This is a global mod for Doom3, Resurrection of Evil and Lost Mission, includes many changes in graphics, gameplay and weapons. The main changes are listed below.

New version 2.0 released!

Graphic changes:

  • An ambient light was added. In game menu a new video option was added allows to set the intensity of ambient light (Ambient light power);
  • There are tons of new textures and models was created by many modders since vanilla Doom3 has released. But lot of them are not real hi-res textures, they are based on old low-res textures which was zoomed and sharpened in graphic editor. I made a special program tool with which I chose the real best HD textures. Besides of this some HD Textures was fixed and improved;
  • All the other old textures was enlarging four times with Topaz A.I. Gigapixel / Topaz Sharpen AI neural network;
  • New HD textures created;
  • A few maps was a little edited for better texture looking;
  • The game menu has an ability to select the anisotropic filtering 16x;
  • Improved the picture quality when selecting the maximum texture quality in additional video settings;
  • The function of "Default" button has been redesigned. Now, after clicking it, the optimal video settings will be set, all other settings will remain unchanged;
  • In Lost Mission improved a plasma effects in Enpro Sector 2 level when player throws the plasma with a Grabber.

Included a reworked Sikkmod

The gameplay changes:

  • A real Martian gravity was made;
  • New player equipment added: hermetic suit. It replaced the night vision and can be can be worn and removed at any time and any place by pressing the key (binded in game menu). The air canisters can be used only with hermetic suit on. Only with hermetic suit on and a sufficient air supply player can walk on Mars surface without damaging. Removed the restriction of maximum amount of oxygen is limited to 100 when picking up air canisters. Now when picking up the oxygen supply is increased by 100. Besides of this the hermetic suit protects the player against toxic gas. Now a toxic exhausts from vents takes damage to player(not only coughing takes as in vanilla). But in hermetic suit the player takes no damage and no coughing;
  • Does not disappearing:
    • the blood;
    • the brasses;
    • the bullet holes, plasma marks, marks of rockets and barrels explosions;
    • broken glass;
  • Zombies does not "crumble" from gunshots;
  • When player teleporting to hell and from hell the weapons does not disappear;
  • In RoE at level where player walks in a suit of "chemical protection" on his shoulders, he can pick up the one "air cylinder" and go on quietly (enough of air), and not to engage in running and "collecting bottles";
  • The game menu has an option of assign the keys to shoulder torch, small built-in flashlight, adrenaline. The shoulder torch have an endless battery. The shoulder torch made more normal, than in original Sikkmod: when approaching to wall, the illuminated area was narrowed to a point and disappeared;
  • In Lost Mission:
    • The flaming zombies in Hell level replaced with a boney zombies with two different skins (because the boney zombies look better in hell);
    • Slower boat speed in Hell level.

Weapons changes:

  • Almost at all weapons a spread was reduced. A damage was increased and made more logical. For example, a machine gun now causes almost the same damage (not 2 times less as at vanilla game) as a pistol, chaingun damage - almost 2 times more, etc.
  • Increased a size of clips(number of shots without reloading) for the chaingun and plasmagun;
  • For most weapons, you can carry more ammunition. Ammo clips and boxes have more ammo count;
  • Reduced the amount of smoke coming from the barrels when firing. A color and direction of smoke is light gray and out of barrel like in real weapons, not black and flying up(like from cigarette) as in vanilla;
  • Added a lighting of surrounding area around the flying rocket, increased a flash radius when it explodes, increased flash power when a grenade explodes;
  • Increased the damage from grenades and rockets;
  • Grenades now flyes exactly where you're aiming (don't touch the surrounding objects when throw);
  • Increased a fire rate of the shotgun, sounds of it shooting and reloading become a little fainter. New skin of homogeneous black color for the shotgun was created;
  • Chaingun now is beginning to shoot immediately, without preliminary spinning. Ejected brasses are bigger than for pistol and machinegun. The chaingun now shoots directly to target, not below and to right from the place of sighting as at vanilla. The sound of chaingun shots became a little louder;
  • The plasmagun in addition have:
    • the plasma balls illuminate the surrounding space and leave behind traces of hot air;
    • increased the speed of plasma balls;
    • now plasma deals damage within a certain radius of the hit location(not just at the hit location), also deals the damage to player if he shoots too close to himself;
    • removed high-frequency background sound;
  • BFG 9000 does not explode when you hold down the fire key too long. After reaching the maximum shooting power, you can continue to hold down the firing button, after releasing it will be fired.
    Changed the weapon animation - now it does not shake at maximum power and the shooting power indicator does not get out of the screen - and you can see the charge level. Increased damage. The illumination radius around the flying plasma and the flash radius during its explosion are increased;
  • The brasses for pistol, machinegun and chaingun are ejected from left to right;
  • The double shotgun ejectes two shell casings at shot (not one as in vanilla).

Many other changes (like tweaked some sounds etc).


This mod uses materials from the following mods:

Sikkmod, Wulfen Texture Pack, Monoxead Texture Pack, Redux, Venom's Mainmenu, The Lost Mission

Gratitude to authors of these great mods!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Russian translation

Russian translation

Patch

Русификация Doom3, Resurrection of Evil и Lost Mission для Rivarez Edition.

