This is a global mod for Doom3, Resurrection of Evil and Lost Mission, includes many changes in graphics, gameplay and weapons. The main changes are listed below.

New version 2.0 released!

Graphic changes:

  • An ambient light was added. In game menu a new video option was added allows to set the intensity of ambient light (Ambient light power);
  • There are tons of new textures and models was created by many modders since vanilla Doom3 has released. But lot of them are not real hi-res textures, they are based on old low-res textures which was zoomed and sharpened in graphic editor. I made a special program tool with which I chose the real best HD textures. Besides of this some HD Textures was fixed and improved;
  • All the other old textures was enlarging four times with Topaz A.I. Gigapixel / Topaz Sharpen AI neural network;
  • New HD textures created;
  • A few maps was a little edited for better texture looking;
  • The game menu has an ability to select the anisotropic filtering 16x;
  • Improved the picture quality when selecting the maximum texture quality in additional video settings;
  • The function of "Default" button has been redesigned. Now, after clicking it, the optimal video settings will be set, all other settings will remain unchanged;
  • In Lost Mission improved a plasma effects in Enpro Sector 2 level when player throws the plasma with a Grabber.

Included a reworked Sikkmod

The gameplay changes:

  • A real Martian gravity was made;
  • New player equipment added: hermetic suit. It replaced the night vision and can be can be worn and removed at any time and any place by pressing the key (binded in game menu). The air canisters can be used only with hermetic suit on. Only with hermetic suit on and a sufficient air supply player can walk on Mars surface without damaging. Removed the restriction of maximum amount of oxygen is limited to 100 when picking up air canisters. Now when picking up the oxygen supply is increased by 100. Besides of this the hermetic suit protects the player against toxic gas. Now a toxic exhausts from vents takes damage to player(not only coughing takes as in vanilla). But in hermetic suit the player takes no damage and no coughing;
  • Does not disappearing:
    • the blood;
    • the brasses;
    • the bullet holes, plasma marks, marks of rockets and barrels explosions;
    • broken glass;
  • Zombies does not "crumble" from gunshots;
  • When player teleporting to hell and from hell the weapons does not disappear;
  • In RoE at level where player walks in a suit of "chemical protection" on his shoulders, he can pick up the one "air cylinder" and go on quietly (enough of air), and not to engage in running and "collecting bottles";
  • The game menu has an option of assign the keys to shoulder torch, small built-in flashlight, adrenaline. The shoulder torch have an endless battery. The shoulder torch made more normal, than in original Sikkmod: when approaching to wall, the illuminated area was narrowed to a point and disappeared;
  • In Lost Mission:
    • The flaming zombies in Hell level replaced with a boney zombies with two different skins (because the boney zombies look better in hell);
    • Slower boat speed in Hell level.

Weapons changes:

  • Almost at all weapons a spread was reduced. A damage was increased and made more logical. For example, a machine gun now causes almost the same damage (not 2 times less as at vanilla game) as a pistol, chaingun damage - almost 2 times more, etc.
  • Increased a size of clips(number of shots without reloading) for the chaingun and plasmagun;
  • For most weapons, you can carry more ammunition. Ammo clips and boxes have more ammo count;
  • Reduced the amount of smoke coming from the barrels when firing. A color and direction of smoke is light gray and out of barrel like in real weapons, not black and flying up(like from cigarette) as in vanilla;
  • Added a lighting of surrounding area around the flying rocket, increased a flash radius when it explodes, increased flash power when a grenade explodes;
  • Increased the damage from grenades and rockets;
  • Grenades now flyes exactly where you're aiming (don't touch the surrounding objects when throw);
  • Increased a fire rate of the shotgun, sounds of it shooting and reloading become a little fainter. New skin of homogeneous black color for the shotgun was created;
  • Chaingun now is beginning to shoot immediately, without preliminary spinning. Ejected brasses are bigger than for pistol and machinegun. The chaingun now shoots directly to target, not below and to right from the place of sighting as at vanilla. The sound of chaingun shots became a little louder;
  • The plasmagun in addition have:
    • the plasma balls illuminate the surrounding space and leave behind traces of hot air;
    • increased the speed of plasma balls;
    • now plasma deals damage within a certain radius of the hit location(not just at the hit location), also deals the damage to player if he shoots too close to himself;
    • removed high-frequency background sound;
  • BFG 9000 does not explode when you hold down the fire key too long. After reaching the maximum shooting power, you can continue to hold down the firing button, after releasing it will be fired.
    Changed the weapon animation - now it does not shake at maximum power and the shooting power indicator does not get out of the screen - and you can see the charge level. Increased damage. The illumination radius around the flying plasma and the flash radius during its explosion are increased;
  • The brasses for pistol, machinegun and chaingun are ejected from left to right;
  • The double shotgun ejectes two shell casings at shot (not one as in vanilla).

Many other changes (like tweaked some sounds etc).


This mod uses materials from the following mods:

Sikkmod, Wulfen Texture Pack, Monoxead Texture Pack, Redux, Venom's Mainmenu, The Lost Mission

Gratitude to authors of these great mods!

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Patch

Русификация Doom3, Resurrection of Evil и Lost Mission для Rivarez Edition.

Doom 3: Rivarez Edition v.2.3 (Part 2)

Doom 3: Rivarez Edition v.2.3 (Part 2)

Full Version 15 comments

This is the second part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...

Doom 3: Rivarez Edition v.2.3 (Part 1)

Doom 3: Rivarez Edition v.2.3 (Part 1)

Full Version

This is the first part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...

Doom 3: Rivarez Edition v.1.0 (Part 2)

Doom 3: Rivarez Edition v.1.0 (Part 2)

Full Version

This is the second part of "Doom 3 & RoE: Rivarez Edition" archive.

Doom 3: Rivarez Edition v.1.0 (Part 1)

Doom 3: Rivarez Edition v.1.0 (Part 1)

Full Version

This is the first part of "Doom 3 & RoE: Rivarez Edition" archive. You must download all two parts to unpack the archive.

Comments  (0 - 10 of 103)
Jokakk
Jokakk

Hi, is it possible to add the super shotgun into doom 3 (rivarez)? Without the super shotgun the game doesn't feel like a doom game.

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dsfalzone16
dsfalzone16

This mod is really good, I just wished that zero gravity was an option and also an option for different crosshairs

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thedeathrunner
thedeathrunner

How would I go about changing the max reserve ammo values for guns?

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Guest
Guest

sad this dont work on amd cards

amd radeon 5700xt and 6800xt driver crash everytime when game starts,

Menu and loading animation work nice but game dont..
doom 3 is updated 1.3.1 and not bfg version

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Rivarez Creator
Rivarez

Try to disable distortion and camera effects in advanced graphic options.

Reply Good karma+1 vote
thedeathrunner
thedeathrunner

Can confirm this fixed my issue of the screen being in the bottom left but also being displayed behind a layer of black. Game looks normal now. RX 580 series here with AMD.

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fasmon
fasmon

compatible with sikk? (soft shadows and other)

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Rivarez Creator
Rivarez

Read the ReadMe.txt or mod description here.

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Highest Rated (3 agree) 10/10

Best Doom 3 mod hands down!

Sep 1 2020 by Shimonhead

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