The mod aims to incorporate fluff from the novels and otcreditsher media to Dawn of War while keeping balance in mind. At the moment here are the current changes I can think of throughout the 5 or more years of modding:

Changes:

* New maps.
* Reworked mass for units, that way you won't see a huge unit like a Terminator flying due to a grenade.
* Reworked FX for some units (Blood Colour, etc.)
* Implemented Wargear System.
* Implemented New Army Painter System showing almost all units.
* Tons of graphical fixes (textures, fx, etc.)
* New units of course.
* New races: Tyranids and Renegade Guard
* Merged races: Races from other mods merged with existing races. (Example: Black Templars and Grey Knights merged with Space Marines, Sisters of Battle merged with Witch Hunters)

Major Race Advantages aside from tons of new units:
Imperial Guard:

*Defensive Fortifications - The HQ and Infantry Command gain significant bonuses when fully garrisoned.
*Hold the Line - Infantry near buildings gain a defensive bonus to ranged and morale damage.
*Artillery Superiority - Basilisks now use the Earthshaker round as its main weapon after Full Scale War. Two new artillery abilities added.
*Doctrines - You can now choose between two regiments. One is focussed on Mechanized combat while the other is on Infantry combat. Different Infantry models are utilized for choosing a certain regiment.

Eldar:

*Dexterity - Infantry units near enemy troops lower their accuracy. Accuracy lowered depends on three factors: Basic Accuracy Loss, Elite Accuracy Loss, Commander Accuracy Loss. (Example: Guardians (Basic) engaged in close quarters will lower enemy accuracy but Banshees (Elite) will further lower their accuracy. Commander units will greatly lower the accuracy.
*Stealth - Eldar now have researches that allow infantry and vehicle units to infiltrate while not attacking enemies while near a Webway Gate.
*Enhanced Webway - Vehicle units can now use the Webway Gate to be transported across the map.
*From the Craftworld - Eldar squads come out fully reinforced but Eldar buildings are limited and reinforcing squads are more expensive.

Chaos:

 *Marks of Chaos - You can choose between the 5 Marks of Chaos as well as 4 Traitor Legions. Each Mark has a different specialization so choose wisely.

Space Marines:

*Doctrines - You can choose between 4 different Doctrines: Codex Astartes, Legiones Astartes, Daemonhunters and Templar Crusaders. 

Dark Eldar:
 
*Dexterity - (Same as Eldar) 

Necrons:

*Mass Resurrection - Necron units can be revived across the entire map when the Necron Lord uses his ability. Necrons no longer revive by themselves (unknown bug that manifested over the years causes it to crash if enabled)
*Necrodermis - Necrons are now properly represented by their ability to repair themselves at an alarming rate. 

Orks:

*Teleportas - When a research is complete almost the entire ork infantry army can teleport across short distances.
*Bred for War - Orks heal at an alarming rate. Orks regain more health in melee combat.

Sisters of Battle:

(To be discussed)

Tau: 

(To be discussed)

Renegade Guard:

(To be discussed)

Tyranid Swarm:

  (To be discussed)


Credits (in no particular order. Let me know if I missed someone):

* Hangar-8
* Closer to Codex Mod Team
* Thudmeizer
* LeonardGooG
* Cylarne (Lord_Doofus)
* RT2
* Corncobman
* Knezekj
* Jones1979
* Bagatur
* Boy_Chaos
* Karandras
* Catwell
* Winterdyne
* EvilIsador
* ZMS
* Warsmith
* Ironwarrior42
* Torzel
* DOW Community Map Makers
* Steel Legion Mod Team
* Renegade Guard Mod Team
* Tyranid Mod Team
* FoK/PoK Mod Team
* Witch Hunters Mod Team
* Inquisition Daemonhunt Mod Team
* Thousand Sons Mod Team
* Dark Prophecy Mod Team
* KWE Mod Team
* Salamanders Mod Team
* TTRU Mod Team
* Universum Mod Team
* Titanium Wars Mod Team
* DOWPro Mod Team
* DOW Kingdom Mod Team
* ZMS Mod Team
* Dawn of Coalescence Mod Team
* Dogs of War Mod Team
* Dark Angels Mod Team 
* Lastly, the entire DOW Modding Community that made this great undertaking possible. I salute you.

