Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Generals Evolution - Media Dump. (view original)
Generals Evolution - Media Dump.
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Elbareth Oct 24 2012 says:

awwww memories <3

+6 votes     reply to comment
Anubis_theDark Oct 24 2012 says:

Yep ... you can put that old EA made comanche in any engine ... it will still look like ****. Cool overall, i just wish at some point many of this EA crap will be replaced.

+4 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II Oct 24 2012 replied:

In plans, i would like to ask some popular Generals modding community for model contribution.

+6 votes   reply to comment
IICLERICII Oct 25 2012 replied:

Попробуй связаться с SWR Productions, которые сделали Shokwave и сейчас делают Восстание Красных. Гляди может они тебя в их команду возьмут и вы вместе сделаете потрясный мод.

+3 votes     reply to comment
Emiliomau Nov 29 2012 replied:

eu posso ajuda você .

+1 vote     reply to comment
Euphoria_21 Oct 24 2012 replied:

but... I don't mind it... :(

+1 vote     reply to comment
CnC_Fin Oct 24 2012 says:

Perhaps you may use the Comanche used in Rise of the Reds and SHW with permissions, since it definetly looks more Comanche than the original model.

And awesome laser.

+6 votes     reply to comment
((;^GrimReaper^;)) Dec 3 2012 replied:

yeah that's what i was thinking...the SHW/ROTR Comanche is probably one of closest to the real thing...

Know that you guys are doing Generals Units without trying to change the physical appearance, but i don't suppose it would be possible to make it so the Comanche doesn't get the pylons on the side until the rocket pods upgrade? and if its possible make it so the Bays that the hellfire are normally stored in actually open....I'm not really sure if this is possible with the RNA engine, but i figured i would ask.

+1 vote     reply to comment
GooberTrooper Oct 24 2012 says:

Hopefully the helicopters and vehicles will not travel through each other as much as they seem to in the previous images when this is complete.

+3 votes     reply to comment
arphax Oct 30 2012 says:

hopefully the infantry units are from generals not ra3

+1 vote     reply to comment
Alexali7 Nov 2 2012 says:

The Crusader tank on the bottom seems like its gunshot is misplaced

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


Last media dump from alpha stage, contains screenshots from new maps ( Armoured Fury, Tounament Desert ) Keep in mind that everything is subject to change. Kindly ignore any RA3 content, it will be cut/replaced.

Oct 24th, 2012
Embed Thumb
RSS feed