, machinegun and chaingun are ejected from left to right;
  • The double shotgun in RoE ejectes two shell casings at shot (not one as in vanilla).

Included a reworked Sikkmod

The gameplay changes:

  • A real Martian gravity was made (it's made in all scripts etc., not only "g_gravity = 409");
  • When player came to open space his health begins to decrease immediately, because at Mars is almost no atmospheric pressure and the player is not in a hermetic suit;
  • Does not disappearing:
    • the blood;
    • the brasses;
    • the bullet holes, plasma marks, marks of rockets and barrels explosions;
  • Zombies does not "crumble" from gunshots;
  • When player teleporting to hell and from hell the weapons does not disappear;
  • In RoE at level where player walks in a suit of "chemical protection" on his shoulders, he can pick up the one "air cylinder" and go on quietly (enough of air), and not to engage in running and "collecting bottles";
  • The game menu has an option of assign the keys to night vision, small built-in flashlight, adrenaline. The night vision and small flashlight have an endless battery. The small flashlight made more normal, than in original Sikkmod: when approaching to wall, the illuminated area was narrowed to a point and disappeared. In RoE you can use the night vision only, but it gives a better picture (without stripes) than in 1st Doom 3 part;

Graphic changes:

  • An ambient light was added. In game menu a new video option was added allows to set the intensity of ambient light (Ambient light power);
  • The game menu has an ability to select the anisotropic filtering 16x;
  • Improved the picture quality when selecting the maximum texture quality in additional video settings;
  • The function of "Default" button has been redesigned. Now, after clicking it, the optimal video settings will be set, all other settings will remain unchanged;
  • There are tons of new textures and models was created by many modders since vanilla Doom3 was released. But lot of them are not real hi-res textures, they are based on old low-res textures which was zoomed and sharpened in graphic editor. I made a special program tool with which I chose the real best hd textures;
  • New textures created;
  • A few maps was a little edited for better texture looking.

Others small changes.

Credits to authors of:
Sikkmod, Wulfen Texture Pack, Monoxead Texture Pack

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Part 2

Part 2

Full Version

This is the second part of "Doom 3 & RoE: Rivarez Edition" archive.

Part 1

Part 1

Full Version

This is the first part of "Doom 3 & RoE: Rivarez Edition" archive. You must download all two parts to unpack the archive.

Comments
Guest
Guest

how do i get the mod running?

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Rivarez Creator
Rivarez

Read the ReadMe.txt file

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Nipless
Nipless

Not compatible with lost missions?

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Rivarez Creator
Rivarez

No. Lost missions is a part of BFG Edition. Id Software made BFG Edition maximum incompatible with the standard game.

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Guest
Guest

how many parts will have this Rivarez Edition??

3 parts??

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Rivarez Creator
Rivarez

2 parts, I just uploaded the 2-nd )

Reply Good karma+1 vote
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