A 225 km2 open world post-soviet state wiped out by an unknown infection. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
Environment
The team would like to focus now on some signature objects to spice up the vast environment and make the new explorable areas more unique. We’ve just finished a new office building and will start an ornate municipal building which will serve as a land mark in a new large city being constructed by the map design team. This city, called Novodmitrovsk, will have an industrial zone and is very close in size to Cherno or Electro but located in the north of our terrain. We’ve also created a ‘graveyard set’ of various objects so the map designers can enhance the gloomy atmosphere.
Animals
Our Bratislava studio is wrapping up the first batch of animals requested by the game designers. The studio’s own animators and programmers will soon begin work on animal AI and animations to deliver an authentic experience for our players. We’re also working on a prototype fish model and an improvised fishing pole as requested by the designers. As an ourdoorsman myself, I’m really looking forward to seeing these survival features develop.