De Bello Mundi is a modification of Medieval Total War that carries the game in the classical era from 240 BC to 117 AD

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R&R 4.0 Submod Compilation for DBM 1.2

R&R 4.0 Submod Compilation for DBM 1.2

Full Version 11 comments

The ultimate version (4.0) of my R&R Submod to offer a great, funny and overhauled experience while playing De Bello Mundi v1.2 Enjoy the last features...

De Bello Mundi Patch 1.2

De Bello Mundi Patch 1.2

Patch 1 comment

De Bello Mundi Patch 1.2. De Bello Mundi v1.0 + Patch 1.1 needed.

De Bello Mundi Patch 1.1

De Bello Mundi Patch 1.1

Patch 1 comment

De Bello Mundi Patch 1.1. De Bello Mundi v1.0 needed.

De Bello Mundi 1.0 Part_2

De Bello Mundi 1.0 Part_2

Full Version 1 comment

Installation: 1- Start the "De Bello Mundi 1.0 - Part 1" installer and follow the process to the end of the installation 2- Start the "De Bello Mundi...

De Bello Mundi 1.0 Part_1

De Bello Mundi 1.0 Part_1

Full Version 2 comments

"De Bello Mundi" is a modification for "Medieval II Total War" with its expansion "Kingdoms" (required), which changes many aspects of the game, setting...

Music Pack sub-mod for DBM v1.2

Music Pack sub-mod for DBM v1.2

Audio Pack

Music pack sub-mod for DBM v1.2! For an IMMERSIVE gaming experience...

Comments  (0 - 10 of 101)
rafmc1989
rafmc1989

Ah, a little notification in the meantime...

In case you want to partecipate to the Italian fora (for the ones speaking Ita), you can consult the following thread and throw your suggestions there too:

Mtwitalia.freeforumzone.com

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Guest
Guest

Is the new version that is coming out going to be a beta,with lack of contents or it will be a full version of the mod?

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rafmc1989
rafmc1989

Hehe, a tricky question...

Ok, as regards units and factions we already have all of them completed as of now, hardcoded caps for both reached...
Graphics overhauls, UIs and other visual aspects too, done.

Balancing of campaign mechanics, units and buildings is soon to be covered (but still, even after the first release, there might be need to adjust for gameplay reasons)

3d & 2d models on campaign map half-completed (for the agents, for now a custom model for culture, later on for each faction instead)

While, for scripts, events, traits and ancillaries... this is something very time-consuming... There are already several new of them in, but such area will be terminated through time (really impossible to complete in short period)

Whereas, unique siege battle maps won't figure, DBM has already its own set of ancient architecture structures, and some further editings will be done... But very special maps (like Rome map, Alexandria map and so on), mhm won't be...

Making unique maps is seriously complicated! :D

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Guest
Guest

That's cool! Thanks and good work guys,I know that this new version is gonna be awesome

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rafmc1989
rafmc1989

We'll make our best, sure! ;)

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leongiannako
leongiannako

Hello
When do you estimate that the new version will be out?

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rafmc1989
rafmc1989

Hi,

mhm we cannot say with certainty atm, but we plan a first release hopefully in a reasonable time.

If we proceed regularly as of now, should be late November/early December...

Later I'll add some screens of the map and other new units, we are filling the gaps for a couple of rosters left, so they are all equally treated.

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leongiannako
leongiannako

Thank you for the answer,and how goes the update for the awesome mod gothic?

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rafmc1989
rafmc1989

Hehe, for GTW CoM it's on hiatus now...

I cannot really jump from A to B to C (considering some collaboration I do in TES TW too), btw GTW is pretty finished in all aspects (still a custom campaign of the Valley of Mines that we'd like to include)..

The Russian mates are on hiatus too now, due to RL...

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leongiannako
leongiannako

GTW is awesome but mate in how many mods do you work?

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rafmc1989
rafmc1989

In all the mods I like to play with, basically xD

No apart jokes, I had tons of fun with the development of GTW (the guys were awesome), with TES TW it's nice too to team up, and now for DBM it's more a bet basically...

I know it stopped for long, but never too late... The aim is to give something different from EBII, both in mechanics and timeframe.. :)

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