A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
Why EVERY mod just modify the turret?
the new RA3 powered environments are all good!! and now I think you should increase the polygon counts on individual units!! and since RA3 models' textures are toonish, so I don't think the lower res textures from Generals would get in the way.
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Model was contributed by Zeke, NLS Team. For more info reefer to update news! ( 1 Year Anniversary Update )
Why EVERY mod just modify the turret?
the new RA3 powered environments are all good!! and now I think you should increase the polygon counts on individual units!! and since RA3 models' textures are toonish, so I don't think the lower res textures from Generals would get in the way.