Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding two full new factions, the Soviet Red Army and the German Ostheer, packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.
We have released at last the newest patch! Stay tunned for more news about the Eastern Front!
Posted by blackbishop on Sep 14th, 2013
The patch 2.200 was just released! After working on the feedback brought by players and balancers, we have done many changes on Eastern Front mod, hopefully they would make balance better. For further information about what was changed, you can take a look at the changelog.
We also want to inform you about the foreign faction reward thingy. After discussing the idea, we decided to not create a foreign reward faction, because it would involve a lot of balance work, and we don't have the time nor the crew to pull this out. But do not despair, because Ostheer and Soviets are getting a big surprise!
Ostheer will get access to three reward doctrines, featuring unique units and abilities, one of them will be completely based around the foreign support. This means Ostheer will not have any reward unit, but three reward doctrines and the Sturmtiger will be relocated into one reward doctrine.
For the Soviets, there are another set of three reward doctrines, so we will have now some freedom to allocate some units that players would have liked to use, like Soviet paratroopers, KV-85, BA-64 and more. Also, it is a fantastic time for those ones expecting the return of the SU-100, and you will be happy to know it returns to the Tank Hall once more. Just like with Ostheer, Soviets reward units will be relocated into the reward command trees if necessary:
1) The Observer Team now comes on T1 while the Ford GPA still comes from T2.
2) The SU-122 will be on it's own reward tree.
3) KV-1 is now the default unit of breakthrough.
We will be releasing two reward command trees at every "big patch" (you can identify it looking at the second number 18.104.22.168) starting on the next update, one for Soviets and one for Ostheer. We think this is the best way because waiting for the three trees means a long wait, while releasing one by one helps players to access quickly to the new features. Or what do you think?
Going back with the current changes, you might wonder what happened to SU-85... it was now moved to Tank Hall and requires Heavy Tank upgrade. So, SU-85 and SU-100 in Tank Hall? Correct, you get SU-85s and T-34/76s after you unlock them, and a new upgrade was added into the armoury: 100mm upgun for SU-85. So, you can start getting SU-100 after that upgrade... but there's a catch, because it is too much having both (SU-100 and T-34/85s) one upgrade disables the other. So you can upgrade the production to SU-100 only if you haven't got the T-34/85 upgrade and vice versa for the rest of the match.
This means that if you get the SU-100 upgrade, you won't be able to get T-34/85s, but you will get the SU-100 with it's superior cannon and you will only build T-34/76s. On the other hand, if you get the T-34/85 upgrade, you will stick with SU-85s, so it is up to the player to decide what tactic he will approach. This change will be present in this patch, but we don't have the new SU-85 model yet(which means we will use the SU-85 as place holder with a different name) so you would need to bear with us.
But don't worry, both of them (SU-85/SU-100 and T-34/76|T-34/85) will be able to carry passengers or get cage armour. I know the screenshots are old but when we have new progress you will know ;).
The Beutepanzer ability now should work correctly against allied factions, however, it was tied to the Fortress Army Group Tree due to it was a strong ability to be used normally. Cromwell now has the proper Beutepanzer texture(thanks VanAdrian) but the T-34/85 still doesn't have a proper texture. Hopefully this will be fixed in the next patch.
One last important change made was for both Sniper units for Ostheer and Soviets, Marksman and Sniper Team, according to the feedback received, we tweaked a bit their mechanics and now they present the following changes:
* They start with cover camouflage, once they stay by ten seconds on light or heavy cover they will camouflage, but they will lose the camouflage when retreating or firing a shot. In order to regain it they should stay on cover again. Detection of the sniper/marksman doesn't completely remove the camouflage if the sniper doesn't retreat or fire, so getting away from the enemy units will make it come back in a few seconds.
* They get the regular camouflage ability when they reach veterancy level 2.
* Their cost is now 300MP.
* The Soviet Sniper is an one man squad until it gets veterancy level 3.
We also have updated our old 76mm obr.1927 model for this new one, courtesy of DMz and Beefy^:
We have fixed a lot of bugs reported by the community, thanks for the feedback guys! I hope you enjoy the changes and to look forward for further updates! Hopefully, we will be replacing several outdated models in the future!
Right now there isn't a full version, but it will come later. Please update using your launcher and if you can't, you can look here.
If you are a Chinese player, don't forget we support Simplified Chinese locale for Eastern Front module, you can always swap it with this.
Thanks for downloading and continue to enjoy,
Eastern Front Development Team