A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

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Report RSS Generals Evolution - Testing Large Spritesheets (view original)
Generals Evolution - Testing Large Spritesheets
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Lоnerboner
Lоnerboner - - 8,303 comments

Amazing... looks really nice!

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yavuztezcan
yavuztezcan - - 709 comments

I love u guys!! (not in **** way)

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M0lten
M0lten - - 146 comments

Lol :DDDDDDD

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cronos35
cronos35 - - 3,391 comments

wow that FX is really nice! i think you should port the models you made for GENEV for cnc3 into here.

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vader333
vader333 - - 619 comments

I love you guys in a totally **** way.

Homosapien.

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Description

Since there are no external programs for editing RNA particles, just pure imagination and text editor, i decided to use external particle effects creator for special particle effects. Let's say, complicated particle effects with around ~1000 particles, prerendered as animation ( 4096x4096 ) is easy to process for engine. So i decided to use them for special effects like special explosions, SW fx's. It looks nice too.

I am genuinely surprised that RNA capable to handle 4096x4096 in particle effects render.