Cosmos Ad Infinitum (Diplomacy 1.34)
Dec 8, 2011 Demo 2 commentsCosmos Ad Infinitum: This download contains various planet textures from fictional Solar Systems (Diplomacy 1.34 compatible).
To accomplish this, the mod will make use
of script generation developed by me to automate the redundant time
consuming tasks of creating entity files, wiring the GalaxyScenerioDef,
planetary bonuses and planet abilities.
Features of the mod:
Comments:
Planet Types/Sizes
New planet types must be mapped to one of
the existing: Terran, Volcanic, Ice, Desert, Asteroid, or GasGiant
equivalent. The new planet type may get some tweaking but will mainly be
used to drive the planetary type specific bonus/minus applied to the
planet.
Planet sizes may be used to determine
bonuses, abilities, upgrades and resource asteroids available. Still
researching what I like best.
I'm still in the process of improving a
few elements for this mod. One being a script to generate the brush
entries for the mainview, hudicons infocards, pictures and undetected
icon sets. I've also improved the process for icon and pictures which
results in a better quality image (not in the test systems yet).
Current Iteration 1 test Systems (Not released):
Fictional Sol
(Textures from Celestial Bodies, and various other public sources)
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Rigel
(Textures from Rigel system in Celestial Bodies)

Tenorias
(Textures from Tenorias system in Celestial Bodies)
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Cosmos Ad Infinitum: This download contains various planet textures from fictional Solar Systems (Diplomacy 1.34 compatible).
Cosmos Ad Infinitum: This download contains various planet textures from the fictional Rigel Solar System found on Celestia Motherlode.
Cosmos Ad Infinitum: This download contains various planet textures from our Solar System including some fictional textures. Fictional Textures include...
im shure this question has popped up already but will there be a "Rebellion" Port ?
I also have a new upload pending that is Diplomacy 1.34 compatible.
The planet mods can't be activated together due to constraints on Sins stacking rules (GalaxyScenarioDef specifically).
I've made some changes to help with using the new planets classifications in GalaxyForge.
For example it is now possible to identity RigelTerran separate from the normal Sin's Terran planets.
Hello to everyone
Sorry for the question but:
Sun & Rigel files can work together?
and how do I determine the specific type of planet with galaxy forge ?
I'm new like this, please have mercy ;-)
don't be afraid to add fictional space objects, like Halo Rings... or even make up your own.
A download is pending of the Sol System. I had to make some modifications to use a new texture sheet for the icons, but the end result is pretty good and the icons where generated from a better render.
this seems ok but i think ill stick with the Stars mod
It's not meant to replace Stars, Distant Stars, etc...
It's more of an exploration of the various textures that exist and making them available to Sins for casual changes and to any mods if they choose to use them.
Nice mod bro, be keeping my eye on this.
This shows promise... Tracking