CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and features realistic units from the 80's. We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics. CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.). Also we we have a lot of infantry in the game, not all of them are just cannon fodder.

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Travel back to the 1980's Cold War era and control either the USSR or US forces in their struggle to achieve military superiority.

Posted by stenchy on Jul 12th, 2008
Article

Travel back to the 1980's Cold War era and control either the USSR or US forces in their struggle to achieve military superiority. The mod is Cold War Crisis for C&C Generals: Zero Hour. After four years in development does this mod earn a download or will it crash and burn behind enemy lines?

Picture-StoryDeath from above.

The Look

Cold War Crisis successfully captures a realistic European look featuring all original art. While all the units are rendered in a realistic scale, large overhead icons help maintain the readability of different units types. Everything from the small countryside villages to the custom textured landscapes maintain a consistency in art style that establishes CWC's unique look. Even on an aging platform like the 3D SAGE engine, the CWC team has proven you can still captivate the eyes without using the absolute latest in graphical enhancements.

CH-47 ChinookMust have ordered these Humvees with "rush" shipping.

The Sound

The voice work in this mod is great. Its, crisp and clear and helps define the story and characters. The sound track is all original which is yet another plus. It hits all the right notes and lets the action take a front seat while keeping the suspense high during lulls in battle. Weapons effects sound a bit on the tinny side. Stringing together effects with some more battle chatter would go even farther in helping amp up the intensity of engagements and steer away from making units feel toy-like.

Mortar pitCombined arms pave the way to victory.

The Feel

Cold War Crisis feels like a true total conversion. It exhibits the polish in presentation that makes the whole experience go down smooth. While other RTS mods may add in a few new units to use in multiplayer, Cold War Crisis goes the extra mile. Singleplayer missions, punishing skirmish AI, and a full introductory tutorial are all part of the package. The AI could do with some tuning in order to make the mod a little more newbie-friendly. It managed to kick my ass every single time on easy and I'm not exactly a slouch in the RTS field.

Cold War Crisis Trailer.

Resource management is done by building initial base structures to provide supplies and fuel. Additional buildings around the map have to be captured to append to your resource pool. Without fuel, all of your vehicles will cease to function—making it much more vital than the traditional "power" resource used in C&C games. Individual infantry units have different stance and secondary functions as well. Going prone will stealth your units until they start to fire. This places more importance on the micro-management of units. All of these features move it away from the C&C influence and add a decidedly Company of Heroes feel to the mod minced together with bits of Operation: Flashpoint. It's more about tactics and small troop movements than anything else.

Cold War Crisis manages to change so much of the original Zero Hour game that it proves to be a major departure. It has enough depth in its gameplay to keep you entertained for hours on end. Now if I could only beat the AI...

Gameplay footage from the preview build.

Cold War Crisis releases late July/early August 2008. A recommended download for any RTS fan.

Post comment Comments
TakedaKeni
TakedaKeni Jul 12 2008, 3:31am says:

Good article Stenchy. You are right, the firearms do sound a bit pop-gunish (atleast in the preview). But overall the mod looks very solid, and I'll definitly be giving it a try when its released.

+2 votes     reply to comment
Godwin
Godwin Jul 15 2008, 10:55am replied:

I actually kinda like how it sounds, gunfire usually lose more of their bass sound the further you are from them. The preview does seem to be missing some particles in its explosions though.

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 15 2008, 5:33pm replied:

That's true, they had been redone when the Preview was made.

BTW: right now we are probably testing the last final internal version. If no more bugs are found a release in a few days is very likely.

+1 vote     reply to comment
Tymathee
Tymathee Aug 2 2008, 9:15am replied:

It took me a while to finally beat the AI...ON EASY. It's tougher than expected. One thing I learned is that you have to specialize in something and kinda use that to attack. You can't just sit there it's good to keep harassing the computer and attack him as far away from ur base as possible.

I specialized in air so when i got JDAM's I just bombed the computer to heck, used my heli's to scout and defend and ground units just to suppliment.

+1 vote     reply to comment
NyangenRound
NyangenRound Jul 12 2008, 4:02am says:

simply an amazing amount of work put into this mod. as you guys said, many mods just ad a few new units and call it a day, but even other TC mods that put in heaps of new stuff still dont put in this much work, especially with the cutscenes, you guys have brougth them back to a frequently used level and it's the way RTS's should be. absolutley stunning. excelent mod. 10/10 from me.

+2 votes     reply to comment
Pvt.B
Pvt.B Jul 12 2008, 8:28am says:

I liked the beginning of the trailer when they showed the training kinda a copy of Operation Flashpoints training. Looks great, and I enjoyed the demo when it was released So I'm definently going try this out.

+1 vote     reply to comment
LifeStar
LifeStar Jul 12 2008, 11:10am replied:

You know...I was thinking the exact same thing about the training. LOL

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 12 2008, 9:47am says:

Thx stenchy and also you guys for the feedback.
It's true, the Tutorial really is an hommage to OFP, we just love that game.

