Quite a few ai improvements. They should do better early game now, and should also focus a bit more on military techs. Scandinavia, when formed by anyone other than Finland, can create a new Nordic culture which all their former danish/norwegian/swedish pops will assimilate to over time. All american countries now get the option to ship their afro pops back to Liberia once they abolish slavery, this is more likely to happen if Liberia is a player. A bug with a genocide event was fixed, causing it to kill less pops than desired. A bunch of other small fixes and balance changes
changelog:
fixed some small problems with events
gran colombia gets some more cores now
cavalry now gets cavalry sounds from vanilla... testing it < it sucks, removed it
you can now annex the EIC at game start, so you have a choice in if you want to suffer the micro that is owning india or not. this is because the AI UK is quite weak before annexing them
buddhists are now converted just like shintos and confucians
the Uk can no longer do the webster-absudsaudasus treaty while at war
fixed sudan starting with misri pops rather than mashriqi
raised WE from battles
fixed a bug with argentina's education reform
the japanese pacific states now gets good reforms when released as a vassal by japan
south and central american countries can now ship their afro-american pops to liberia once they abolish slavery and don't have full citizenship and the american civil war happened. they are 10x more likely to do this if liberia is a player
fixed NGF getting cores on luxembourg
the ai wants army techs a bit more now
dutch east indies and the british raj now gives those countries leadership to help make up for the low officer %
lowered warscore and infamy cost of dismantle industry
uruguay becomes a little less liberal in their civil war thing
prussia, ngf and SGF should now want mil techs a lot more
buffed the scandinavian gothenburg capital decision a bit
scandinavia can now remove cores of the old nordic nations when they form
new decision to create the scandinavian culture... unless finland formed scandinavia, in which case you're out of luck
finland now starts with the same techs as the other nordic countries (read: 3 more commerce techs, 1 minor naval tech)
removed scandinavia having 4 different liberal parties (one swedish, one norwegian, one danish one finnish)
added a scandinavian general corps decision for scandinavia
fixed genocide not killing all middle class pops in two specific cases
the colonial disease event no longer lowers liferating
lowered war exhaustion reduction at war to -0.75
schleswig holstein becoming holstein no longer removes schleswig-holstein cores
scandinavia now gets a longer buffer time before russia tries annexing finland
ai countries below 20% literacy now have 25% higher minimum tariffs because they dont have to worry about those hurting their industry
lowered mtth for russia to lose cores on the baltics/poland if owned by a country of the right culture. also added an event for them to lose cores on finland if owned by a finn/scandinavian
anglos should now migrate less to india and more to the new world and south africa. indians should migrate less to the new world and more around asia and africa now
ai wants artillery techs a bit more now
modularized the effects of education spending and admin spending a bit more to help the ai. ai likes spending numbers like 25%, 55%, etc, which used to give no advantage, since the break points were every 10%. you also no longer need to spend, for example, just 41% to have a better effect than 40%, which was a stupid vanilla inheritance. now 40% is the superior point to 39%, not 41% to 40%.
changed the cheat modifier to the ai from NNM from +5% taxes -5% mobilization impact to a much lighter +5% admin efficiency
taiping generals are now better
added some protestant czechs at game start
navies are now slightly faster. monitors are now a lot faster, as fast as man o wars. this is because the AI liked merging it's ships together with transports, meaning they had steam transports moving at a snail's pace because of how slow monitors were. this is impactful on naval landings
added a new general personality
thrace is now part of asia due to game limitations. previously, the turks did not get war exhaustion for provinces occupied in anatolia since they are from a different continent. the less bad option is to make them not take WE from land occupied in the balkans.
serbia now starts in the turkish sphere
russia now starts friendly to the romanian minors
scandinavian countries no longer start with like 0.7% clergymen
some changes to ai priorities and whatnot.
champasak is no longer a puppet of siam at game start, it now just belongs to them
luang prabang now has cores on the entire state of laos. that way, once they take their cores they should become laos
germany colour is back to vanilla
low pop nations now get a small tax efficiency buff together with the small mobilization size buff due to static costs in event/buildings/units
carlist spain now just called spain
BOOBA
BIBA
So i had this bug happenin'.
