A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
The cult Half Life 2 mod Dear Esther has been selected as a finalist in the 2009 IndieCade awards - Culver City, here we com!
Posted by chineseroom on Sep 4th, 2009
I will be flying, not entirely gull-like, to the west coast in October to the IndieCade2009 awards where we have been selected as a finalist. This news comes like an unexpected ray of light breaking through the hebridean clouds onto the bleak, dew-soaked paths and causeways of our dead shepherds and vanishing hermits. Scrawlings on the cliff, white lines and other strange diagrams about IndieCade can be found here: www.indiecade.com
So, obviously, we're really rather pleased about this. The fact that a low-key, low-budget, experimental mod has made the final list, up alongside some fairly major projects (like The Path and Zeno Clash) is great for us - and another indication that we really did something right and interesting here. It also confirms part of what thechineseroom is all about - that there's no reason why a research project that's about experimenting with what you can do with first-person gaming shouldn't or can't be a really interesting 'game' in its own right.
So thanks to everyone in the community who has supported the mod over the last year or so - we're now looking at over 30,000 downloads in total from here and other sites, which is just downright amazing...