Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding two full new factions, the Soviet Red Army and the German Ostheer, packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

Report RSS Patch 2.30 'Pre-Steam'

Here is the changelog for the 2.300 version of Eastern Front. Hope you enjoy them!

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Balance changes

Changes and new stuff

Soviets
- Added new techs to armoury: Rifle Reserves, gives all conscripts full rifles, individual rifle upgrade removed.
- Replaced ZiS-2 with ZiS-3 in Soviet Support Barracks.
- ZiS-2 now unlock in Propaganda War Strategy RHS at 3cp, replaces buildable ZiS-3 with ZiS-2, ZiS-3 in field can upgrade to ZiS-2 for ammo. Replaces the 76mm OBR emplacement.
- Added Soviet ZiS crew training upgrade in the armoury (damage 115 -> 150, penetration +10%).
- Removed heroic charge from Commissar, replaced with not a step back.
- Not a step back only grants officer call in now.
- Replaced NKVD call-in with an ability that:
1) Gives Conscripts three PPD-34.
2) One Conscript soldier becomes a NKVD Commissar.
3) The squad is treated like a Shtrafnie squad.
- New unit: SG-43 HMG.

Ostheer
- Stuka Dive Bomb is the regular ability in 2nd. place LHS at 3 CPs(Cost: 125 MU).
- Added barrage ability for Elite Army Troops tree. Removed Sturmpanzer IV call-in from Elite Army Troops tree.
- Changed Ostheer layout and pool system:
1) Only two units will require pool swapping.
2) Added Skirmish Officer in T2.
3) Changed requirements to unlock tier buildings.
4) Reallocated several units.
- New Tripwire model (Bentonmine M43), costs: 10 seconds, 40 munitions.
- New Ostheer AT Mine (Riegelmine 43) to replace the OH Tellermine.
- Removed medic ht from HQ, added medic HT upgrade to halftrack, uniquely available to army fortress. lockdown adds passive healing to sector and infantry receives a -15% rec. damage modifier in it.
- Added pak36 emplacement to LHS Fortress doctrine. costs 270mp/10f/3pop, 50m range, penetrates decently against light vehicles, but not efficient against medium tanks & heavies. Unless you use their Stielgranate ability.
- New unit: Granatbüchse squad, replaces lmg team. Shoots rifle grenades every few seconds that can supress enemy squads that it hits.
- Added medical supplies paradrop ability.
- Enabled FHQ upgrade for Ostheer, regular buildings can now produce Bombardier teams, Panzerfusiliers, Landsers, Sturmpioneers and Heavy MG34 Teams.

Other
* Added new main menu.
* Luftwaffe Officer ME262 ability swapped for a ME109 one.

Balance tweaks

Ostheer

* Wespe
- Updated Wespe Popup cost.
- Wespe now fires 6 shells per barrage.
- Wespe hardcap changed to 2.
- Increased wespe damage to 150, increased range to 225 (from 100/175).
- Increased Wespe reinforcement recharge time to 120s (From 80).

* SturmPioneers
- Sturmpios get 3 g41 with combat training now.
- Modified Sturmpionier AT equipment. Passive mine detection + 2x panzerbuchse + Riegelmine 43 for 50 MU.
- Removed rec. dmg modifier from Sturmpios with Flamers.
- Lowered Sturmpio combat upgrade damage output.
- Sturmpio get 1 Pzb39 instead of 2 with upgrade.
- lowered sturmpios minesweeper to 35mun.
- Lowered Sturmpio capping speed to 0.75 (from 1).

* Landser
- Added logistic vet to Ostheer infantry.
- Vet 1/2/3/4 reduces reinforce cost by 10/5/5/25%.
- Vet1/2 reduces ability cost by 5 ammo and cooldown by 10%.
- Tweaked Landser buildtime (-5 sec) + health bonus received on researching Feldwebel.
- Landser grenade now has 45 dmg.
- Increased Ostheer grenade range to 18m (from 15).
- Applied 5% resistance to supression when getting FEldwebel upgrade for Landsers.
- Increased Landser vet requirements to 7/16/38/54 (from 6/14/32/48).
- They have access to pzb39 and 2x mp40 + 1x mp40/II upgrades now.
- Increased upkeep & reinforce slightly.

