This project brings a major overhaul to the singleplayer story mode,

from the level cinematics + encounters, to the core gameplay design,

and with major changes seen in the player's Nanosuit control system.


The main goal is to bring much needed conveniences of todays popular games,

yet stay true to the vanilla experience.




Welcome To...





Crysis Redux New LQ 1920x1080


----------

"Two Different Systems, Now As One"


The design philosophy for Crysis Redux gameplay revolves

around blending the best of both worlds.


It combines the existing HUD/UI Selector for manual mode activation

(traditionally used in C1), with a streamlined system that's very similar to

what Crytek introduced in the sequel titles (C2/C3), using player actions

to trigger Speed or Strength abilities on-demand. I call this system...




"Quick-shift"



Not only does the user have great control and flexibility over the Nanosuit,

but they now have quick and easy access to the basic nano abilities, when

they need it most.



Armor/Cloak

These modes have been given a dedicated hotkey/shortcut for quick and

easy activation, and a toggle switch has been added to consolidate them

for reduced footprint on input devices. Use the toggle to swap Armor &

Cloak hotkey activation on-the-fly.


Need armor?

With this method, Armor acts in a limited state, and energy recharge

disabled. It will remain active until the suit's energy is completely drained,

or is manually deactivated. This is only accessible when Speed or Strength

Priority is enabled.


Need to hide?

While Cloak acts independently of the other modes, it still remains accessible

within the HUD modes menu, and ties in with other systems that

make use of this function.



Speed/Strength

These modes have been integrated with a new action-based shortcut system,

which now makes accessing Speed and Strength abilities fast and intuitive,

across all three priority modes, so they are always at the ready.


Wanna go fast?

A double-tap of the sprint action will force Speed mode into a temporary

on-state, and will remain active until low momentum is detected or manually

deactivated. When Speed mode is no longer in-use, the suit will revert back

to the assigned priority mode.


Wanna jump higher/hit harder?

When holding Jump or Melee actions for a brief period, Quick-shift will do its

thing, and enable Strength mode (again, temporarily). This will remain active

until the jump/melee action is released, after which it will revert back to the

priority mode.



Prioritise

The modified Nanosuit modes HUD will allow the user to set the playstyle they

desire, by assigning the priority or "default" to either Armor, Speed, or Strength...

This give the user more options for tailoring the suit to their needs in many situations.




"Why Two Systems?"



Now you might be thinking,

"Why do we need this? Why not just make it super easy? The old N1 modes menu is

too complicated, and the N2 system is just way better. What's the big deal here?"


Well my friend, the answer to that question is...


Nanosuit Upgrades!

The N1 system has been repurposed to not only change priority from

Armor/Speed/Strength, but also allows the user to activate new abilities, and each

one can be unlocked by selecting it's parent mode through the HUD modes menu.

Check them out in action below.





Nano upgrades and skill progression is now a possibility with

Crysis Redux mod! Now you can realize the full potential of N1 suit

in a variety of new ways.

----------

There will be more exciting additions, some added fixes to minor issues that have

long existed since the vanilla game's first release, and QOL improvements to bring a

better experience as a whole. I also plan to have integration with

Crysis Enhanced Edition mod, to combine the beautiful visuals delivered by
Remaster Studio with the gameplay overhaul/improvements of Crysis:REDUX, and

bring it all together in one seamless addon package.


The goal of this project is to bring the best gameplay experience as possible in Crysis,

and breath new life into this old beast, which Crytek/Saber arguably

have failed to deliver. I put great hopes in this achievement.


That's all for now, prepare for the full mod to drop...

Soon™


-Pfoiffee

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Crysis:REDUX Demo (v1.1 patch)

Crysis:REDUX Demo (v1.1 patch)

Patch 1 comment

This is a demo release of my very first mod entry to the original game, called... Crysis:Redux. Includes the 1st mission "Contact". A full release will...

Crysis:REDUX Demo Installer

Crysis:REDUX Demo Installer

Demo 4 comments

This is a demo release of my very first mod entry to the original game, called... Crysis:Redux. Includes the 1st mission "Contact". A full release will...

Crysis:REDUX Demo (raw)

Crysis:REDUX Demo (raw)

Demo

This is a demo release of my very first mod entry to the original game, called... Crysis:Redux. Includes the 1st mission "Contact". A full release will...

Post comment Comments
lokochon
lokochon - - 197 comments

Man I would love to see crysis 2 weapon models replacing the vanilla ones

Reply Good karma Bad karma0 votes
Pfoiffee Creator
Pfoiffee - - 17 comments

Weapon models can be swapped by adding .pak mods into the "...Crysis/Game folder", and should work just fine with CRedux. You just need to look around and see if any C2 weapon mods exist, or simply create them yourself.

Reply Good karma+1 vote
lokochon
lokochon - - 197 comments

I want to create one myself, the thing is the know how lol, ever had experience with that ?

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Guest
Guest - - 689,660 comments

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Guest
Guest - - 689,660 comments

Is there any chance that this Redux mod could also contain weapons from tactical expansion mod?

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Pfoiffee Creator
Pfoiffee - - 17 comments

While it may be possible to add these weapons, I have more important things to focus on at this current time.

Later at some point, I might look into it, but I don't want to fill the sandbox with a whole bunch of guns that are functionally the same... they should each play a distinct role, so we don't have a "jack-of-all-trades" weapon that only gets used, while everything else is left neglected.

Reply Good karma+3 votes
Guest
Guest - - 689,660 comments

Like this !

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