Depot is a mod inspired by VALVe's book "Raising the Bar" and concept-arts. This is redesigned part of Half-Life 2 levels - coastline and prison, but now it's a bit closer to old atmosphere of a dead, dried by Combine, world.

Player find himself in a wasteland, on a floor of a dried sea,and tried to find a way to island, where was a prison, and now - Combine Depot.

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Depot closeup Prison island Guard Towers
Blog RSS Feed Report abuse Latest News: Depot Update 1.1

4 comments by LexxoR on Aug 30th, 2013

Hi folks!

Finally my mod get an update - here is the list of changes:

-added light sources inside submarine

-fixed displacement holes in caves and near lighthouse

-added more autosave triggers on the wasteland level

-added more sea mines

-fixed antlion's spawn nodes near dead ship, so player can easier use them after fight with guard

-added more HUD hints

-added supply crates in the wasteland level

-changed layout of the yard level for better gameplay experience

-no more need to change gameinfo.txt - it's already changed to work with SteamPipe

...and a lot of minor changes on both levels

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Depot mod v1.1 (7zip archieve)

Depot mod v1.1 (7zip archieve)

Aug 30, 2013 Full Version 3 comments

Full mod package updated to version 1.1 (7zip archieve)

Depot mod v1.1

Depot mod v1.1

Aug 30, 2013 Full Version 0 comments

Full mod package updated to version 1.1 (Installation file)

High Resolution textures pack

High Resolution textures pack

Dec 30, 2012 Textures 3 comments

This package provides higher texture resolution for ingame objects. Required modern PC with at least 512 MB of video RAM!

Post comment Comments  (0 - 10 of 104)
DenoTheOne
DenoTheOne Oct 11 2014, 6:37am says:

How's the development? (sorry for sounding impatient but I am :D)

+1 vote     reply to comment
_Nem
_Nem Aug 27 2014, 4:11am says:

Excellent mod, very enjoyable.

+1 vote     reply to comment
Jackathan
Jackathan Jul 5 2014, 4:16pm says:

Hey Andrew, Can I use assets from your mod in a GMod map I'm making? I'll credit you.

+1 vote     reply to comment
LexxoR
LexxoR Jul 16 2014, 11:31am replied:

Sure.

+1 vote     reply to comment
Otto-Grainer
Otto-Grainer May 17 2014, 9:34am says:

Hi, Andrew! Thanks so much for checking back here. In case it concerns you, I thought you might like a link to this post:
Facepunch.com

If there's any information I got wrong, please let me know. Keep being awesome!

+2 votes     reply to comment
LexxoR
LexxoR May 19 2014, 11:35am replied:

Great post!

+1 vote     reply to comment
Treadbolt020
Treadbolt020 May 5 2014, 11:14pm says:

This whole mod was great

Can we have some Work in progress map slides?

+3 votes     reply to comment
LexxoR
LexxoR May 20 2014, 12:32pm replied:

There is nothing to show yet

+1 vote     reply to comment
LexxoR
LexxoR Jan 17 2014, 9:19am says:

Ok, I'll try to make few maps. I need some help with stripped gunship models

+4 votes     reply to comment
Guest
Guest Jan 18 2014, 3:02am replied:

Wounderful!

Good to see this is Alive and well!

+2 votes     reply to comment
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Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developed By
LexxoR
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Release Date
Released Dec 30, 2012
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Community Rating

Average

7.6

108 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 7/10

I hate rating systems, but I'll take a chance and give it a 7. Anyway onto the review. This is pretty much the best *released* version of the Depot I've seen so far. The puzzles are not complicated when you go back and think about it(some of them were actually quite clever), but a subtle hint here and there would have helped when playing for the first time. The submarine is dark as fuck, but I know why you left it that way(also reminds me of why I stopped working with this shit engine) and I won't…

Dec 31 2012, 6:17am by Doomlord1992

Lowest Rated (9 agree) 3/10

Poor level design and direction.

Dec 30 2012, 1:45pm by Mrksmt9

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
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