I think, don't need to explain much... Mod is released!
Player find himself in a wasteland, on a floor of a dried sea,and tried to find a way to island, where was a prison, and now - Combine Depot.
Finally my mod get an update - here is the list of changes:
-added light sources inside submarine
-fixed displacement holes in caves and near lighthouse
-added more autosave triggers on the wasteland level
-added more sea mines
-fixed antlion's spawn nodes near dead ship, so player can easier use them after fight with guard
-added more HUD hints
-added supply crates in the wasteland level
-changed layout of the yard level for better gameplay experience
-no more need to change gameinfo.txt - it's already changed to work with SteamPipe
...and a lot of minor changes on both levels
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Highest Rated (4 agree) 7/10
I hate rating systems, but I'll take a chance and give it a 7. Anyway onto the review. This is pretty much the best *released* version of the Depot I've seen so far. The puzzles are not complicated when you go back and think about it(some of them were actually quite clever), but a subtle hint here and there would have helped when playing for the first time. The submarine is dark as fuck, but I know why you left it that way(also reminds me of why I stopped working with this shit engine) and I won't…
Dec 31 2012 by DIO-sama
Lowest Rated (9 agree) 3/10
Poor level design and direction.
Dec 30 2012 by Mrksmt9