BTW: The AI really is a challenge, it has even kicking our butts a couple of times. The games against other humans usually are easier though, they make more mistakes, hehe ;)

+1 vote     reply to comment
TakedaKeni
TakedaKeni Jul 12 2008, 12:26pm replied:

Hey, is there any chance that you all can make an add-on pack with radio chatter and beefier sounds? Really, thats all I see thats missing from the game, like Stenchy said. But awesome job for a release, none the less.

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 12 2008, 3:04pm replied:

That's not planned right now before the release. But should there be a high demand for it after the release we could (but I don't want to promise anything at this moment) change some sounds later on or add some fresh voice-samps.
BTW: Because we have a very easy auto-update function included in CWC nobody would need to DL the whole mod again just because there was a small patch/update/addon, the autoupdate would just download the new stuff, install it, and you'd be ready for the action again ;)

+1 vote     reply to comment
OblivionTheZergLeade
OblivionTheZergLeade Jul 21 2008, 11:34pm replied:

yo shadow who sings tht song in ur first cwc trailer i will come to save you or somtin

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 22 2008, 4:15am replied:

The heavy metal one? The song is called "Synapse" from the Band "Trashcanned".

--> Myspace.com

+1 vote     reply to comment
OblivionTheZergLeade
OblivionTheZergLeade Jul 22 2008, 1:49pm replied:

thnx man

+1 vote     reply to comment
stenchy
stenchy Jul 12 2008, 4:26pm replied:

I don't know if it will be in the final version but they do have one voice from OpFlash: "Move to.. bush at.. 12 o'clock." :D You hear it sometimes when moving units.

+2 votes     reply to comment
Robok
Robok Jul 12 2008, 6:28pm replied:

Yeah, lal, you can hear it when you order officers :]

ps. If you're wondering how I got this information, that's because I'm a beta tester

+1 vote     reply to comment
adamantan
adamantan Jul 12 2008, 12:00pm says:

I've play the demo for hundred time and this news is so good :D...I can't wait...

+1 vote     reply to comment
yobasic
yobasic Jul 12 2008, 4:38pm says:

i wanne play it NOW, mom...!

+1 vote     reply to comment
smurfbizkit
smurfbizkit Jul 12 2008, 7:53pm says:

Nice article, can't wait for the CWC release. :)

+1 vote     reply to comment
tnathan475
tnathan475 Jul 12 2008, 10:02pm says:

This mod has alot of potential, can't wait for the full release

+1 vote     reply to comment
Podness
Podness Jul 13 2008, 2:40am says:

Potential you say? This mod could actually be eventually on RETAIL! The hard work they put into it is more than worth it.

+3 votes     reply to comment
SSgt_Leviton
SSgt_Leviton Jul 14 2008, 2:01pm says:

I find this mod absolutely astounding! What the CWC team did was literary make and entirely new game. I can definitely see a future in gaming success for the CWC team. Absolutely outstanding. I've waited for this mod ever since I ran across it looking for good C&C Zero hour mods and have kept an eye on it ever since. If C&C was never released and these bright young minds came up with this idea they would be rolling in cash now and could literally start their own company. Great work guys I just can't say it enough. You should seriously consider selling this on the shelves at Best buy, Wal Mart, and Circuit city because you could make a ton of money off of it! I played the demo and I was so surprised at how much more skilled and harder the AI had become. I was even able to pull off a Blitzkrieg! That would have been something I would have never been able to fully do in the vanilla version of of C&C. Because of your incredible work C&C is no longer a game that just any person can play, It's a game that requires real life battle tactics and cunning to do. Not only that it makes you think. Best mod I have ever seen, good work.

SSgt Leviton

+1 vote     reply to comment
Snake2980
Snake2980 Jul 14 2008, 5:59pm says:

Excellent Mod! I am a big fan of both Command & Conquer and Operation Flashpoint. This mod is a dream come true for me and a few other friends. Defiantly a download.

+1 vote     reply to comment
ghobot21
ghobot21 Jul 24 2008, 1:51pm says:

waiting patiently............

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 26 2008, 12:17pm replied:

Release is Monday, July 28th in case you missed it ;)

+1 vote     reply to comment
bugme_not
bugme_not Jul 26 2008, 2:05pm replied:

Network.flosoft.biz
You can get it here!!!!

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 27 2008, 7:31am replied:

Not anymore, that was a 24h event for registered users ;)

+1 vote     reply to comment
qsito
qsito Jul 26 2008, 5:28pm says:

ya know... it kinda looks like world in conflict

+1 vote     reply to comment
tktkrgrg
tktkrgrg Aug 7 2008, 4:49pm says:

yes it loks liks conflict

+1 vote     reply to comment
elrakista
elrakista Nov 11 2008, 7:30am says:

the game is great! when are you guys going to release the European units??

+1 vote     reply to comment
Chinese
Chinese May 7 2010, 8:07am says:

WHERE DOWN?

+1 vote     reply to comment
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Release Date
Released Jul 26, 2008
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Related Mods
Cold War Crisis (C&C Generals: Zero Hour)
Cold War Crisis C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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Cold War Crisis Mod-Team
Cold War Crisis Mod-Team Developer & Publisher with 4 members
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