A mod made by a few people who have been playing Victoria 2 for almost 10 years. Download it if you're tired of iron shortages in the 1870s, of incompetent ai's which constantly rebel spiral, of France being absolutely useless as a nation, of railroading, of bloat, of countries never increasing their starting literacy, of the game running extremely slowly and of Russia never modernizing. DO NOT DOWNLOAD IF: You like blobbing mindlessly, you like railroading, you like microstates, you like dozens of unique cultures in Africa, you like a braindead AI, you like reforming into a social-democracy. Credits to: Blood & Iron, PDM, Manifest Destiny submod and Sucession submod.
This version includes a reworked ''integration project'' to help you assimilate minorities by force with a bit more flavour (you can now pick what cultures you want to focus on, and if you want to do it in the colonies). It also lets you direct your colonial migration, so that you can still have settler colonies in for example South Africa while holding the east indies. There have been changes to the balkans to help it not turkify as much so early, and some pop changes around the world. Russia can now annex Finland when Scandinavia forms, and some attempts to improve the economy. A lot of small fixes on top, such as balance changes.
you can now only get the hearts of darkness event if you own a colonial province in africa or asia, not in the americas or anywhere else
the eiffel tower now only requires cheap iron
fixed a b&i issue where if a puppet failed to get couped, they'd get a crazy mobilization size bonus
lowered how long it takes to expel manchus
renaming constantinople as a slav has a lower mtth
fixed a localization issue with an invention, and removed the space in the anti-rationalism tech name
fixed anglos stating amristar quite often
fixed some cultures (mainly american ones) not migrating to colonies
changed how looting nanjing works
fixed the warscore cost of the war to liberate manchuria, although it can't be too high or it might cause issues with the ai just peacing out for a treaty port instead
experimentally lowered warscore cost for taking states/freeing cores/freeing people to counteract the warscore cost bloat in the late game due to buildings
scandinavia/finland gets more of kola when russia is dismantled.
the ai should focus on tactics inventions a bit more
buffed tanks a bit
russia can now annex finland a few years after scandinavia forms, because of hardcoded issues on how puppets can't really be targets of cbs
persia blobs more if russia gets dismantled in a great war and has a truce with them
changed a persian decision to be easier to take for the ai
changed political parties for krakow, taiping, jerusalem, coptic egypt, papal italy and the pope a bit
you can now rename the baltic states even if some other german had already renamed it, granting you the modifiers again
it's easier for the ai turks to blob now
lowered mtth of the midwest boom event
lowered prestige gain from sweidsh events a bit
fixed pan-nationalists forming germany instead of the GCF for the SGF
removing turks now kills all turkish aristocrats and capitalists too
readded event 18540 for cheaters
the austrian naval base in istria is now in trieste
fixed jerusalem starting with the wrong political party
france now starts with mechanized mining, because it unlocks 5 factory types and they're an industrial powerhouse, helping the game have a better variety of industrial goods early on. to counter act that, they no longer start with practical steam engine
the EIC starts with a lot less tax efficiency, which should help the early game economy a bit
von moltke's reform now only requires n&i and the 1836 leadership tech, because otherwise prussia won't have it by the time of the brother's wars
prussia now begins the game with the tech associationism and stock exchange. this buff is to help them form germany more often, and to hopefully beat france more reliably. they should now be in the high-tech group of GPs, together with France, England and the USA
added more yankee soldiers to the western land
Egypt can now reinstate the slave trade, and so can the US (as long as they are not a republic)
pops are a bit more likely to migrate to countries of their primary culture (in the old world)
decreased wool supply early game a bit
added some more azeri to turkey at game start
some pop changes in the ottoman empire
added more boers at game start
warsaw now has 40 liferating
small changes to remove the turks decision
nerfed french liferating slightly
fixed a bug where germany got ugly sudetes borders (that southern sudetenland province) even while they didn't own austria if they partitioned the sudetenland after taking bohemia
changed the requirements for the release silesia decision for ai austria
disabled the release dalmatia decision for ai austria
lowered mtth of the russian core loss events in aland/baltics/poland by a bit
killing turks kills all intellectuals too
ai csa should ship more blacks to liberia now if they abolish slavery
changed some late game military techs, making them a bit stronger so they are more impactful and adding some more attack buffs
high literacy countries should prioritize tanks a bit more, so that it's more likely that tank factories will appear earlier
nerfed darwinism slightly
buffed rebel technology a bit. now they get bonus technology in 1880, 1900 and 1915, making them more dangerous and not a complete push over after gas attack
small changes so that ai can maybe keep peru bolivia a bit more often
nerfed how much militancy the national assimilation rejection province modifier gives
you can now only have closed borders as a real authoritarian government, semi-constitutional monarchies can not do it anymore.
changes to the peasants reform for russia, so its not as easy to take and so that sometiems the ai takes until 1870-1880 to abolish it if, for example, they win the crimean war
small changes to an irredentism decision
greece now only needs to own all megali cores to form the byzantines, no government or rank requirement.
