Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding two full new factions, the Soviet Red Army and the German Ostheer, packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

Report article RSS Feed Eastern Front Patch 2.200

We have released at last the newest patch! Stay tunned for more news about the Eastern Front!

Posted by blackbishop on Sep 14th, 2013


Hello comrades!

The patch 2.200 was just released! After working on the feedback brought by players and balancers, we have done many changes on Eastern Front mod, hopefully they would make balance better. For further information about what was changed, you can take a look at the changelog.

We also want to inform you about the foreign faction reward thingy. After discussing the idea, we decided to not create a foreign reward faction, because it would involve a lot of balance work, and we don't have the time nor the crew to pull this out. But do not despair, because Ostheer and Soviets are getting a big surprise!

Ostheer will get access to three reward doctrines, featuring unique units and abilities, one of them will be completely based around the foreign support. This means Ostheer will not have any reward unit, but three reward doctrines and the Sturmtiger will be relocated into one reward doctrine.

For the Soviets, there are another set of three reward doctrines, so we will have now some freedom to allocate some units that players would have liked to use, like Soviet paratroopers, KV-85, BA-64 and more. Also, it is a fantastic time for those ones expecting the return of the SU-100, and you will be happy to know it returns to the Tank Hall once more. Just like with Ostheer, Soviets reward units will be relocated into the reward command trees if necessary:

1) The Observer Team now comes on T1 while the Ford GPA still comes from T2.
2) The SU-122 will be on it's own reward tree.
3) KV-1 is now the default unit of breakthrough.

We will be releasing two reward command trees at every "big patch" (you can identify it looking at the second number 2.2.0.0) starting on the next update, one for Soviets and one for Ostheer. We think this is the best way because waiting for the three trees means a long wait, while releasing one by one helps players to access quickly to the new features. Or what do you think?

Going back with the current changes, you might wonder what happened to SU-85... it was now moved to Tank Hall and requires Heavy Tank upgrade. So, SU-85 and SU-100 in Tank Hall? Correct, you get SU-85s and T-34/76s after you unlock them, and a new upgrade was added into the armoury: 100mm upgun for SU-85. So, you can start getting SU-100 after that upgrade... but there's a catch, because it is too much having both (SU-100 and T-34/85s) one upgrade disables the other. So you can upgrade the production to SU-100 only if you haven't got the T-34/85 upgrade and vice versa for the rest of the match.

This means that if you get the SU-100 upgrade, you won't be able to get T-34/85s, but you will get the SU-100 with it's superior cannon and you will only build T-34/76s. On the other hand, if you get the T-34/85 upgrade, you will stick with SU-85s, so it is up to the player to decide what tactic he will approach. This change will be present in this patch, but we don't have the new SU-85 model yet(which means we will use the SU-85 as place holder with a different name) so you would need to bear with us.



But don't worry, both of them (SU-85/SU-100 and T-34/76|T-34/85) will be able to carry passengers or get cage armour. I know the screenshots are old but when we have new progress you will know ;).

The Beutepanzer ability now should work correctly against allied factions, however, it was tied to the Fortress Army Group Tree due to it was a strong ability to be used normally. Cromwell now has the proper Beutepanzer texture(thanks VanAdrian) but the T-34/85 still doesn't have a proper texture. Hopefully this will be fixed in the next patch.

Beutepanzers v2

One last important change made was for both Sniper units for Ostheer and Soviets, Marksman and Sniper Team, according to the feedback received, we tweaked a bit their mechanics and now they present the following changes:

* They start with cover camouflage, once they stay by ten seconds on light or heavy cover they will camouflage, but they will lose the camouflage when retreating or firing a shot. In order to regain it they should stay on cover again. Detection of the sniper/marksman doesn't completely remove the camouflage if the sniper doesn't retreat or fire, so getting away from the enemy units will make it come back in a few seconds.

* They get the regular camouflage ability when they reach veterancy level 2.

* Their cost is now 300MP.

* The Soviet Sniper is an one man squad until it gets veterancy level 3.

We also have updated our old 76mm obr.1927 model for this new one, courtesy of DMz and Beefy^:

76mm obr.192776mm obr.1927
76mm obr.192776mm obr.1927

We have fixed a lot of bugs reported by the community, thanks for the feedback guys! I hope you enjoy the changes and to look forward for further updates! Hopefully, we will be replacing several outdated models in the future!