* Panzerfusiliers
- Increased hit points to 85 from 80.
- Lowered cost to 290mp & 31mp reinforce.
- Removed T2 requirement from Fusilier G41.
- Applied a small suppression resistance buff.
- Changed Panzerfusilier armour type to regular.
- Increased vet 2/3/4 requirements slightly.
- They have access to hhl, lmg34 and g41 upgrades.
- Use tp_riflemen armour now, grants -10% rec. damage from all small arms.

* HMG-34
- Lowered HMG-34 damage slightly.

* Brandenburgers
- They are now visible on the minimap.
- Lowered hitpoints to 75 (from 95).

* PanzerJagers
- Removed requirement from focused firing.
- Increased health to 70 (from 65).

* Marksman
- Can toggle his sniper mode inside buildings.
- Reveal camo ability repositioned.
- Cannot capture points while cloaked anymore.
- Added regular camo.
- Burst mode should now work once vet 2 has been reached now.

* Jägers:
- Receive 2 mkb for 75 ammo now
- MKb42(H) tweaked to make it different from MKb42(W)(better moving acc, mroe long range acc).
- Jägers come at 3cp now.
- Applied a small suppression resistance buff.
- Jägers can throw grenades now.
- Increased vet 2/3/4 requirements slightly.
- Reworked g33_40t rifle - has 75% moving accuracy now, increased damage to 16 (from 14), tweaked reload/cooldown modifiers
- MKb42(H) has focus firing ability - squad stands still + 50% accuracy but no burst any more.
- Increased XP from Jägers to 2.5 (from 2).
- Lowered Jäger hp to 90 (from 100).
- Lowered Jäger supression resistance.

* Officer
- Command aura dependant on pool system now - assault pool grants zeal aura, support pool grants bonus sight range and boni to units in own territory.
- Vet increases binocular range.

* Opel Maultier
- Added 100mp cost to Opel extra resources.
- Increased hitpoints to 240 (from 200).

* Tiger I
- Increased tweaked range of the Ostheer Tiger tank.
- Increased Tiger I basic penetration to 0.87/0.92/1 (from 0.8305/0.92/1).
- Increased Tiger I line of sight to 45m (from 35).
- Added mg gunner to Tiger I commander vet 1.
- Lowered Tiger I penetration against IS 2 slightly.

* Kubelwagen
- Lowered Kubelwagen HP to 180 (from 195).
- Kubel mg upgrade time increased to 20s (from 10).
- Fixed faulty modifiers on kübelwagen mg42 upgrade.

* LeIG 18
- Removed deflection damage from LeIG 18.
- It costs 325mp/10f, works like howitzer now
1) 70s barrage cooldown, fires 6 shells in the targeted area.
2) Range increased to 115m (from 90), increases by 10% with each level of vet (up to 156m).
3) Lowered damage slightly.

* LeFH18
- leFH can now reinforce.

* Mortar
- Increased Ostheer 81mm Mortar buildtime to 52s.
- Lowered 81mm mortar performance against tp_regular by 10%.

* Halftrack
- Re-enabled flakdrilling for Ostheer Halftrack.
- Added ability: HEIAP (high explosive incendiary/armour piercing) rounds

* Luchs
- Lowered acceleration/deceleration slightly.
- Increased main gun accuracy and damage to match puma.
- Lowered accuracy against Conscripts slightly and against elite armour.
- Lowered mg gun damage vs. soviet infantry.

* Panzerwerfer
- Nerfs to fire damage/scatter.
- It now requires modernization.
- Increased barrage cooldown to 105s (from 90)
- Lowered Area by 15%.

* Marder II
- Lowered Marder II damage to 115.
- Lowered Marder II damage against SU 76, both need 2 shots for each now.
- Increased Marder II build time to 45s (from 35s).
- Increased cost to 300 MP / 35 FU (from 260 MP / 35 FU).
- Lowered health to 300 (from 350).
- Added upgrade for Marder II : 50 ammo, increases armour penetration by 40%.
- Added 15% damage bonus for Marder II against T34.
- Increased Marder II turning speed.
- Focus firing cost 30 ammo (from 40).
- Increased penetration against SU 85.

* Stug III
- Lowered StuG III damage bonus against T34, increased penetration modifier to 70% (from 50%).
- Removed AP rounds damage bonus, now only increases penetration by 50%.