greece can now do the megali idea in 1890 even if they aren't a secondary power as long as they own all the required land
uncucked reform localisation further
universal weighted voting now makes sense compared to it's previous reform, and buffs middle class votes more
uncivs who civilize now get more techs depending on the year this happens. uncivs released from a civilized who will civilize on release (most cases for organized colonies) have a bit worse tech
added an event for any non-african unciv that fires from 1880 onward, giving them enlightenment philosophy (the first research point tech) to help asians civilize more reliably. this for the chinese only fires from 1900 onward
removed tech requirement for closing borders via decision, it now just requires the year to be post 1840
increased liferating in indochina and siak
emigration from the ottoman empire is now slower until 1860
poles, albanians, south slavs, caucasians, baltic people and greeks, jews and boers are now a bit less likely to emigrate, due to how pretty much every game they get depopulated (jews leaving is a problem because their low numbers in most areas mean they pretty much dissapear in europe). they should still migrate a lot due to how they pretty much have high militancy all game, but this should slow it down a bit
changed rebel unit model a bit so that it's more easily identifiable what culture theya re. south slavs now use the russian model rather than generic european models.
poles and west slavs in general now use the austro-hungarian rebel
albanian rebels now use the Moroccan unit model (they wear a fez but are a bit different from turks)
german rebels now use the prussian unit model
yankee and dixie rebels use the US unit model
african minor rebels now use the zulu unit model
maghrebi countries now use the maghrebi model rather than generic middle eastern one
changed countries actual unit models a bit, for example boer countries (and southern rhodesia) now use the fancy unique CSA unit models, except for their rebels which are still the old generic european model
dalmatia now includes the coast of the croatian state. this is for gameplay reasons. previously, the state of croatia cost too much warscore, and you also couldn't form yugoslavia without fighting italy because they'd take the coast. this also prevents jingoistic italy from taking the entire state of croatia, which happened often
you should get spammed with excavation requests half as often if you own sites and refuse
removed social science requirement for a bunch of excavation sites
reworked the integration policy to let you pick cultures
fixed a bug with creating a greater arabian puppet having really bad techs sometimes
mongolia now gets a big RP buff after russia puppets them
made an event for AI puppets to ally with their AI overlords automatically
iran and kuwait get some more oil now
orthodox countries can now get the temperance league (it is a requirement to ban liquor, and both the russian empire and the soviet union banned it)
attempts to reduce the fruit oversupply post-african colonization a bit
removing turks no longer has a tech requirement
buffed canadian railway decision a bit
removed stupid rank requirements from the puppet cb
changes to the kulturkampf event
normal genocides kill less but cost less infamy now. they can also be done every 10 years rather than every 15. it also kills 100% of the middle class pops and high class pops of the selected cultures (with the exception of craftsmen/clerks and artisans) to help you prevent assimilation bug
genocide and passing the special communist/fascist decisions now have no relation
buffed the new capital modifier of persia, scandinavia and south africa
greece can now megali idea as long as they own constantinople, or if they meet the other requirements.
forming byzantium now changes the rgo in constantinople to silk
added more jews to certain regions so that they don't just dissapear as the game goes on, especially in areas where they had prevalence. this includes: posen, memel, vienna, paris (just capitalists), london(just capitalists), hamburg, frankfurt, berlin, cologne, torun, allestein, silesia, odessa and nikolaev
nobel prize fires less often and gives less prestige
new map colour to portugal. changed byzantine fascist flag
the ai should no longer use the encourage craftsmen or capitalist focus on states with low pops, just like they already did with soldiers and clergy
changed the communist flags of the NGF, SGF, Germany and German Confederation. you need to clear your flag cache in your documents to see the change
SGF, Danubian Confederation and the GCF have new colours
boer republics now get immigrants for 5 years rather than 3
boer events now still happen even if you have them as an accepted culture
accepting the boers as the dutch now gives you cores on all of south africa
added more artisans to some major cities
added a decision to guide your colonial migration. now you can pick what continent your accepted pops should move to and the max pop of the province
the penal colonies event should now fire more often (it gives you a bonus to colonial migration if you accept)
lowered indian colonial migration pre-1860 a bit, so that australia and canada don't get as many. anglo pops should focus on migrating more to north america, oceania and the cape now until 1860
the algerian desert is now colonizable in 1880 to make it more likely that the owner of algeria gets it, and to help the owner of algeria get more control over north africa
nerfed the bonnie blue flag modifier for the CSA so that they cheat less. it is now only a +4% mobilization size modifier. if the US annexes mexico, mexico no longer gets any modifiers to mobilization size.
the US can no longer change from 2 per state UH before getting rid of the slavery debate. They can also no longer change voting method
the ai should prioritize the older techs a bit more now at the turn of the century, so that instead of researching the expensive modern techs they focus more on the cheap old ones
liberal author should fire a bit less often now
reduced the infamy gotten from the ''assert our influence'' event
For me the colonial immigration doesnt work, none of my pops emigrate to my colonies.
What year is it? What country are you playing? What options did you pick in the event? It doesn't make colonial migration any faster, just concentrates it.
Upload your save file, i could test it, but make sure it's an actual bug. colonial migration early game is very slow