Right now there isn't a full version, but it will come later. Please update using your launcher and if you can't, you can look here.

If you are a Chinese player, don't forget we support Simplified Chinese locale for Eastern Front module, you can always swap it with this.

Thanks for downloading and continue to enjoy,

Eastern Front Development Team

Post comment Comments
Kestrel1993
Kestrel1993 Sep 14 2013, 8:34pm says:

Su-100 is back ^^ awesome!

+7 votes     reply to comment
Стрелок
Стрелок Sep 15 2013, 12:54am says:

That will finally Sturmtiger, KV-85, BA-64! Thank you! Did not expect the return of KV-85.Sorry no IS-3 and T-60.

+5 votes     reply to comment
Haze221
Haze221 Sep 15 2013, 1:27am says:

I dont hve a changes. Help me!

+2 votes     reply to comment
blackbishop Author
blackbishop Sep 15 2013, 1:56am replied:

@Haze221
What do you mean?

+2 votes   reply to comment
Haze221
Haze221 Sep 15 2013, 4:43am replied:

I dont have a sturmtiger, KV 85,new doctrines and i have a lags in low quality.

+2 votes     reply to comment
Стрелок
Стрелок Sep 15 2013, 6:23am replied:

New doctrines will then.

+2 votes     reply to comment
blackbishop Author
blackbishop Sep 15 2013, 4:06pm replied:

@Haze221
As it is written in the article, the new doctrines will come in the next big patch not in this one.

We will try to make a hotfix for the su85 as fast as we can.

+1 vote   reply to comment
Red-Jackal
Red-Jackal Sep 15 2013, 4:22am says:

Why does every skirmish match freeze up and nothing moves, minimap shows blackholes and i have press the menu to start the match, i also never seem to have victory, even destroying everything. Fatal Scarring error maybe? or just new patch glitch? By the way thanks for the new Patch and Keep up the good work!

+2 votes     reply to comment
blackbishop Author
blackbishop Sep 15 2013, 4:02pm replied:

Yes, it is an scar/ai error.

Could you send me your scarlogs and ailogs?

+1 vote   reply to comment
Kestrel1993
Kestrel1993 Sep 15 2013, 10:28am says:

I upgraded 100mm gun, but my su-100 looks like su-85.
Of course i bought it after the upgrade/
S3.hostingkartinok.com

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 15 2013, 4:04pm replied:

@Kestrel1993
As said in the article, we don't have the new SU-85 model yet, so we used the same SU-85 as placeholder.

The right model will be included later.

+2 votes   reply to comment
PasserCat
PasserCat Sep 16 2013, 7:38am says:

I can't swap starting location in fix location match, I click swap location button and it just swap between Axis and allies. It just become like this in this patch. Can you help me?

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 16 2013, 5:40pm replied:

@PasserCat
It just became like that since Relic moved to Steam, and they know it is an issue. Hopefully it will be fixed with the patch they announced.

+1 vote   reply to comment
HindrancUS
HindrancUS Sep 19 2013, 10:55pm says:

I hope, the incompatibility of T-34-85 and Su-100 - is temporary and will disappear with the introduction of new doctrines for the Soviet Union?

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 20 2013, 1:38pm replied:

@HindrancUS
I don't think the restriction will be gone. It could happen but it was placed due to balance reasons, because it was too much to have SU-100 and T-34/85 at the same time for the same player. That's why I think it won't happen.

So, the choices were to not use the SU-100 only in campaigns (because we have already the concepts for the new Command Trees and the SU-100 didn't fit on them) OR do what we did.

People preferred to use the SU-100 again in MP, so we took the gamble and IMO it is the best solution. But if you have a better plan, feel free to share it. I'd recommend writing about it in our forums though, not here.

+1 vote   reply to comment
HindrancUS
HindrancUS Sep 20 2013, 5:07pm replied:

Ok, I can not ignore your recommendation.

============

Since you have raised issue about campaign - tell me, I should not expect that "recruits" will be purely plot units?
I understand that you have done a great job and did not want to redo something that already working, but will be a really pity if you do the same miserable **** like Relic's campaign.