* Panzer III
- Increased Panzer III mobility.
- Modified Panzer III 50mm KwK 39 long barrel penetration and damage.
- Removed 25% bonus damage from Panzer III against T-70/T-90.
- Panzer III cost now 360MP/50FU.
- Tweaked KwK39 long barrel upgrade.
- Lowered pIII penetration against KV 1 and SU 85.
- Removed pIII damage bonus against Sherman tank.
- Added shortcut to Flammenwerfer upgrade for pIII.
- Lowered Panzer III Flamer damage output.

* Panzer IV
- Lowered PzIV long range penetration by 10%.

* Jadgpanze IV
- Jagdpanzer now gets PE jagdpanzer armour.
- Skirts now give -20% received penetration.

* Kugelblitz
- Increased Kugelblitz accuracy to 0.4/0.6/0.65 (from 0.38/0.54/0.54), increased rate of fire to 7 (from 6).

* Elefant
- Lowered speed.
- Increased HP to 1200.
- Applied Jagdpanther armour to Elefant.
- Added -35% rec. penetration modifier to Elefant.
- Elefant Turretbreaker matches with weapon range now and now scales with commander vet and lockdown (range increases from 45m(50m) -> 60(70m) with lockdown(+commander vet)).
- Added higher cooldown to elefant lockdown ability, lowered Elefant splash damage to match Panther/88.
- Increased Elefant reinforcement recharge time to 180s (from 120).
- Added reload modifier and accuracy bonus to elefant lockdown.

* Beutepanzers
- All different Beutepanzers all share the same selection group now.
- Tweaked Beutepanzer stats (t34 516hp - pIII armourtype, Crommwell 636hp+ pIII armourtype, Sherman - 636hp + pIV armourtype).
- Added +15% rec. damage modifier for Beutepanzers.

*Concrete Emplacement
- Concrete emplacement automatically spawns with field hospital upgrade and costs 200mp/20f, when built in HQ sector it heals allied units.

* Foxholes
- Changed foxhole cover type to garrison (from heavy).

* Panzernest
- Reworked Panzernest: new range : 42/20/10, lowered damage.
- Panzernest's MG-34 now uses 60° arc of fire.
- Lowered Panzernest cost.
- Panzernest can now be wired with explosives.

* S-mine
- Lowered S-mine damage to 100-120 (from 150 <- M8 mine stats).
- Tweaked S-mine splash ratio.

* Veterancy
- Commander Bonus Ace tank zeal now grants modifiers to all Ostheer vehicles:
- 50% weapon scatter, +20% sight range, +15% penetration.
- Some changes to medic vet
1) Each level of vet lowers the slow-motion effect (15/10/5/0).
2) Healing lasts for 5s now.
- Added new scout vet ace bonus: +50% line of sight, +6m camo detection.

* Tech/Buildings
- Lowered pool teching cost to 60 ammo/35f, added initial research time of 15s
- Increased Schutzen War Camp modernization cost by 5 fuel, increased teching time to 60s (from 45).
- Increased Schutzen War Camp build time by 10 seconds.
- Increased build cost for Schutzen War Camp to 300 MP / 60 FU (from 200 MP / 50 FU).
- Increased Ostheer T4 build cost to 350mp (from 300).
- Lowered t4 cost by 10 fuel
- Support modernization grants support weapons a mp40 weapon
- New teching system for Ostheer: Teching t3 modernization makes t4 modernization cheaper and the other way around
1) t4 cost changed to 300mp/110f (from 350mp/120f), modernization cost to 300mp/90f (from 150mp/70f).
2) teching t3 modernization reduced t4 mod. cost to 100mp/20f.
3) teching t4 modernization reduces t3 mod. cost to 100mp/10f.
- Added +5% weapon damage modifier for Sergeant promotion.
- T1 modernization unlocks mp40+pzb now, grenade supply only grenades.

* Doctrines
- Increased Luchs battlegroup cp cost to 4 (from 3), increased Luchs HP to 375 (from 350), increased long range accuracy to 0.5 (from 0.45), normalized reload.
- Rework from army support:
1) Medic paradrop (40 ammo - 1cp).
2) Brandenburgers (2cp).
3) Stuka dive bomb (2cp).
- Incresed improved emplacement cp cost to 2 (from 1), lowered cover cloak to 1cp (from 2).
- Lowered rec. damage modifier on pzkrieg to 0.95 from 0.9.
- Fortress Counter Attack breaks supression when used.
- Improved emplacements now grants passive KCH healing to sector if a medic station has been built in the sector (hq also gets this).
- Stuka bomb deals dmg in larger AoE now, but lower overall damage.
- Disabled passive hp regen for medic tent with fortress.
- Added +15% rec. damage modifier for Counterassault in enemy territory (was missing).
- Increased cooldown for Stuka Air bomb.

