The Mutant Factor: Awakening (TMF:A) is the sequel to the Crysis/Crysis Wars mod: The Mutant Factor, and begins not long after the first mod left off.
Phoenix wakes up in an unknown sewer with no idea as to where he is. The last thing he remembers is being trapped underground in order to avoid infecting the world but, apparently, things didn't work out exactly as planned. Phoenix soon finds the world ravaged by the very virus he was trying to contain and, as if violent mutant attacks weren't enough to worry about, he is now considered public enemy number one!The original mod was created for Crysis but this time, the world of TMF:A will be presented in all of the glorious detail that Cryengine 3 has to offer! Much like the original, TMF:A will take much of its inspiration from games like F.E.A.R, Half-Life, Bioshock, and, of course, Crysis.

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2 comments by mckool on Apr 1st, 2013

I wanted to bring more pics to show you the progression of the mod.

I have worked mostly on AI and navigation this week which is not reflected in these pics.

Garage Section WIP

Garage Section WIP

Garage Section WIP

Garage Section WIP

Garage Section WIP

Garage Section WIP

Garage Section WIP

Post comment Comments  (0 - 10 of 15)
Guest Jul 19 2014 says:

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mckool Creator
mckool Aug 5 2014 replied:

Honestly, I have not been working on the mod. I still have it on my hard drive and I have opened it a few times but my inspiration is low. It doesn't help that the Crymod community never really supported Crysis 2 modding. Every post is either for Crysis modding or the (no longer) free SDK. I have not posted that the mod is dead though because I hope to jump back in at some point.

+1 vote   reply to comment
Fradao Jun 1 2013 says:

When you intent to put this mod online for download?
You now, actualy there are no new mods!! for CRYSIS 1 or CRYSIS 2,
we play the olds and wait for something new like your Mod.
Thanks for working in this feeld.

+1 vote     reply to comment
mckool Creator
mckool Jun 30 2013 replied:

Sorry for the slow response. I have not checked MOdDB in awhile. I'm afraid that I do not have a release date yet for the sequel. I have been dealing with employment issues which have distracted me from the mod. I promise that it is NOT DEAD though.
And yes, there are 2 separate mods: one for Crysis which is already released and one for Crysis 2 which is the sequel and still in development. I just post news on both profiles to try and get as many people's attention as possible. I seem to have a smaller watch list for the sequel than I do for the original. I guess not as many people play Crysis 2 mods.
I think that has been a little depressing but hopefully more will discover it once it's released.

Again, I apologize for this taking so long. Thanks for all of your support!

+1 vote   reply to comment
Fradao May 17 2013 says:

I play all your games and mods, and now your capacitat, so this mod will be great, we expect to play it.
Thanks for all the big work.

+1 vote     reply to comment
mckool Creator
mckool May 29 2013 replied:

Thanks so much for your support!

+1 vote   reply to comment
Mrqbasic Nov 24 2012 says:

Tracking!!! looks very interesting :) glad to see a good modder in the Cryengine sector! Keep it up!!!

+1 vote     reply to comment
[Tox(sic)] Sep 20 2012 says:

Came here from the shameless plug. Looks amazing.

+3 votes     reply to comment
mckool Creator
mckool Sep 20 2012 replied:

Thanks! Now if I can just stop playing Black Mesa....

+1 vote   reply to comment
VGames Sep 13 2012 says:

Does the main character have any mutant abilities?

+2 votes     reply to comment
mckool Creator
mckool Sep 13 2012 replied:

I plan on giving the player the "Mind Control" ability where you can turn enemies into allies. Alot of people had problems with that in the first mod so I hope to improve it in this one. From what I have seen on the forums, it will work better in Crysis 2 because I will not have to hard map it to a specific key (the "0" key in that case) but rather a contextual key (like the "use" key for instance) I was not able to make that work in Crysis for the first mod.

+2 votes   reply to comment
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The Mutant Factor: Awakening
The Mutant Factor: Awakening
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