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This is the continuation of Aki Warfare Modification for Command & Conquer Generals: Zero Hour. It will be a remake of the original, or if the original doesnt get completed, the continuation of the mod.
Many may seem skeptical of this mod, but rest assured, it will be made once Tiberium Wars is released. Since Tiberium Wars is a SAGE engine based game, the code for Aki Warfare Modification will be easy to port over, and easier to edit due to my knowledge of old code.
Models will be completely redone, due to a new high in graphics quality. Also, the new "theatre of war" system for the campaigns will make the campaigns for Conflict: Aki, extremley versatile, and you will be able to choose which place you fight at.
This mod is currently at a halt, since I am still working on Aki Warfare Modification. But the more I progress on the original Aki War Mod, the more that is completed for this, as the concepts of units, the code, and many other things will be ported over.
I hope this turns out better than my current mod, no matter how well the next release of Aki Warfare Modification goes.
Please check the site for further details. It includes the side information ((Conflict: Aki will have new sides FYI).
---Dakatsu
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Good bye
Why don't they take this down?
just looking at the picture makes it dead
More dead than my grandmother...
Congratulations!!! You are the most dead mod of all Command and Conquer 3 Tiberium Wars mods!
the description seis that that mod is C&C generals ZH mod...lol
DEAD
this mod rocks!
DEAD!
a lot of mods i think look awesome end up dead due to lack of help