* Miscellaneous
- Reverted Ostheer healing to be passive again.
- Increased Ostheer medikit cost to 40 ammo, increased recharge time to 30s, changed ability duration slightly.
- Annektion uses hotkey 'V'.
- Tweaked Wehr/OH Panzerfaust to penetrate IS 2 tanks from all angles.
- Lowered LMG 34 accuracy slightly.
- Reduced sniper reload time for OH/soviet.
- Lowered Ostheer G41 accuracy on long range to 40% (from 45).
- Tweaked panzerbusche 39 damage.
- Added 45s cooldown to Stuka Air Strike.
- Increased equipping time for MKB by 50%.
- Increased medikit healing rate.
- Lowered mp40II accuracy slightly.
- Changed Ostheer Panzerfaust damage to 140 (from 120-175).
- Lowered G41 damage to 16 (from 17).
- Added commander tank command bonus to Elefant, Wespe, pIII, pIV, Panther, Tiger, StuG III and Marder II
- Tweaked Ostheer tank turret gunners to work like mg34 (had mg42 stats).
- Ostheer weapon crews use Kar98 now instead of mp41.
- Increased Ostheer healing aura to 20m (from 15).
- Increased rifle grenade projectile speed.

Soviets

* Command Squad
- CS light arty barrage hits the ground after 2.5s (from 5s).
- Slightly lowered CS squad damage output.
- New vet bonuses:
1) Off vet less rec. supression + faster capping.
2) Def vet less rec. acc/damage in cover.
- Removed building menu on Soviet Major.
- Merged Major and Bodyguards models.

* Ingenery
- Ingenery squads will have their maximum range reduced to 20 when they purchase a flamethrower upgrade.
- Lowered ingenery hitpoints to 35 (from 32.5).
- Increased Ingenery capping speed to 1.25 (from 1).
- Lowered ingenery cost to 140mp.

* Conscripts
- Lowered Conscript/CS rifle damage against Fusiliers to 75% (from 85%).
- Increased Conscript exp to 0.65 (from 0.5).
- Now receive bonuses in light and heavy cover. (-10% received accuracy and -40% cooldown).
- Can build tank traps, wire and sandbags.
- Lowered vet requirements slightly, now vet 1 + vet 2 grant +4m range for krak and molotov grenades.
- Added veterancy bonus to conscript: -15% rec. damage in light/heavy cover.
- Lowered rifle damage against Kübelwagen to 0.5 (from 0.6).
- Increased reinforcement time to 35s (from 29s).
- Lowered cooldown bonus to 0.75 (from 0.6) from cover.
- Increased rec. damage modifier in cover to 0.8 (from 0.85).
- Can now recrew heavy weapons.

* Strekly
- Tweaked PPSH, now deals overall more consistent damage.
- Lowered cost to 320mp.
- Increased hitpoints to 62 (from 60).
- Tweaked Mosin accuracy slightly.
- Can build tank traps, wire and sandbags.
- PTRS upgrade now grants 2 weapons with one purchase.
- Lowered reinforcement time.
- Can now throw molotows (they replace with phosphorus grenades with urban combat).
- Increased XP to 1.25.
- Can use 1 dp28 and 1 ptrs upgrade at the same time.
- Lowered nade fire damage vs. defensses by 75%.

*Strafnie
- Can build tank traps, wire and sandbags.
- Added three PPD-34.

* Guards
- Rebuffed to match their late game status again.
- Increased hit points to 90 (from 82).
- Lowered received Suppression by 40%
- Tweaks to soviet phosphorus grenade, replaces Guard grenade now like intended.
- Increased soviet basic nade throwing range for guards to 21m (from 15).

* Sniper
- Added regular camo.
- Applied unique veterancy.

