Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. Effortlessly dodge through return fire and lop off heads one by one. Or just simply cleave through a crowd in one single dash and swipe.

Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Kill fast and hard, and you'll be rewarded with a slew of special moves and a bunch of damage...hang from a distance and timidly plink at them bit by bit until they die, and you'll be ill-suited for the challenges ahead.

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v0.9 desu~

News 4 comments

And here we go. It's released, at 8 PM with four hours left to go. (Of course, who knows how long until ModDB actually posts it?)
This has been a hectic year. 2015 has been crazy in a lot of ways, but it's also been fun as can be. I've met a whole ton of new people, made a lot of new friends, and had a blast. Let's welcome 2016 with open arms and a bloody blade--it's time to kick ass!

I'm not gonna lie, I'd wanted to get a lot more done with this release. Even now, I'm still embarrassed that it took about eight months to release an update--even as massive as it is, there's still a whole ton more I could have done with this.
Like what? Well, just off the top of my head, I really wanted to have:
- The ability for the player pawn to know when it's not the player and then morph into a properly-sized actor, for voodoo doll-emphatic maps.
- Player sprites for Shihong.
- Polished up player sprites for Hae-Lin, it's still too clearly a model.
- Arrange the music in the MIDI jukebox alphabetically. Seriously, now selecting a song is just a matter of slapping in random numbers and hoping you get it.
- Automatic/manual fire classes.
- dst_cl_toaster support for Shihong.
- Cvar to remove the sounds from environmental decorative objects.
- Dramatically rehauling the Emperor to be more interesting.
- Deathmatch optimization.
- Arrogant weapons for Shihong.
- Redone sprites for the Testament.
- Excess health pickups being able to heal Sentinel/Ravens
- Being able to "put down" Sentinels/Ravens to use them as turrets.
- Ravens firing only when you attack, rather than firing freely.
- Gun smoke/ejected casings for Shihong's weapons.
- Cvar for zombies to drop their respective ammo type.
- Rehauled Iron Maiden specials (not simply clones of the sword attacks)
- More decorative item replacements
- Arrogant weapons for Shihong
- A third Arrogant weapon for Hae-Lin

But, well, there comes a point where you should just stop polishing and working and polishing and working and just release, and this deadline was a fantastic way to make me do just that. Even if it pushed me a little raw at times--I've been rushing up until the last minute to do as much as I could do, and I wasn't able to dedicate a lot of time to testing, bug-crushing, or balance.
Still, that's what the new year is for, yeah? We're not at 1.0 just yet, and we've still got a long way to go.
Thank you all for your support, thank you all for your encouragement, and thank you all for your criticism and feedback. I'm glad to be able to provide this for all of you, flaws and rough edges intact and all. Please enjoy.

Very close to the end...!

Very close to the end...!

News 6 comments

It's almost been seven months since development on Shihong started. So what's the plan, Terminus?

Coming next: Introducing Sun Shihong!

Coming next: Introducing Sun Shihong!

News 3 comments

Hello, everybody! Boy, it's been a while, huh? Apparently it's been...seven months? Wow, time flies. But, rest assured, DemonSteele is not dead! Progress...

With Zandronum 2.0 comes a hurried bugfix build! 0.82 is go!

With Zandronum 2.0 comes a hurried bugfix build! 0.82 is go!

News

Oof. Whoever thought having such a massive upgrade in the engine would lead to so many problems?

v0.75? More like v0.8!

v0.75? More like v0.8!

News

Hello everybody! Boy, it's been a good few months, hasn't it? Well, hope you were expecting to rock out today, because it's time to put on the denim...

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DemonSteele - v0.9 Download

DemonSteele - v0.9 Download

Demo 11 comments

This is the 0.9 release, along with changelog, credits, and a quick reference sheet. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice...

DemonSteele - v0.82 Download (For Zandronum 2.0)

DemonSteele - v0.82 Download (For Zandronum 2.0)

Demo 1 comment

THIS IS A MAINTENANCE BUILD FOR THE RELEASE OF ZANDRONUM 2.0. If you do not use Zandronum 2.0, there is very little reason to download this. Regardless...

DemonSteele - v0.8 Download

DemonSteele - v0.8 Download

Demo 2 comments

This is the 0.8 release, along with changelog, credits, and a quick reference sheet. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice...

DemonSteele - v0.74 Download

DemonSteele - v0.74 Download

Demo

This is the 0.74 release. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice, and go wild!

Comments  (0 - 10 of 81)
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DangerDash
DangerDash

Do you take mod request? I really love the melee style you implement, and I can see a couple of mods that would be great with your style.

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lazognalazogna
lazognalazogna

Did there used to be an option to have your meter not drain over time or am I nuts?

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WasabiSteak
WasabiSteak

Is development still active? My post on the ZDoom thread was rejected because it's a necrobump (no activity for nearly a year).

I wanted to know if I could take the sprite artist's place (who disappeared) and make the Hae-Lin and Shihong sprites for DemonSteele.

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SoundOfDarkness
SoundOfDarkness

If you're registered on the ZDoom forum you should write a PM to TerminusEst13.

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BOTCH_CARA
BOTCH_CARA

Please add Lord Blaz in the next update!

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Tycitron6000
Tycitron6000

Awesome mod, but i feel it really needs some sort of BFG9000 type weapon, that would be cool. (imo)

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Blue_Dust
Blue_Dust

Both characters have a special ability that they can find that is the BFG equivalent.

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ReleseMidnightAnimal
ReleseMidnightAnimal

Shihong's specials aren't working.

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Saladofstones
Saladofstones

Is this mod still being worked on?

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Highest Rated (2 agree) 10/10

This mod is a downright blast to play. It's fast, frantic and totally engaging. and most importantly; it feels fresh.
Messing around with some different Doom mods, and i usually shrug and say "eh, the different builds I've stitched together using Brutal Doom, and different addons is more appealing to me" But Demon Steele is a mod that i could never stitch together anything that could come close to it's unique style.
Great gore, the midi playlist is fantastic, and totally satisfying.

Feb 22 2017 by Sporks?

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