A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
A new interview with Dear Esther designer Dan Pinchbeck at Gamasutra
Posted by chineseroom on Jul 2nd, 2009
There's an interview of me talking to Phill Cameron up at Gamasutra, where Dear Esther is described as "a sleeper hit", which is nice!
The interview covers the music, story, initial ideas, the relationship between research and modding and a little bit of Korsakovia thrown in for good measure. It's up here:
(The concept art below is Ben Andrews' again - what a star...)