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 21 2013, 12:29am replied:

@HindrancUS
We are not planing to do "Enemy at the Gates: The Game" so, you won't be see anything similar :).

I'm not working in the campaign so I cannot offer a lot of information, but AFAIK in the Soviet campaign you will follow the combats and exploits of a Soviet Officer against the Axis forces, from Stalingrad to Berlin(but you already know that XD). My favorite mission atm, is one where you are assisted by Partisan forces to prepare the assault for an important town.

If you haven't looked at our old screenshot depicting the campaigns that we will have available, it is this one: Media.moddb.com

Talking about it, I almost forget we have some cool stuff for our Partisan squad, unfortunately they won't come any time soon. I hope we can have it for Xmas.

+1 vote   reply to comment
HindrancUS
HindrancUS Sep 22 2013, 5:17am replied:

No, no, I'm not about the story - the main thing is clear, the details do not exist yet.
With your permission, I will try to ask again:

For example, the unit "conscripts".
- How to episodic unit "half-armed conscripts" are very good, like "children with faustpatrons" or "tankless tankmen".
- How playable units for skirmish is acceptable. Your concept of showing various fragments, episodes and circumstances of the Soviet military machine over the years into one playable faction may be controversial, but it's solid concept.
- But as part of the playable factions in the campaign conscripts are simply ridiculous and do not stand up to scrutiny - in most of the operations they are are just inappropriate.

Please tell me, your team already has some views on this issue?

+1 vote     reply to comment
Michyl_is_master
Michyl_is_master Sep 22 2013, 8:50am says:

Do you know, that Red Tide skill makes ALL the Alied infantry units immortal and last ALL game long since used ? It's a bug, or planned situation ?

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 22 2013, 8:55pm replied:

@Michyl_is_master
Why would you think making Soviet and Ostheer troops forever immortal is something planned? ;)

+1 vote   reply to comment
Michyl_is_master
Michyl_is_master Sep 23 2013, 10:47am replied:

Where can I report bugs and sugestions ?

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 23 2013, 11:27am replied:

@Michyl_is_master
You can report them here:

Easternfront.org

We already fixed (again lol) the Red Tide though :).

+1 vote   reply to comment
[ZanMgt]Micah
[ZanMgt]Micah Sep 27 2013, 8:03pm says:

Loving the changes to the Russians. I'm not sure exactly what it is, but they feel a lot stronger now.

I do have a question: When playing a normal game, you can open the command console and type "taskbar_hide" to remove the taskbar and get really cool screenshots, but you can't do it for replays (for whatever reason). Would it be possible for you guys to fix this?

+1 vote     reply to comment
blackbishop Author
blackbishop Sep 28 2013, 3:47pm replied:

@[ZanMgt]Micah
When watching a replay just uncheck the Taskbar option at the right.

+1 vote   reply to comment
[ZanMgt]Micah
[ZanMgt]Micah Sep 28 2013, 8:25pm replied:

Yeah, that works to a point. Entering "taskbar_hide" during a normal game also removes territory boundries, icons, and for the most part doesn't reveal units behind buildings. Whereas the replay taskbar checkbox will only reduce the taskbar.

Anyway, I was just curious if you guys would be able to do something about this really weird flaw Relic left in the game. If not, it's coolness. :)

+1 vote     reply to comment
Sethcomplex
Sethcomplex Oct 21 2013, 1:45pm says:

The mod's shortcut becomes an empty program icon after the update. It says eastern front mod shortcut cannot be located. and i was clicking on the shortcut itself! or what was left of the shortcut. I have been trying everything for the past 4 hours, its 1:44 am right now and i really want to sleep, please help me. My patch for download and everything is correct, i don't know what's wrong

+1 vote     reply to comment
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Hugo11810
Hugo11810 Dec 27 2013, 1:21am says:

Arrr I have a problem I see you picture i see a new chapter .How to get them?

+1 vote     reply to comment
Tyraels
Tyraels Dec 29 2013, 7:33pm says:

Am i the only who cant take Ostheer in skirmish ? the faction is here but nothing happens when i click it oO

+1 vote     reply to comment
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Released Jan 19, 2010
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