Doom 3: Rivarez Edition v.2.3 (Part 2)

Doom 3: Rivarez Edition v.2.3 (Part 2)

Full Version 20 comments

This is the second part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...

Doom 3: Rivarez Edition v.2.3 (Part 1)

Doom 3: Rivarez Edition v.2.3 (Part 1)

Full Version 4 comments

This is the first part of Doom 3: Rivarez Edition archive. You must download all two parts into the one folder to unpack the archive. Then unpack the...

Doom 3: Rivarez Edition v.1.0 (Part 2)

Doom 3: Rivarez Edition v.1.0 (Part 2)

Full Version

This is the second part of "Doom 3 & RoE: Rivarez Edition" archive.

Doom 3: Rivarez Edition v.1.0 (Part 1)

Doom 3: Rivarez Edition v.1.0 (Part 1)

Full Version

This is the first part of "Doom 3 & RoE: Rivarez Edition" archive. You must download all two parts to unpack the archive.

Comments  (0 - 10 of 112)
DONKAZ
DONKAZ

Hello Rivarez

I am wondering why your mod sometimes loads up super upscaled and detailed and other times just looks a normal Rivarez 4K visuals. Can it be that GPU uses sometimes uses its own AI algorithms to further upscale visuals or is there a glitch in the ID engine itself or something else? Do you know what could be an issue here?

Reply Good karma Bad karma+1 vote
Rivarez Creator
Rivarez

Hello.
GPU don't uses any AI in this case, probably it's some problems with the engine in 4K resolution.

Reply Good karma+1 vote
DONKAZ
DONKAZ

Man couple of times it loaded super upscaled and looking so sharp and beautiful I was messing with different config values and increased values such as:

seta image_downSizeLimit "65536"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "65536"
seta image_downSizeSpecularLimit "65536"

and some others

I am really not sure which values made it look so good because the next time loaded back to NORMAL Rivarez visuals, but you should have seen how it looked it was so beautiful and detailed man. I just wonder how to capture that quality permanently and which config setting did the trick hmmm...

Reply Good karma Bad karma+1 vote
Rivarez Creator
Rivarez

these params already correctly sets in autoexecbase.cfg and in game menu
you don't need to set them manually

Reply Good karma+1 vote
DONKAZ
DONKAZ

Hello again I configured it to look more sharp its still not the optimum quality but the game now looks more sharp and defined if you want I can send you a config file to try it

Reply Good karma Bad karma+1 vote
brenonf
brenonf

I was trying to play this mod, but with bravo mod gameplay and fx changes, is there some way to do that? And btw, nice mod, those graphics looks insane good.

I did tested both mods on base folder and apparently it worked, but i'm worried about compatibility and i coudn't test much, only first map (mars city i think).

Reply Good karma Bad karma+1 vote
DONKAZ
DONKAZ

//Accidentally Unlocked DOOM 3 Photorealistic Unreal Graphics//

I think you should release DOOM 3 Tweaker App for modern 2021 Gaming Pcs to experience Doom 3 with Rivarez next gen visuals, because it is really hard to configure Doom 3 properly in Config (nobody knows how to unlock game engine for proper Ultra Graphics experience maybe only IDTech developers). Even if you set everything at 4K and Ultra visuals in config it is still Not Optimized. Rivarez mod by default at 4K Ultra looks very good but I couple of times accidentally by playing with different Quake 4 and Doom3 commands configured it to look like it was a 2021 game - everything looked SUPER sharp and highly detailed even at distance it looked like everything was bumped up to SUPER HIGH Ultra+ Resolution (with MEGA Textures) and all models had very high polygon count, it also added an additional effects to the game: it had distorted refractive glass (prism) effects for glass and windows (especially beautiful effect for thick glass windows separating BASE from Mars atmosphere), air movement and heat effects from shooting guns (especially for plasma gun), explosion heat waves, shock waves effects, enhanced material textures - things will actually look like concrete, metal, glass, plastic etc.. I think all of those those were disabled left and forgotten in the game by the developers due to the hardware limitations at the time.. I completed couple of levels in and it really looked like it was a next gen game visually (you had to see it to believe it) and then I had to restart my pc and after that everything somehow got reset to a subpar quality and I could not reconfigure it to that level of quality again even setting everything in 4K and at max utra settings using known Config.cfg file tweaks. Maybe there is someone who knows the proper CONFIG configuration for Rivarez Mod because believe me when it was configured properly game looked SUPER AMAZING and 100 Times More Immersive. I hope someday we will find out how to configure Doom 3 properly and find out all of the hidden ID TECH 4 Engine capabilities so we could fully unlock DOOM 3 Graphics.

Reply Good karma Bad karma0 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

DrKrueger
DrKrueger

Is this compatible with dhewm engine?

Reply Good karma Bad karma+1 vote
Jokakk
Jokakk

Hi, is it possible to add the super shotgun into doom 3 (rivarez)? Without the super shotgun the game doesn't feel like a doom game.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.