D3 DemonWars combines cooperatively fighting hordes of Doom3 monsters at huge outdoor facilities (Doom1+2 style gameplay) with the revolutionary unified light and shadowing idtech4 engine (Doom3).

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D3 DemonWars is a Doom 3 cooperative multiplayer modification which takes place on earth in the year 2145 after the events on the UAC Mars Station. The marines and scientists that have survived the incident on Mars return back home just to face another nightmare, joining the remaining humans on earth for a final desperate fight against the hordes of hell...

D3 DemonWars is basically the Doom3 we always wanted to play from day 1 of its announcement. Having to fight cooperatively hordes of demons at huge outdoor facilities (Doom1+2) combined with the revolutionary unified light and shadowing engine (idtech4).

DemonWars is one of the very few multiplayer online shooters that provides absolute precise calculated damage and ballistics calculations. Every bullet fired in DemonWars is actually rendered as a single 3d bullet object that travels through the virtual space being affected by physical parameters such as gravity. Furthermore DemonWars makes use of Doom3's introduced per-poly-hit-detection-system which is superior in any thinkable way compared to the system used in common 3d shooters (hitboxes). DemonWars makes use of the "unified light and shadowing" concept to the fullest and renounces faking or skipping features.

DemonWars is a full FPS/3PS shooter combining the best of both worlds letting you play the game the way you want.

D3 Demonwars version (0.50) has the latest post processing effects added like Motion-Blur, DOF, FilmGrain (4 different steps), Edge Dimming and Bloom (4 different steps) to add even more current-gen eye candy to the game.

D3 DemonWars 0.50 is crossplatforming and fully compatible with Windows Vista, Windows XP, MacOS and Linux.




Additionally thanks to simulation, the upcoming Doom3 Demonwars patch (not to be expected to be released any time soon) will feature gameplay that will not only allow you to play with other humans cooperatively versus demons, but will also let you join the forces of hell as an undead trying to seal the fate of earth....

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ChangeLog

D3 DemonWars 0.50
-------------------------------------------------------------------------
- added score system
- added time counter
- added GOW style third person view
- added proper working 3rd person crosshair
- added next-gen postprocessing effects
- added new map am_docks_dw
- changed weapon balance and added plasmagun
- various tweaks and fixes
- ported to linux & macOS

D3 DemonWars 0.26
-------------------------------------------------------------------------
- added serverreloadengine routine (no more laggy servers after long uptimes)
- added new map de_omegacompex_dw
- fixed broken ambient lighting in de_lostfacility_dw

Credits:
-------------------------------------------------------------------------
id software (for keep creating breathtaking 3d engines and for deciding to
release them opensource)

doom3world.org (for providing us with the world's greatest Doom³ related user,
editor and coder exchange forum)

Simulation|EMZ (for his technical assistance)
Nivelxe (for his technical assistance)
Deavile (for his third person crosshair tutorial)
Sikkpin (for providing his 3PS and Postprocessing code)
Nicemice (for having released his opencoop beta source)
Der_Ton (for his awesome doom 3 exporting tools)
santaclaws (for allowing me to use his awesome bloomshader code)
Use_less (for modifying SantaClaws bloomshader and porting it to version 1.3.1)
BJA (for contributing his Lost_Facility map)
Ice Weasel (for contributing his Omega Research Facility map)
wishmop (for contributing his am_docks_dw map)
The {KAN} clan (for betatesting and giving us a good time)

Special Thanks go out to Simulation|EMZ and Nivelxe, who dedicated their time taking D3 DemonWars
to where it is today. If you enjoy D3 DemonWars please also visit their sites at:

The-emz.com
and
Doomchronicles.com

"Focused, hard work is the real key to success. Keep your eyes on the goal,
and just keep taking the next step towards completing it."

John Carmack

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D3 DemonWars 0.50 all OS noninstaller

D3 DemonWars 0.50 all OS noninstaller

Full Version 2 comments

This is the D3 DemonWars 0.50 all OS noninstaller allowing you to install D3 DemonWars for Windows XP, Windows Vista, Linux and MacOs....

D3 DemonWars 0.50 win32 installer

D3 DemonWars 0.50 win32 installer

Full Version 0 comments

This is the D3 DemonWars 0.50 win32 installer allowing you to install D3 DemonWars for Windows XP and Windows Vista...

Post comment Comments  (0 - 10 of 17)
HAELION01
HAELION01

Soooo is it all just bots or what's up???

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Mtzfire
Mtzfire

Awesome! I'm now working on a multiplayer mod myself, but for deathmatch. This mod was great, because coop mods are rare. LMS was great, surely you've played it :)

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erikwijnands
erikwijnands

this does not have bots right??

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Zenchuk
Zenchuk

There are no servers! When I make a server, all the monsters just stand still until I attack them.

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Zenchuk
Zenchuk

Nevermind, I figured out you had to join a team. Perhaps you can make levels like left 4 dead where you need to get from point A to point B against a huge horde of demons.

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Sentinel067
Sentinel067

After seeing the Zombie I finally see the hope of it being possible....

In extremely far away versions would we see a possibility of playable Demons?

Being a Pinky or Hellknight..... that would be the best.

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RUBBERDUCKZILLA
RUBBERDUCKZILLA

There are no servers :( can someone please make on. Just got doom 3.

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TheUltimateDoomer
TheUltimateDoomer

Nice monsters :D

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airith
airith

I have the latest version of doom 3 and I'm getting the same thing CommanderNZ was getting.

Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

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The_Commander
The_Commander

********************
ERROR: wrong game DLL API version
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

Im going to guess I need the latest Doom3 patch before being able to play this?

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The_Commander
The_Commander

Yup, got it working now.

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