What is DamageMatch?

It's a new gametype, being a slightly modified version of the standard deathmatch, changing its default scoring system.

In default DeathMatch, scoring reflects the amount of kills you get, subtracting suicides from it. It means that it favors only who deals the last shot, and favors a strategy based on dealing damage when needed. You doesn't need to avoid taking damage to win, you doesn't need to deal most damage to win.

Instead of following the standard scoring, DamageMatch tries to implement a fairer system. The scoring is factored by three values:

  • Balance, a sum of all damage dealt and suffered: every damage you do will add 80% of its damage towards it, and every damage you take will subtract 40% of its damage. Then, when applied to the score itself, it'll use 1/100 of this damage balance (so, for every 100 positive balance you have, you have 1 extra score point). This value is viewable when pressing F1 in place of your number of deaths (since it's the main scoring source);
  • Kills: every kill gives 0.2 points, meaning that for every 5 kills you have you get a score point;
  • Deaths: every death subtract 0.1 point, meaning that for every 10 deaths you lose a score point.

These three values are put together every time, checking your current score. It can go either up or down all the time.

Damaging doesn't go up while shooting a shield-belted enemy, yourself (of course) and ignores amounts that exceeds an enemy's life (so redeemer shots and headshots aren't free excessive points).

By applying this new score system, we have a new deathmatch that:
- favors dodging as much as possible, since it'll make you lose less points
- favors doing overall, non-focused damage, instead of doing last shots on dying targets

If you're unhapy about the standard suggested valies, all the four variables that defines the scoring system (percent of damage done, percent of damage taken, percent per kill, percent per death) can be changed via the gametype's rules, when creating a new game.

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DamageMatch v1.0

DamageMatch v1.0

Mar 23, 2010 Full Version 0 comments

A new gametype that changes the scoring rules of deathmatch, by adding points when dealing damage and removing points when taking damage. Initial release...

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DOLBYdigital
DOLBYdigital Apr 15 2010, 8:33pm says:

I really like the scoring system described here :)
I used to have Unreal but not sure where the CD is since I haven't played it in a long time. Very happy to see people trying new game modes instead of the same old death match. Keep up the great ideas!

+1 vote     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Apr 4 2010, 11:58pm says:

wow, you have great mutator ideas you made so recently.

+1 vote     reply to comment
Lavama
Lavama Mar 25 2010, 6:49am says:

Very good idear you got here. I'll be sure to give you my say-so on whether or not this noob can handle it.

+1 vote     reply to comment
Darkness Creator
Darkness Mar 25 2010, 3:50pm replied:

It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.

+1 vote   reply to comment
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Darkness
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Released Mar 23, 2010
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