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New Renegade Guard model ingame Renegade Guard  Command Squad Luna Wolf Praetor
Blog RSS Feed Report abuse Latest News: Horus Heresy Minimod Released!

2 comments by Whiteshield on Apr 28th, 2014

Greetings ModDB Dawn of War Community!

In the past, there was another Horus Heresy mod. Sadly, it was never finished. After reading the Horus Heresy novels, I became engrossed with 30k.

Now through the hard work of Knezekj and me, we have compiled enough stuff to release the beta version of the Horus Heresy minimod! Now we got a review on how it sucks, but as stated it is BETA.

As you may all have noticed, life is getting the better on all of us, so in the event that me and knezekj never finish the mod, it would be better to just release an unfinished version that may be finished one day by a dedicated modder or mod team.

What new units are in the HH mod?

1) MK3 Iron Armour Marines
2) False gods/Luna Wolves Marines
3) MK4 Imperial Maximus Suit Marines
4) Adeptus Custodes
5) Legion Praetor (sadly without a maedate)
6) Primarch Angron

May be added in the future alongside with the bug fixes:

1) Titans (was in a hurry to release on scheduled date and they never showed in the mod)
2) Imperial Army
3) New Maps

Please post constructive criticism and bugs you encounter here. (Apart from AI problems, Pink Icons)

Downloads RSS Feed Latest Downloads
Horus Heresy Minimod BETA. BUGGY BUT RELEASED! 0,o

Horus Heresy Minimod BETA. BUGGY BUT RELEASED! 0,o

Apr 27, 2014 Demo 17 comments

As promised a minimod of the Horus Heresy Mod. Getting busier nowadays. Uploading it in case I mysteriously disappear so that the files will be in the...

Post comment Comments  (0 - 10 of 78)
Luntek
Luntek Jun 20 2014, 6:17pm says:

Hey! I've just tried the HH minimod and it looks great! The models are really nice. A little suggestion: if you will continue your work on this, maybe you could release the pre-heresy space marines as a standalone, separate race mod? That would be awesome!

+1 vote     reply to comment
liamNL
liamNL May 30 2014, 10:13am says:

0/10 Needs more Doomrider

+1 vote     reply to comment
Whiteshield
Whiteshield May 30 2014, 12:31pm replied:

:p sorry no doomrider

+3 votes     reply to comment
Guest
Guest May 29 2014, 1:27pm says:

you're one of the very few who don't follow this crappy law formed sub-consciously by these people who are pussy in including dow2 and wh stuff.

Just like warsmith, you deserve popularity instead of these people too afraid to do a ****.

+4 votes     reply to comment
Calgar
Calgar May 29 2014, 2:36pm replied:

Well since Relic and THQ (who owned the rights to the DoW2 stuff) are gone no-one is sure who owns what. Sega bought Relic but it isn't known if they got the 40k licence as well, as it stands all DoW2 stuff is free to use until someone lays claim to it.

+1 vote     reply to comment
Shodar87
Shodar87 May 29 2014, 4:39pm replied:

It´s more like Sega/Relic/GW actually ignores it as they don´t mind it. If they really were against it, we would already know about it...

+2 votes     reply to comment
Calgar
Calgar May 26 2014, 8:39am says:

Whiteshield, do you plan to adjust the HH aspect of this mod with the release of Forge World's Horus Heresy awesomeness? By adjust I mean the unit types, Legion Rites of War and stuff like that?

+2 votes     reply to comment
Whiteshield
Whiteshield May 29 2014, 12:43pm replied:

depends on if I do get a modeller to help me which is unlikely. getting busy nowadays

+2 votes     reply to comment
Calgar
Calgar May 29 2014, 2:37pm replied:

Ok, what about the stuff that wouldn't require a modeller. Such as 20-strong tac squads with just bolters, 10-strong support squads all with special weapons?

And would it be possible for you to use certain stuff as a place holder until you can get a modeller?

+2 votes     reply to comment
moddlord1
moddlord1 May 11 2014, 6:54am says:

Looks Coool waiting for the full mod!

+2 votes     reply to comment
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