* Spotter
- Lowered upkeep to normal infantry levels (0.02 -> 0.002 - 0.02 is upkeep of a Tiger I).
- Tweaked spotter accuracy.
- Increased Spotter cost to 270mp and build time to 50s (from 40s and 260mp).
- Flare costs 10 ammo now (from 35).
- Spotter artillery hits a bit more concentrated now.
- It deals more bonus damage against units in cover:
1) Light: +50%/25% acc./damage (from -50%/0%).
2) Heavy/garrison: +25%/25% acc./damage (from -50%/-50%).
- Added first-strike accuracy bonus.
- Lowered weapon cooldown (longer time between shots), lowered health to 67 (from 72), increased SVT damage to 17 (from 15).
- Lowered bonus sight range to 60% (from 80%).
- It uses tp_infantry_sniper_team now - +20% rec. acc from kübelwagen/schwimm/bike mg's, but 25% less from snipers. lowered hitpoints to 57 (from 60).

* Mortar
- Lowered cost to 290mp.
- It now receives -25% rec damage when in heavy cover.
- Lowered reload time.
- Increased heavy mortar damage to 47 (from 45).

* Ford GPA
- Removed Maxim upgrade and abilities.

* Zis-5
- ZiS 5 healing truck cost drop from 200mp/25f to 150 MP / 20 FU.

* ZiS-2
- Lowered ZiS-2 damage to 115.

* SU-76
- Lowered cost to 270mp.
- Increased arty upgrade cost to 100 ammo.
- Increased barrage area significantly.
- Increased range to 60m, lowered hitpoints to 260, adjusted weapon to match ZiS-3 damage etc.
- Lowered barrage shot cooldown slightly.
- Lowered sight range.
- Lowered frontal penetration against axis heavies (sometimes lucky shots penetrated the front armour of Panthers/Tigers).
- It can't enter/leave barrage mode instantly anymore.
- Applied last missing vet bonuses:
1) vet 1: +15% acc. / -15% cooldown + reload / -5s barrage cooldown.
2) vet 2: +40% penetration / +25% dmg / -5s barrage cooldown.
3) vet 3: range + 15% / +25% accuracy / -5s barrage cooldown.

* SU-85 and SU-100
- Lowered SU 85/SU 100 cost to 370 MP / 65 FU.
- Tweaked SU-85 penetration against StuG III.
- Lowered teching cost for t34-85 and SU 100
- Lowered both vehicles cost to 340mp/60fu (from 370mp/65fu).
- Both now reload slightly faster and have 440 hitpoints (from 400).
- Lowered SU 85 penetration against Tiger I&II;, JP and Elefant.
- Lowered sight range for both units.
- Lowered damage bonus of pfaust against Cage armour SU 85 from 25% to 0%.
- Lowered SU 100 penetration against Tiger I slightly.
- Lowered SU 100 penetration vs. King Tiger/Jagdpanther armour by 20%.

* T-90
- Increased suppression when locked down.
- Lowered damage (specially vs planes).
- Reduced hitpoints.
- Lowered accuracy against Ostheer and planes.
- Reduced burst.
- Increased suppression slightly.
- Applied last missing vet bonuses:
1) vet 1: +15% acc. / -15% cooldown + reload / +15% sight range.
2) vet 2: +40% penetration / +25% dmg / +15% sight range.
3) vet 3: range + 15% / +25% accuracy / +15% sight range.

* T-70
- Increased T-70 hitpoints to 390 (from 350), increased fuel cost to 40.
- Tweaked T-70 vs Kugelblitz.
- Edited T-70 accuracy against infantry (+20%).
- Applied last missing vet bonuses:
1) vet 1: +15% acc. / -15% cooldown + reload / +15% sight range.
2) vet 2: +40% penetration / +25% dmg / +15% sight range.
3) vet 3: range + 15% / +25% accuracy / +15% sight range.
- Removed Ram from T-70.

* T-34/76 and T-34/85
- Added hull-flamer upgrade to T-34/76 and T-34/85.
- Tweaked T-34/76 weapon vs. Panzer III.
- Lowered teching cost for T-34/85.
- Lowered both vehicles cost to 350mp/65f (from 350mp/70fu).
- Applied last missing vet bonuses:
1) vet 1: +15% acc. / -15% cooldown + reload.
2) vet 2: +40% penetration / +25% dmg.
3) vet 3: range + 15% / +25% accuracy.
- Lowered t34-76 penetration against Panther, Tiger I&II;, JP and Elefant.
- Lowered t34-85 penetration against Tiger I&II;, JP and Elefant.
- All t34 share the same selection group now.
- Increased t34-85 base penetration.
- Lowered T34-85 upgun cost to 60mun (From 70).
- Increaed T34-76/85 accuracy/damage values vs. infantry slightly(t34-76 had some bugged values and t34-85 actually did less damage than the 76).

