Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media China Red Guard and Tank Hunter (view original)
China Red Guard and Tank Hunter
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
CnC_Fin
CnC_Fin May 30 2013 says:

Damn good, pretty damn good. Red Guards are right-handed this time?

+9 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 30 2013 replied:

Yep, i am using RA3 anims and skeletons, for now. Maybe i future i will try to use some of the Generals anims.

+5 votes   reply to comment
DD92
DD92 May 30 2013 says:

Tank Hunter Here! :D

+1 vote     reply to comment
NodGuy
NodGuy May 30 2013 says:

Very nice.

+2 votes     reply to comment
Emperors_Fist
Emperors_Fist May 30 2013 says:

Neat!

+2 votes     reply to comment
Trelotrino
Trelotrino May 30 2013 says:

Very good job! I really like your work.
I have only one question. How do you make visible the infantry in such environment? I mean their clothes are green and the bushes are also green from greater distances it will be a problem to spot them for the player.

+2 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 30 2013 replied:

Housecolors will help, i'm not quite done with them, they're really more pronounced from other objects.

+3 votes   reply to comment
Hijacker
Hijacker May 31 2013 says:

May I suggest making the Red Guards run to their enemies when ordered to use their bayonets like the Imperial warrior Banzai charge ability?

+1 vote     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 31 2013 replied:

That actually was taken into consideration when i rigged the model. I'll think on it later.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Another magnificent creation of Dcesarec!

Rigged them almost blind folded, since EA didn't care to include source files for infantry. But thanks to Bibbers asset extractor and Katz Smile's W3X Merge and Importer it's now possible to get default ra3 models to 3dsmax.

More to come.

Image Details
Date
May 30th, 2013
Size
1364×768
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only