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Welcome to the Cosmos Ad Infinitum Mod for Sins of a Solar Empire

Project Goal
Provide the potential for an infinite
number of new systems to Sins of a Solar Empire without dramatically
changing core game play elements.

To accomplish this, the mod will make use
of script generation developed by me to automate the redundant time
consuming tasks of creating entity files, wiring the GalaxyScenerioDef,
planetary bonuses and planet abilities.

Features of the mod:

  • New Planet Sizes: Dwarf, Normal, Giant
  • Custom icons and pictures for all new planets
  • Matching mainview icon sizes for planets
  • New planetary bonuses, potentially based on planet type (WIP)
  • New planetary abilities (WIP)
  • TBD (new stars, moons, non-traditional planets, etc)

Planet Types/Sizes
New planet types must be mapped to one of
the existing: Terran, Volcanic, Ice, Desert, Asteroid, or GasGiant
equivalent. The new planet type may get some tweaking but will mainly be
used to drive the planetary type specific bonus/minus applied to the

Planet sizes may be used to determine
bonuses, abilities, upgrades and resource asteroids available. Still
researching what I like best.

I'm still in the process of improving a
few elements for this mod. One being a script to generate the brush
entries for the mainview, hudicons infocards, pictures and undetected
icon sets. I've also improved the process for icon and pictures which
results in a better quality image (not in the test systems yet).

Current Iteration 1 test Systems (Not released):

Fictional Sol
(Textures from Celestial Bodies, and various other public sources)

(Textures from Rigel system in Celestial Bodies)

(Textures from Tenorias system in Celestial Bodies)

Image RSS Feed Latest Screens
Tenorias System SinsPlus system Rigel System
Downloads RSS Feed Latest Downloads
Cosmos Ad Infinitum (Diplomacy 1.34)

Cosmos Ad Infinitum (Diplomacy 1.34)

Dec 8, 2011 Demo 2 comments

Cosmos Ad Infinitum: This download contains various planet textures from fictional Solar Systems (Diplomacy 1.34 compatible).

Fictional Rigel System Demo

Fictional Rigel System Demo

Jun 1, 2011 Demo 0 comments

Cosmos Ad Infinitum: This download contains various planet textures from the fictional Rigel Solar System found on Celestia Motherlode.

Fictional Sol System Demo

Fictional Sol System Demo

May 30, 2011 Demo 0 comments

Cosmos Ad Infinitum: This download contains various planet textures from our Solar System including some fictional textures. Fictional Textures include...

Post comment Comments  (0 - 10 of 11)
willyTHERAVEGER Jul 2 2012, 10:25am says:

im shure this question has popped up already but will there be a "Rebellion" Port ?

+3 votes     reply to comment
ZombiesRus5 Creator
ZombiesRus5 Dec 8 2011, 11:54am says:

I also have a new upload pending that is Diplomacy 1.34 compatible.

+1 vote   reply to comment
ZombiesRus5 Creator
ZombiesRus5 Dec 8 2011, 11:53am says:

The planet mods can't be activated together due to constraints on Sins stacking rules (GalaxyScenarioDef specifically).

I've made some changes to help with using the new planets classifications in GalaxyForge.

For example it is now possible to identity RigelTerran separate from the normal Sin's Terran planets.

+1 vote   reply to comment
merLinus Aug 18 2011, 8:42am says:

Hello to everyone

Sorry for the question but:

Sun & Rigel files can work together?

and how do I determine the specific type of planet with galaxy forge ?

I'm new like this, please have mercy ;-)

+1 vote     reply to comment
Geth_Prime Jun 1 2011, 10:14pm says:

don't be afraid to add fictional space objects, like Halo Rings... or even make up your own.

+1 vote     reply to comment
ZombiesRus5 Creator
ZombiesRus5 May 30 2011, 4:54pm says:

A download is pending of the Sol System. I had to make some modifications to use a new texture sheet for the icons, but the end result is pretty good and the icons where generated from a better render.

+1 vote   reply to comment
xPearse May 30 2011, 4:29pm says:

this seems ok but i think ill stick with the Stars mod

+1 vote     reply to comment
ZombiesRus5 Creator
ZombiesRus5 May 30 2011, 4:46pm replied:

It's not meant to replace Stars, Distant Stars, etc...

It's more of an exploration of the various textures that exist and making them available to Sins for casual changes and to any mods if they choose to use them.

+2 votes   reply to comment
Genocyber Apr 27 2011, 4:10pm says:

Nice mod bro, be keeping my eye on this.

+2 votes     reply to comment
SplicerXp Apr 27 2011, 12:55am says:

This shows promise... Tracking

+4 votes     reply to comment
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Cosmos Ad Infinitum
Cosmos Ad Infinitum
Last Update
3 years ago
46 members