Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

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Media RSS Feed Report media China Red Guard and Tank Hunter (view original)
China Red Guard and Tank Hunter
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CnC_Fin May 30 2013, 6:13am says:

Damn good, pretty damn good. Red Guards are right-handed this time?

+9 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 30 2013, 6:25am replied:

Yep, i am using RA3 anims and skeletons, for now. Maybe i future i will try to use some of the Generals anims.

+5 votes   reply to comment
DD92 May 30 2013, 7:54am says:

Tank Hunter Here! :D

+1 vote     reply to comment
NodGuy May 30 2013, 2:55pm says:

Very nice.

+2 votes     reply to comment
Emperors_Fist May 30 2013, 3:22pm says:


+2 votes     reply to comment
Trelotrino May 30 2013, 4:24pm says:

Very good job! I really like your work.
I have only one question. How do you make visible the infantry in such environment? I mean their clothes are green and the bushes are also green from greater distances it will be a problem to spot them for the player.

+2 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 30 2013, 5:14pm replied:

Housecolors will help, i'm not quite done with them, they're really more pronounced from other objects.

+3 votes   reply to comment
Hijacker May 31 2013, 4:24am says:

May I suggest making the Red Guards run to their enemies when ordered to use their bayonets like the Imperial warrior Banzai charge ability?

+1 vote     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II May 31 2013, 4:54am replied:

That actually was taken into consideration when i rigged the model. I'll think on it later.

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Another magnificent creation of Dcesarec!

Rigged them almost blind folded, since EA didn't care to include source files for infantry. But thanks to Bibbers asset extractor and Katz Smile's W3X Merge and Importer it's now possible to get default ra3 models to 3dsmax.

More to come.

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May 30th, 2013
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