Hello and welcome to the "Diplomacy 4.Litdum Reloaded!" mod page. This module was created over the span of half an year during 2021, and I just got it ready for its beta release. Many, many changes where made in order to balance mechanics, itens, troops and AI so the player faces the right challenges at the right time. Many OSPs were used and edited upon to improve and add to the itens list and bring variety to troops equipment as well as the player's. The first changes to be made were the ones of little tweaks and improvements with simple tools, like TweakMB and Morgh's, but later some stuff had to be modified or adjusted in Open BRF and soon enough a new mod was brewing from the inside of 4.litdum. I hope you guys like and have fun with my first module publication, and I fully intend on continuing its development along 2022. Best of all to you guys and many thanks to Litdum themselves for creating the 4.litdum mod and allowing me to publish this!
Hello everyone.
I have come forward to release a small new iteration, a submodule in fact, for the Diplomacy 4.litdum V1.7 module, originally found here:
Moddb.com
The release for the Diplomacy 4.litdum Brainy Bots Edition can be found here:
Moddb.com
A general changelog of modifications from the vanilla Diplomacy 4.litdum V1.7 follows:
>> Brainy Bots modification added, customized by me and fully functional, sourced from: Moddb.com
- Brainy Bots can be edited by pressing F10 on the field (or arena, tavern etc.) and include NPC combat new features such as kicking, feinting, much better blocking and footwork. This pairs well with the new combat animations for a fluid and CHALLENGING combat experience.
- Increased Arena and Training Camps Rewards. I highly recommend training for a couple of minutes (or hours...) in these to familiarize yourself with the new aditions.
- Increased damage values AND armor values by around 10~20% to further gap the difference between high tier and low tiered equipment.
- Completely rebalanced all combat troops and hireable companions following the same logic of Reloaded!, so each troop have attributes and skills which correlates to the level progression of the player.
- Tweaks such as Ale and Wine consumable, some goods value rebalance, and some QoL changes.
Video demonstration of the combat experience with a brand new character recorded by me can be found here:
Training Grounds
Arena
All credits to litdum's amazing work as always on the original module, and gravskrift's "Doghotel's Brainy Bots" tool and its amazing functionalities. I hope to have nailed the balance between gruesome, imprevisible combat and fluid tactical manouvers on the battlefields. Im very thankful!
Glad for your attention, keep safe,
-Red
Some news and personal feedback to the community of the module.
Hello everyone and welcome to the new feature list of the latest (and almost final) version of the module!
The changelog for the new update of the module, wich includes Health Regeneration in-combat, plenty of new items, new mechanics and more. Leave your feedback...
[THIS IS A SUBMODULE] The contents of the file are to be pasted over the originals. This new iteration of the mod is made from the ground up based on...
A small patch to fix some balance issues and bugs. More changes are planned to drop next week.
Hello and thanks for downloading the module. Have fun!
== CLICK ON THE "READ MORE..." FOR THE CHANGELOG == Welcome to the Version 1.2 of the Diplomacy 4.litdum Reloaded! module. This is a standalone version...
V1.1.1 hotfix. Totally save-game compatible with V1.1 of the module.
Version 1.1 of the Diplomacy 4.litdum Reloaded! module. Not all changes are save-game compatible, such as troop stats, dialogue and some script alterations...
In my game truce timer beetwen factions all stuck at 9 days, causing no war and only truce for all faction.How to fix this?
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1.how can I get d4l combat animation
2.there are invisible objects in battles. I am on mount so my horse always stops there
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Nice, i didn't expect a guy from my own country being the dev of one of the best mount and blade mods.
So one question, does it has all the features from the original diplomacy? like marrying a claimant and being able to ransom a lord without having to wait?
Also i did have a few minor issues with it, i don't know why but whenever i hit a blocking opponent my character got stunned for way too long or how he swinged weapons really slowy, didn't have the same issues on the beginning on native, was there any drastic changes to the way skills and stats work?
Another issue is the tons of errors, they don't affect gameplay or break the game but are pretty damn annoying, no idea how to fix this, i extracted the mod alongside the hotfix, overwrited the files and then placed it on the modules folder.
Last problem are the face presets, lady isolla of suno and arwa the pearled one have the exactly same face and one of the arena npcs, the one that lets you fight in, was very similiar to my own character.
Hi, i have a question, can i change my current banner to either a pre-made banner or custom banner?
For the next update i suggest if you could add an item list that will display all items in the mod (similar to the troop tree) and perhaps add a custom troop for the player kingdom. Thanks!
Hello, to answer your questions:
1- Yes you can! With cheats enabled both in the launcher and ingame, you can access this option on "Take an action" under Camp menu. There you will see the line "Cheat: modify your banner" and both possibilities you mentioned will show up to you.
More about the cheat menu can be learned here: Mountandblade.fandom.com
2- The suggestion of an item list is neat, but I dont have the access to the module system to implement this with the OSPs provided for that on the forum. Same thing with custom troops etc.
Oh and i forgot to ask, does advanced horse archer ai exist in the mod? (Like in mods such as pendor)
It does and is toggleable inside the "Diplomacy 4.litdum options" inside the Camp menu I believe, alongside some tweaks to pikemen and archers. I personally dont recommend using it tho, cause it may make troops to keep switching weapons amidst the battle which leaves them open to lots of attacks. But its your call.