The Past Ain't What It Used To Be... The first Command & Conquer received its last official update on the 21st of June, 1996. Since then, the game has been ported to Windows (as "Gold" version), and re-released in the big "The First Decade" collection pack, but has never received any more bug fixes. The C&C Gold Patch 1.06 project aims at bringing this classic into the new millennium, by fixing the old bugs, supporting higher resolutions, and adding new modding and mapping possibilities. It also contains an addon-based language system, allowing anyone to create translation packs for the game.

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Media RSS Feed Report media All colour schemes in 1.06c revision 2 (view original)
All colour schemes in 1.06c revision 2
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ApornasPlanet
ApornasPlanet Dec 6 2011, 6:40am says:

Nice! Some of them looks pretty the same though. Like orange and Fire. But both of the are great colours!

+1 vote     reply to comment
Nyerguds Author
Nyerguds Dec 6 2011, 2:07pm replied:

Fire was mostly just introduced because C&C has this nice yellow-to-red/brown fading row of colours on the second row of its colour palette :P
Nyerguds.arsaneus-design.com

+1 vote   reply to comment
Eagle_11
Eagle_11 Dec 6 2011, 11:54am says:

Want to ask if Purple color has ever been possible in C&C95 ?

I remember playing an mod-mission thingy back then somewhere in the 90's that had an destroyable dam in the middle(which did nothing when destroyed),multiple cpu-sides(remember neon-green,orange and a purple,player was standard color GDI),roaming dinosaurs,and map had crazy things like NukeSSM and rapidfire Mammoths. As far i can remember should have been an "for the lulz" type heavily-scripted mission.

+1 vote     reply to comment
Nyerguds Author
Nyerguds Dec 6 2011, 2:06pm replied:

There are not enough purple colours on the C&C palette to fill an entire 16-colour gradient for a house colour.

+2 votes   reply to comment
Eagle_11
Eagle_11 Dec 6 2011, 5:09pm replied:

Ive prolly had got those colors via messing up with the monitor settings,then :p

Perhaps RA1 Blue possible ?

+1 vote     reply to comment
Nyerguds Author
Nyerguds Dec 7 2011, 3:08pm replied:

I posted a link to the palette in reply to ApornasPlanet's comment above. All dark blue colours with a red line through them are unusable ones; they change between Desert and Temperate theater. The half-filled blue ones are animated water colours, and thus also unusable for this. As you see, what remains isn't very much to work with, and there's hardly any blue in it.

I did a few bright blue tests once, but the results looked... odd.
Nyerguds.arsaneus-design.com
Nyerguds.arsaneus-design.com

+2 votes   reply to comment
godly-cheese
godly-cheese Dec 7 2011, 4:43pm says:

Good **** bro, good ****. Keep it up and release it already damnit! :P

+1 vote     reply to comment
alliedwareagle
alliedwareagle Nov 3 2012, 2:40pm says:

aww man, my favorite color isnt on there, blue :(

+1 vote     reply to comment
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Description

This screenshot shows all colours available for mission making in C&C95 v1.06c revision 2. Special colour combinations like GDI (slightly different on radar than Multi yellow), Nod (red buildings + grey units), Neutral (yellow + grey on radar) and Funpark (yellow + red on radar) are not included.

The colours:

Yellow: Multiplayer yellow
Red: Multiplayer red
Teal: Multiplayer teal (blue/greenish)
Orange: Multiplayer orange
Green: Multiplayer green
Grey: Multiplayer grey (metallic / urban camo)
DarkGrey: New added dark grey scheme
Brown: New added brown scheme
Fire: New added bright yellow/orange scheme
WarmSilver: New added pale brown scheme

Image Details
Type
Demonstration
Date
Dec 6th, 2011
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800×500
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