CI is a Half-Life 2 modification that centers around the events directly after Half-Life 2 (during/after the Episodics).

Media RSS Feed Report media Gameplay Update 3/2011; Armor
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GodofDarkness
GodofDarkness Mar 11 2011, 6:26pm says:

so i guess armor is like a back up if the suites energy is drained

+2 votes     reply to comment
Geowil
Geowil Mar 11 2011, 10:00pm replied:

pretty much correct. Think of suit energy as 'shielding' (i know it is a bad cliche but just roll with it xD). Once that outer shell is gone then the armor/HP takes the damage.

There will be certain damage types that the shield will and will not protect against once all is said and done. For instance shields might protect against high velocity damage, like from the SMG, but will not protect fully against stuff like rockets or WMWs. Radiation damage will not be block-able to armor (contemplating an upgrade that will allow it to though) or shields while blunt force damage might only be blocked by armor (falling from high places).

+2 votes     reply to comment
jjawinte
jjawinte Mar 12 2011, 12:01am says:

A welcomed innovative concept in my mind, but honestly, I find the additional status display(s) a little distracting. A minor reduction in the size of all would work better for me personally - say 20 to 30% ?

+2 votes     reply to comment
Geowil
Geowil Mar 12 2011, 12:35pm replied:

This is only temporary until I can get the new HUD hammered out. I thought it would look better this way then having some crappy dual-toned image covering the video xD.

+3 votes     reply to comment
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Description

Hey everyone, I finally got this video up to snuff in accordance with out other demos. I also re-recorded the footage so it should not be as crappy as the past video was. This video will be included in this months update.

Video Details
Type
Demonstration
Date
Mar 11th, 2011
By
Geowil
Length
01:53
Filename
lmps_ci_demo_armor.mp4
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