The Past Ain't What It Used To Be... The first Command & Conquer received its last official update on the 21st of June, 1996. Since then, the game has been ported to Windows (as "Gold" version), and re-released in the big "The First Decade" collection pack, but has never received any more bug fixes. The C&C Gold Patch 1.06 project aims to bring this classic into the new millennium, by fixing the old bugs, supporting higher resolutions, and adding new modding and mapping possibilities. It also contains an addon-based language system, allowing anyone to create translation packs for the game.
Updated the patch build with new cncnet5 support, and better compatibility.
An Italian language pack was created, with the help of the wonderful people of the OldGamesItalia website :)
A configuration issue has been identified in the july 1 2014 release, that causes lagging in the videos and when aborting a mission. Here's how to fix...
Video packs have been added to the downloads and addons sections, and the game / patch downloads themselves have gotten minor updates, too.
Someone asked me how some special mission behaviour in the game actually worked. Since more people may be interested in this, I decided to share my answers...
A study of the plausibility of implementing base building skirmish AI into C&C95. (hint: It Can't Be Done)
An error in the full installer made the CnCNet desktop icon run C&C95.exe instead of cncnet.exe
Hell, it's about time I fixed those bugs. Revision 3 is finally here!
Quick reminder - C&C95 v1.06c can be played online through CnCNet.
It's here! After 14 months of slacking off, I finally have something worth releasing! Free resolution changing, smooth videos stretching, better multiplayer...
Let's take a look under the hood, and see how this old C&C game's engine block can be tweaked. Warning. Huge walls of text ahead.
The 1.06 patch is now on moddb, so it's only fair I give some explanation about its past development.