* KV-2
- Added +25% turret speed rotation to soviet KV 2/IS 2 with vet 1.
- Increased KV 2 hitpoints to 864 (From 750).
- Increased KV-2 barrage range to 250m (from 120).
- Lowered KV 2 cost to 700mp.
- Added 10% rec. penetration modifier to KV 2.

* IS-2
- Increased splash by 20%.
- Increased IS-2 turning speed.
- Increased IS 2/ISU short acc to 1/0.9/0.7 (from 0.9/0.9/0.7).
- Added +25% turret speed rotation to soviet KV 2/IS 2 with vet 1.
- Increased IS 2 cost to 670mp/135fu.
- Removed odd damage modifiers from IS 2 gun vs. StuG and pIV.
- Increased IS 2 penetration against Tiger I.

* ISU-152
- Lowered ISU mobility (slightly slower max speed, slightly worse turning speed, worse acceleration/deceleration)
- Lowered ISU 152 hitpoints to 964 (from 1064)
- Increased IS 2/ISU short acc to 1/0.9/0.7 (from 0.9/0.9/0.7)
- Tweaked ISU 152 projectile
- Lowered projectile speed
- Changed projectile type from homing to artillery
- Increased AoE to 5 (from 3)
- Removed supression/pin effect from ISU 152
- Increased ISU vet 2/3 requirements by ~15% (28->32 and 38->44)

* Katyusha
- Increased katyusha reinforcement cooldown to 70sec (from 40).
- Katyusha call in now spawns 2 Katyushas, cost increased to 650mp (from 330mp).
- Katysha is now limited to four units at the same time.
- Tweaked Katyusha, Fires 12 rockets now.
- Increased reload to 105s (from 90s).
- Incerased Katyusha damage to 30-35 (from 25-35).

* Sniper Ace
- Removed sniper ace vet and abilities (op and broken).
- Applied sniper armour to sniper ace (from heroic).
- Lowered Sniper ace hitpoints to 90 (from 140).

* Mechanics
- Mechanics no longer ride tanks.

* Naval Infantry
- Navals now can get 2 DP-28 or 4 PTRD-41 or 2 PTRD-41/1 DP-28.
- Re-added long range molotov to navals
- Lowered Naval SVT acc to 0.4/0.65/0.85 (from 0.45/x/x).

* Partisans
- Added PPD-38.
- Lowered cost to 240mp.

* MG nest
- Lowered soviet mg nest hitpoints
- Lowered maxim arc of fire

* Tech/Buildings
- Rearranged soviet armoury techs
- Increased heavy tankovy cost to 105f
- Lowered Man Against Tanks research time to 25s (from 45).
- Removed Sturmovie upgrade from armoury.
- Increased soviet t1/t2/t3 hitpoints by 50% each
- Tweaks to men against tanks:
1) Enables strelky & conscripts to build tanktraps
2) enables strelky to upgrade a 2nd pair of ptrs & to lay TM 35 AT mines
- Lowered full rifle upgrade time to 35s (from 60s)
- Soviet NKVD upgrade now grants pps-43 after full rifles have been researched
- RBS cost increased to 250mp/60f, grants all strelky +10% max HP/0.85 rec. accuracy modifiers
- RBS grants 15% resistance to supression
- Increased cost for SU 100/T34-85 teching slightly (200mp/90f & 300mp/70f)
- Added new tech for soviets: breakthrough tankovy
1) Requires light & heavy tankovy
2) Unlocks IS 2 and Guards
- Slightly alterated Soviet teching system for t3:
1) Breakthrough tankovy tech independant from other tankovies, but becomes cheaper by teching each one
2) If you tech breakthrough first, the other tankovies will become cheaper
3) Total cost for IS 2 + tankovies stays the same
- Lowered Shock guard cost to 30f (from 40).
- Added additional member for ZiS-2 when their armoury upgrade is purchased.

