8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.
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Chaos Legions Balance and Bugs | Locked | |
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Jun 8 2012 Anchor | ||
Noise Marines only have bolters and can only upgrade to Blast Master, no option for regular sonic blasters. Chaos Marine gun has messed up textures (it's obvious in the army painter). |
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Jun 8 2012 Anchor | ||
ok, what do sonic blasters really give in game terms? I know there in the codex, but would they add anything to the game, other than completeness?If I just gave them to noisy marines instead of bolters would that work? |
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Jun 8 2012 Anchor | ||
Do what you want it's your mod; I thought it was a bug. |
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Jun 9 2012 Anchor | ||
true, but all I was trying to get at dude, is where would you put it in? Tier, requirements thats sort of thing.Adding it in is no problem, just mean it needs to go somewhere where it's worth doing. eg, if you say make it available at tier 2, then ok, but would you take it if you could just load up with blastmasters? Or does it target somethig different? Have 1 anti infantry and one anti vehicle? They didn't seem that different in the codex, but I don't really have to worry about restricted points cost here. Have to be able to give the AI a reason to use them too, if they can take something better at the same tier, they will and ignore the less powerful one.I suggest giving them as the standard weapon, because if they are not thay useful as an upgrade, then hey, lets make them look cooler from the start at least... |
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Jun 9 2012 Anchor | ||
Well I would have noise marines able to upgrade either noise blasters or the big blast master. Noise blasters could be anti-infantry and could do something cool like stun infantry units, or knock them back, so noise marines have a good melee counter; and make the blast master anti-vehicle/building so it can tear down listening posts or destroy a rhino in a couple of hits. |
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Jun 9 2012 Anchor | ||
yeah, ok. That'd work. Be in next patch. work quite well actually, combined with the fact the're now fearless they are a right handful |
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Jun 12 2012 Anchor | ||
As I said all who use doombolt freeze; The Chaos Wizards all have the same powers so I don't see the point in having a chaos wizard and a nurgle chaos wizard if they are completely the same; World Eaters get a Chaos wizard that seams strange; Horrors weapon ungrade icon is pink as is the weapon upgrade of the terminators. Just a few suggestions for units to be added from the DP mod: Plague Drones, Thrall Wizards and the Blood Assassin for the world eaters instead of the Wizard. |
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Jun 12 2012 Anchor | ||
Plague Drones for the khornate world eaters?? NO, but maybe the blood assassin |
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Jun 12 2012 Anchor | ||
Yep I have the hotfix installed. And no not for the World Eaters only blood assassin for them to replace the wizard. Plague Drones for the Death Guard and Thrall Wizzards for the Thousand Sons. Sorry for double post but why not give the sorcerers different powers? |
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Jun 12 2012 Anchor | ||
er, balls must have missed some icons then....... What faction did you notice the problem on? There all different to change. |
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Jun 12 2012 Anchor | ||
Cooool!!! Good to hear that the new powers are in plan. As for the bugs and icons I have posted all the ones I have located in the threads of the factions where they happened. |
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Jun 12 2012 Anchor | ||
Horrors icons?? not sure where you mean? ok, found the khorne termie icon prob, typed the wrong thing.......... opps............... |
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Jun 26 2012 Anchor | ||
Can't find Chaos Energies? maybe i'm being thick lol, anyone know where it is? |
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Jun 26 2012 Anchor | ||
Chaos Energies? Which one? You mean chaos projectiles? what faction are you using dude? |
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