Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

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RSS feed Report content LightSource layer bug fixed. (view original)
LightSource layer bug fixed.
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Bobbymax Nov 20 2012 says:

Cool to see that you're trying to improve your mod in the slightest details !

+26 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II Nov 20 2012 replied:

Trying my best, i am sure i am not the only one who appreciate such slight details like this. More eye candies!

+28 votes   reply to comment
Shazer22 Nov 20 2012 says:

im glad you fixed that lol small details bug me also XD

+13 votes     reply to comment
Keksz Nov 20 2012 says:

Glad you fixed it. Guys like me freak out about such small stuff. For me actually thats one big bug :D
Goob job!

+14 votes     reply to comment
DoomTaker Nov 20 2012 says:

Could you guys tell me what he fixed?
I'm Not very particular at this things...

+1 vote     reply to comment
souske22 Nov 21 2012 replied:

In essence what was happening before was when a tank fired the light effects were forming underneath the terrain in the game. What he's fixed is made it so the light effects are on the top layer of the terrain so you can see them.

+6 votes     reply to comment
Dutchygamer Nov 21 2012 says:

Then the question rises: why was it drawn beneath roads in the first place...

+1 vote     reply to comment
thejafhar Nov 21 2012 says:

Gunship - I care about it! good job!

+2 votes     reply to comment
IICLERICII Nov 21 2012 says:

So care about that. I belong to a type of people who is looking on details in the first place, for some reason.
Glad you fixed that.
I hope you will be noticed by some game company, so that they hire you.

+2 votes     reply to comment
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Annoying bug when LightSource particles were rendered under roads tiles is now fixed.

Small yet nice change, i am pretty sure you don't care, heh, heh, heeeeeeeeeeh...

Nov 20th, 2012
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