* Doctrines
- For the Motherland now comes at 3cp.
- Lowered For the Motherland cost to 60 ammo (from 75)
- For the Motherland now grants additional burst duration and exhaust effect duration is reduced.
- Tweaked God of War and removed overwatch action.
- Lowered God of War cost to 200
- Red tide now only affects conscripts, strelky, guards, NKVD and Partisans
- Slightly increased IL 2 strike damage
- Breakthrough inspiring speech now grants supression resistance while the ability is active, moved to 2cps
- Lowered KV 1 cp cost to 2
- Increased KV 2 cp cost by 1
- Removed armour and critical swap on "Not one step back" in propaganda command tree.

* Miscellaneous
- Moved Full rifles upgrade for Conscripts into armoury
- Lowered full rifles upgrade cost to 150 MP / 25 FU.
- Increased PPSH-42 upgrade cost to 75 MU.
- Tweaked stats of DP-28 LMG
- Increased soviet AT grenade damage to 120.
- Increased PPSH-42 accuracy to 0.1/0.35/0.78 (from 0.08/0.27/0.75).
- Reduced sniper reload time for OH/soviet.
- Removed either-or teching from SU-100 and T-34/85
- Updated PTRS/PTRD accuracy/penetration against Pak40.
- Increased m1 garand damage modifiers vs. Panzerfusiliers to 1.0 (0.85), increased accuracy against Landsers by 2% (from 1.02 to 1.04)
- Lowered roks 3 flamer burst duration to 3-4s (from 4-6)
- Lowered PTRS deflection damage to 20% (from 30%)
- Tweaked molotovs.
- Tweaked molotov DoT duration
- Tweaked PTRD accuracy
- Lowered PTRS 41 long range acc to .2 (from .25).

Other
* All Panzerschrecks now has 25% less accuracy vs. moving T-34, T-70 and T-90.
* Removed odd values from regular armour.
* Added negative zeal to snipers (+50% rec. acc if more than one is in the targeted area). Affects all snipers, including sniper ace
* Lowered Wehr mp40 damage against soviets by 10%.
* Removed apcr modifier of Panther vs. IS 2 (relict from past).
* Lowered Tiger Ace Ace shot range to 50m (from 70).
* Lowered mg42 supression/damage against strelky slightly.
* Lowered StuG IV penetration against IS 2 frontal armour.
* Tweaked US 105mm Sherman.
* Iincreased cost to 420mp/110f (from 380/95).
* Increased AoE range slightly, lowered AoE damage slightly, increased accuracy, increased reload from 8 to 9, increased projectile speed.
* Increased Hellcat and M4 Sherman, M10 damage against Panzer III (now will need 1 shot less).
* Increased most damage modifiers from US weapons against Ostheer infantry.
* Fixed dmg modifiers of Quad HT & US top mg gunner vs. Landsers.
* Lowered Puma mg gun damage vs. soviet infantry.

AI changes

* Fixed ostheer AI
* Basic changes to the soviet AI
* Prevent ostheer AI from wasting fuel on stupid things too early
* Adjusted the AI values of some weapons. Makes AI choose units more carefully for the situation
* Panzer elite AI should rely less on scout cars during the start of a game
* Some more advanced stuff. On Expert difficulty, AI will circle strafe AT guns and 88's, and other heavy weapon teams with appropriate vehicles
* Certain AI units should avoid certain things that they should avoid (panther trying to engage AT guns, etc)
* Lowered the manpower and munitions bonus hard and expert AI receive
* Re-enabled reward vehicles for AI.
* Tuned the way AI handles some units
* Made ostheer AI use doctrinal tanks more often.
* Updated Strelky squad AI, now behaves more organized.

Art and model changes

Soviets
* Added 107mm mortar model
* Added new mustering tent model
* Reburnt elite guard RGO to avoid the invisible men bug.
* Added new SG-43 HMG (thanks to DMz!) and gunners.
* Added new building model for Soviet Support Barracks.
* Added new building model for Soviet Armoury.
* Added nagant mine detector.

Ostheer
* Skirmish commander has the new pistol model.
* Updated landser model.
* Fixed PZB-39 projectile.
* Fixed texture selection for Landser squad.
* Added new Elefant model and deleted old
* Updated mkb icon and requirements
* Updated markers inside Schutzen War Camp. Spawned units will appear on the correct side.
* Decreased size of the Schutzen War Camp.
* Added the correct explosion FX to Wespe and the Stuka bomber.
* Added Balkenkreuz to Panzerkrieg ability.
* Updated Walther P38 pistol textures.
* Panzer III changes:
- Added wrecked track mesh.
- Added Flamethrower damaged gun.
- All damaged guns should now move with the healthy turret.
- Fixed some meshes that weren't meant to appear at a certain state.
- Fixed offset of damaged meshes.
- Added additional LODs.
* Fixed minor issues with the Tier 3:
- Decreased size of Tier 3 building.
- Fixed spawn rotation.
- Fixed some texture issues.
- Added new trimmed Stug III.