Formed GCF and puppeted prussia via sphere and then event to give'em "special status". Years later neutral Switzerland formed NGF with my puppet of Prussia.
I've got an event sayin' that they threw away their neutrality by doing so.
But in fact I still could not fabricate a CB nor aquire CORE as if the NGF inherited neutrality.
BTW great mod ~ keep up the good work.
WTF, that's crazy. Thanks for the report
Please bring the African countries back. Colonization is so much less interesting without them.
swiss flavour next patch?
why would you want more pop-ups in your comfy spectator game?
Will the Danubian federation have a new flavor?
a german flavor to get norway may become interesting in my opinion btw super nice mod thanks
maybe i'll add one for denmark joining germany like they wanted to do historically, which bismark refused, but not norway.
A few issues I've had:
****** up Germany. I've played multiple campaigns, (RUS, NET, USA, ITA, SPA, all up to 1900+) and Germany has been unable to form at all. Prussia keeps getting BTFO'd by Austro-French aggression. In my SPA run in particular, Austria ended up becoming the SGF and then became the NGF while an independent Prussia was running around eating glue.
USA feels a little inconsistent. On one hand you have the annexation of Mexico and subsequently renaming the states and provinces there, and Canada can apply for statehood which is all cool, however Canada's cores are dependent on what stage of the game you're in and there's no decision for taking British North America like there is with Mexico, so sometimes if you win too quickly you might end up with British exclaves particularly around the Columbia region with no coastal access which need to be taken. This also means you don't get cores on those newer territories whereas you get free cores on Canada after it applies for statehood.
Other than that, updates are nice. State changes are cool but could have used a bit of extra flavor to go along with them.
I'm pretty sure all Canadian minors petition for annexation and give you cores on their lands, so even if Canada doesn't have cores, you can for example puppet rupert's land and have them petition
About germany, i have been trying to fix it. prussia is just not strong enough now that austria and france aren't meme countries, hopefully i'll manage to find a sweet spot
did a Britain>Natal>South Africa run recently, and when i abolished slavery slave states did not become free states, and their populations stayed enslaved.
also idk if i'm just not reading the tooltip right but it seems like the genocide decision doesn't kill anywhere near as many as it's supposed to, i'll select the kill ******* button and 80-90% of ******* will survive, even in the regions where they're supposed to be killed
I'll look into the slavery thing, did you let the game run for a while after abolishing? it is not instant, often taking 1-2 months. but i think i might add a fail-safe anyways
About genocide, it is not very strong, you're meant to do it several times over a long period of time. Why is it not that strong? Because it fixes the assimilation bug. If you do it, you won't have their clergymen, their craftsmen, their soldiers, etc anymore. If it fixed the assimilation bug and was also strong,you could bleach anything in 20 years.
Also, genocide does not kill slaves (they have their own stronger genocide that unlocks later). This could be related to the bug you encountered not abolishing slavery
Hello.. my vic2 is currently 3.04 but I can't start the game with your mod on. It crashes while in the loading screen.
What can I do to solve it?
Thanks in advance.. your mod looks interesting.
Hello.. my vic2 is currently 3.04 but I can't start the game with your mod on. It crashes while in the loading screen.
What can I do to solve it?
Thanks in advance.. your mod looks interesting.
Hey man, I solved the problem.
I used a non-steam version (Victoria 2 Civil) and patched Heart of Darkness and the sprites. It works as a charm.
However..I'm doing a German playthrough and even though there's a file in common/countries showing Mittelafrika.txt I can't find events and/or decisions to form it. Nor can't I enslave Bedouins, Berbers, Mashriq or Ashkenazis, just "Africans".
Suggestions: making Reichkomissariats decisions/Vichy France/ the construction of Germania and Mittelafrika.
Lot to ask I know.. but your mod has been so far the more engaging I've been playing in years.
Cheers!
mittelafrika is an old unused tag
you can only enslave africans, asian minors and african-americans normally
you can, however, do the "dilligence project" which makes all your non-accepted culture pops promote and demote into slaves over time
When you play as Paraguay and make decisions that lead to "War of the Triple Alliance", if Uruguay doesn't exist, Paraguay has an eternal war with them, you canĀ“t peace out.
Good mod, by the way.
Thank you for the bug report
big boobs
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my god, unfathomably based boobies