Mod will bring back Tiberium Wars to Red Alert 3 engine!
Damn that is beautiful, keep the particle effects! But change the green to a more of a red/orange like chinese nukes in generals please
I'm inclined to agree. The green "radioactive goo" cartoon affect doesn't really suit Tiberium Wars.
Wait, those are C&C2013 assets...How'd you guys manage to extract and use these? From the terrain, to the trees, to the cliffs and the explosion, the music and the sounds. Heck even the lights on the power plants. Those are all from C&C Generals 2/F2P.
Explosion looks very similar yet it's diffirent, music is easy to find on youtube, sounds are from ra3. Lights on power plant? It's a simple light particle, ra3 uses tons of them. Can't say about everything else though, i think it's just for atmosphere, just to show off a similarity of his mod art direction.
when one is just not enough...
That explosion, I got no words to describe how awesome it is. Great job.
I didn't thought there can be that much squeezed out of this engine. Kudos!
I just think the Explosion could use a large smoke cloud for a few seconds.
NOD use tiberium based weapons.made instead radiation.Tiberium wapor bomb
it is still same.. tiberium generating a radiation.
Since it spawns a green ooze, would it be a bad idea to make it randomly spawn tiberium crystals around the blast zone?
Please can you tell me what kind of music was in this video?
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Vertigo bombers deliver Nuclear Payload, irradiating target area.
particle fx still w.i.p.