Last year myself and some friends got together to make a short film. This film was called "Dead End" and was a "Film Noir" styled 3D animation. The basic story of the film was, a detective [Brock] is on the hunt for his lovers killer [it is a SHORT film ~1.30mins, not including creds]. Those involved were myself [Tim Kitevski], Daniel "Fin" Linigen and Richard Johnston. There were a few more people involved in the production but overall that was the main group that worked on the whole film. The time we had to make the whole film was 8 weeks, this included pre-production, production and post-production. What we ended with was a final product we were all quite pleased with, the sound [SFX, Foley] lacks in parts as that was the area where we had the least amount of time to work.
Today, we have 2 updates. Firstly Richard has decided to release some more story/gameplay information. Secondly I have some screenshots of some preliminary work that I have been doing on the police station. Please note that there is much to add to this. Consider these shots to be from pre pre pre alpha
Posted by Superpiccolo on Apr 4th, 2007 digg this super bookmark
Today, we have 2 updates. Firstly Richard has decided to release some more story/gameplay information. Secondly I have some screenshots of some preliminary work that I have been doing on the police station.
Please note that there is much to add to this. Consider these shots to be from pre pre pre alpha stage. Most models that are present are either for testing purposes or temps for models to be added later.
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The main character is Brock Flannigan, a detective for the local PD. Primarily you’ll play as Brock although the story is told through four other playable characters.The entire game is played out in black and white; we’re keeping all the visual elements of a true film noir.
We aim at crossing the lines of FPS and RPG with players being able to upgrade their detective skills. These skill points will be award as you play the game and depending on how you play the game will determine the type of skill points you collect. At the moment we have three groups: Good Cop, Neutral and Bad Cop. Playing down the path of Bad Cop will allow a player to accumulate Bad Cop skill points which in turn unlocks Bad Cop skills. Both types of points, Good and Bad, can be spent on the Neutral category that would provide the likes of agility, strength and stealth.Another advantage of the elements of RPG will include the option for players to follow leads and play them out in their own manner. Solving the case could come down to evidence you over looked or a witness you didn’t question.I’ve also put a great deal of time into character conversations and allowing players to choose what the character asks or responds with when interacting with NPC’s.
there are no shadows comming from the bars :p (third picture, first row)
I placed everything low detail to start, then I build up to better quality (i.e. start all my models with no shadows then enable where needed, etc).
They are a good start, but need some improved lighting and detail.
Level enviroment must be like a backstage for the story. This rooms looks empty and boring. :( More details which can to tell more about game story needed!
Sorry this is very bad ...
I am quite aware of the crappiness of these shots. Like I said, these are very early in dev (these are from just a few hours of getting some basic layout).
then why ddi you post them? no offence, just wondering
None taken. I just wanted to show where we are with production and to show I have started preliminary work.
Congratulations on taking criticism well. These shots are definitely of a postable quality, and show that some work has gone into the mod. GG.
Hope your mod progresses well. While the shots don't look great, as you said, it's a good way to show that you are actively working.
A mod thats being worked on beats a mod that looks better than Crysis but is in limbo, any day. Thumbsup!