DamageMatch v1.0
Full VersionA new gametype that changes the scoring rules of deathmatch, by adding points when dealing damage and removing points when taking damage. Initial release...
It's a new gametype, being a slightly modified version of the standard deathmatch, changing its default scoring system.
In default DeathMatch, scoring reflects the amount of kills you get, subtracting suicides from it. It means that it favors only who deals the last shot, and favors a strategy based on dealing damage when needed. You don't need to avoid taking damage to win, you don't need to deal most damage to win.
Instead of following the standard scoring, DamageMatch tries to implement a fairer system. The scoring is factored by three values:
These three values are put together every time, checking your current score. It can go either up or down all the time.
Damaging doesn't go up while shooting a shield-belted enemy, yourself (of course) and ignores amounts that exceeds an enemy's life (so redeemer shots and headshots aren't free excessive points).
By applying this new score system, we have a new deathmatch that:
- favors dodging as much as possible, since it'll make you lose less points
- favors doing overall, non-focused damage, instead of doing last shots on dying targets
If you're unhapy about the standard suggested valies, all the four variables that defines the scoring system (percent of damage done, percent of damage taken, percent per kill, percent per death) can be changed via the gametype's rules, when creating a new game.
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A new gametype that changes the scoring rules of deathmatch, by adding points when dealing damage and removing points when taking damage. Initial release...
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I really like the scoring system described here :)
I used to have Unreal but not sure where the CD is since I haven't played it in a long time. Very happy to see people trying new game modes instead of the same old death match. Keep up the great ideas!
wow, you have great mutator ideas you made so recently.
Very good idear you got here. I'll be sure to give you my say-so on whether or not this noob can handle it.
It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.