Other
* Updated heavy_machineguns.rgo and heavy_machineguns_sync.rgo with the new SG-43 rules.
* Updated all infantry units to remove the model-mixes that use alpha.
* Removed unneeded building models.
* Added some new icons.

Sound changes

* Reload sounds for PPS-43 and PPSH-41 are now played when reloading.
* Panzerbuchse 39 fire sound now matches PTRD/PTRS.
* Gave T-90 some tracers and a new sound.
* Added new sound for the panzer III main gun.
* Added new sound for the pak40.
* Reduced Mosin noise level.

Bug Fixes

* Fixed soviet Naval SVT rifle
* Fixed bug of the Panzernest.
* Added Cope's fix for FactionFix.dll (Thanks Cope!).
* Added fix for breakthrough ability in case of being used while upgrading the t-34/76 into t-34/85(so it doesn't get the wrong weapon).
* Added fix to stop T-34s and Cromwells when they are thread broke/engine damaged/engine destroyed while using their speed enhancing abilities.
* Added correct icon for Commissar unlock in Propaganda War Strategy tree.
* Fixed wrong icon on Wespe call-in ability.
* Added correct icon for Blitzkrieg's StuH call-in ability
* Added correct icon for Blitzkrieg's Tiger call-in ability.
* Updated several outdated descriptions.
* Fixed issue with Soviet and Ostheer flags sometimes not being displayed correctly on every point structure (mostly for Soviets).
* Fixed Sturmpios starting with the wrong repair ability.
* Fixed Marder II upgrade extra text entry.
* Fixed blue/red flag being shown when decapping a Soviet or an Ostheer sector.
* Fixed Ford GPA upgrade description.
* Fixed FX and SFX of Guards mosin nagant rifles.
* Fixed the Beutepanzer Cromwell team color tint once and for all.
* Added correct requirement description for Famo's recover ability.
* Fixed issue with Ostheer losing if the HQ is gone.
* Fixed tracers on PE PGrens kar98 rifle.
* Fixed PE Scout Car tracers.
* Tweaked Luchs weapon values.
* Fixed IS2 and SU85 rounds being not coming from their main guns.
* Fixed Ostheer mechanic vet not applying better repair abilities
* Fixed animations on Beutepanzer Cromwell.
* Fixed invisible minesweeper on Sturmpios.
* Removed double addition of gunner in tanks with three vet-system.

Other changes

* Removed unneeded files.
* Renamed some files to make them easier to identify.
* Updated all locales.

Post comment Comments
Kriegtooth
Kriegtooth

This a fully new version with new units, right?

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blackbishop Author
blackbishop

Updated due to some inaccuracies in the content.

@Kriegtooth
It has new models as it is described here:

Moddb.com

But it doesn't have all of them.

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Gnostic
Gnostic

This is amazing. Keep up the amazing work.

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Kestrel1993
Kestrel1993

Is-2 and su-100 still useless piece of crap.
IS-2 can be easily penetrate by 50mm German guns. -_-
Su-100 should be better armored than Su-85, and should have more HP.
And I should to spam 34-85 over and over again(like i did before), because the rest of top-end USSR armor is useless.
Oh, cmon.......

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dArCReAvEr
dArCReAvEr

I don't know which game you're playing, but I really think you couldn't be more wrong. The SU 100 IS better armoured than the SU 85, and its gun is more powerful than a Panther gun.

Also, the IS 2 is pretty much the strongest allied tank in the game, goes on par with Pershings, Panthers and Tigers. This is CoH, not world of tanks.

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SirErwinRommel
SirErwinRommel

Once again the Eastern Front team has lead this mod into another glorious update, no matter what hard ship has struck the mod you guys kept it together. Thank you for making company of heroes the best it could be.

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nguahoangtudo
nguahoangtudo

I hope you upgrade Jagdtiger skin in next version. Thank you EF developers. This mod is great.

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