Looking great, AI's responding and all. Do you have some sort of stream line or the way you've set it up to reuse all of the original campaigns triggers/AI positions etc or do you have to redo all of the trigger work etc to be compatible with the Co-op.
Ah but can we pick up and throw things? I just couldn't see coop being nearly as fun as SP if we can't just pick up a barrel, (or a banana :D) and smash someone with it. Also, did you fix strength punches/bashing? I know Crysis Wars broke them for AI, hence why they slump to the ground when bashed, vs the original.
It can be fixed with tweaks to the basicActor.lua, but don't know if that will work for this.
Looking great, AI's responding and all. Do you have some sort of stream line or the way you've set it up to reuse all of the original campaigns triggers/AI positions etc or do you have to redo all of the trigger work etc to be compatible with the Co-op.
We have to redo it all manualy but it will be as close to the campaign as we can possibly make it.
Ah but can we pick up and throw things? I just couldn't see coop being nearly as fun as SP if we can't just pick up a barrel, (or a banana :D) and smash someone with it. Also, did you fix strength punches/bashing? I know Crysis Wars broke them for AI, hence why they slump to the ground when bashed, vs the original.
It can be fixed with tweaks to the basicActor.lua, but don't know if that will work for this.
I noticed that the AI guns are kinda looking odd sometimes