Depot is a mod inspired by VALVe's book "Raising the Bar" and concept-arts. This is redesigned part of Half-Life 2 levels - coastline and prison, but now it's a bit closer to old atmosphere of a dead, dried by Combine, world.

Player find himself in a wasteland, on a floor of a dried sea,and tried to find a way to island, where was a prison, and now - Combine Depot.

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RSS Articles

Depot Update 1.1

News 4 comments

Hi folks!

Finally my mod get an update - here is the list of changes:

-added light sources inside submarine

-fixed displacement holes in caves and near lighthouse

-added more autosave triggers on the wasteland level

-added more sea mines

-fixed antlion's spawn nodes near dead ship, so player can easier use them after fight with guard

-added more HUD hints

-added supply crates in the wasteland level

-changed layout of the yard level for better gameplay experience

-no more need to change gameinfo.txt - it's already changed to work with SteamPipe

...and a lot of minor changes on both levels

RELEASE!

RELEASE!

News 10 comments

I think, don't need to explain much... Mod is released!

WHY MOD DOESN'T RUN AFTER UPDATE

WHY MOD DOESN'T RUN AFTER UPDATE

Starting a mod Tutorial

Fixing problem after Half-Life 2 games series update with SteamPipe

RSS Files
Depot mod v1.1 (7zip archieve)

Depot mod v1.1 (7zip archieve)

Full Version 4 comments

Full mod package updated to version 1.1 (7zip archieve)

Depot mod v1.1

Depot mod v1.1

Full Version

Full mod package updated to version 1.1 (Installation file)

High Resolution textures pack

High Resolution textures pack

Textures 3 comments

This package provides higher texture resolution for ingame objects. Required modern PC with at least 512 MB of video RAM!

Comments  (0 - 10 of 109)
Luminati
Luminati

Nicely done, this mod is really enjoyable!

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asw01
asw01

not bad, though the second map was rather short, at least compared to the first one, i probably took over an hour to get through the first map, just wandering around, trying to avoid the Antlions, (and i was doing this in Gmod!)

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unbeknowenst503
unbeknowenst503

me too

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schmookyluke
schmookyluke

I hope this mod is still alive

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DenoTheOne
DenoTheOne

How's the development? (sorry for sounding impatient but I am :D)

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_Nem
_Nem

Excellent mod, very enjoyable.

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Jackathan
Jackathan

Hey Andrew, Can I use assets from your mod in a GMod map I'm making? I'll credit you.

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LexxoR Creator
LexxoR

Sure.

Reply Good karma+3 votes
Otto-Grainer
Otto-Grainer

Hi, Andrew! Thanks so much for checking back here. In case it concerns you, I thought you might like a link to this post:
Facepunch.com

If there's any information I got wrong, please let me know. Keep being awesome!

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LexxoR Creator
LexxoR

Great post!

Reply Good karma+1 vote
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Half-Life 2: Episode Two
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Community Rating

Average

7.7

114 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 7/10

I hate rating systems, but I'll take a chance and give it a 7. Anyway onto the review. This is pretty much the best *released* version of the Depot I've seen so far. The puzzles are not complicated when you go back and think about it(some of them were actually quite clever), but a subtle hint here and there would have helped when playing for the first time. The submarine is dark as fuck, but I know why you left it that way(also reminds me of why I stopped working with this shit engine) and I won't…

Dec 31 2012 by DIO-sama

Lowest Rated (9 agree) 3/10

Poor level design and direction.

Dec 30 2012 by Mrksmt9

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