The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

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Report RSS MRC Railgun Varient (view original)
MRC Railgun Varient
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AirborneSn1p3r
AirborneSn1p3r

very nice, reminds me of the orca

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jakejakejake55
jakejakejake55

Dang The orca is one of my favruite C&C classics thanks for reminding me

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WerewolfGeneral
WerewolfGeneral

totally win!
it looks loke an hibrid of the:
Orca, Valkire(WH40K) and another one that i don't remember very well at the moment.
The propulsors remember Matrix

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Description

The Railgun is pretty self-explanatory. Firing a single slug at drastic speeds through magnetic conveyance technology, a railgun can penetrate even the heaviest armour, and wipe infantry off of the map in mere milliseconds. Railguns do, however, suffer from a cooldown time, and as such are extremely potent against vehicles - but are far less effective against infantry. Should you encounter a cluster of infantry, the Protector modification would be the way to go. To counter the cooldown issue, however, the Railgun upgrade outfits the MRC with not one, but two railguns, and further keeps the original chain gun for limited close-quarters support. An extremely potent weapon, the Railgun also comes with a hefty price tag, but if used effectively, is perfect for preying on straggling enemy armour, or for leading a direct assault in a support role. But that isn’t the only way the MRC can support the troops.

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mbob61
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