Coda is a modification of Unreal Tournament 3 which focuses on thoughtful, unforgiving, competitive, fast paced and stylish gameplay. It will provide several interesting systems which players will have to use in harmony in order to defeat their opponents. Initially the mod will focus around an original sword fighting system based on mouse movements. Next magic and psionic energy systems will be implemented, and tightly integrated into the sword fighting gameplay. Coda will feature a player control system which borrows mechanics from fighting games such as Guilty Gear. Several maps and completely original characters are planned. Stay tuned for frequent updates, this mod is currently under rapid development.

Post news Report content RSS feed Coda Beta v0.1 available for PC and PS3

Coda, previously available only for PC has now gone Beta. There have been some exciting changes, including the addition of PS3 support.

Posted by KarlKarlJohn on May 30th, 2009

The Coda team is proud to announce that Coda, previously available only for PC has gone Beta and is now also available for Playstation 3. Coda features a fully automated self-installer as well as an auto updater. Players who already have a copy of the Coda Alpha should be able to simply run the updater found in the Coda section of the Windows Start Menu. New PC and PS3 players and can get a fresh copy from More detailed instructions on installing the game for PS3 as well as PC can be found in the Coda Wiki.

Playstation 3 support isn't the only change for this Coda release there have also been simple bots added to help new players become accustomed to Coda's gameplay beyond reading the online manual. By popular demand mounted sword combat for the Coda Mule has been added complete with all the normal Coda sword combat mechanics such as stuns, clashes and whiffs. See a screen of this below.

If you experience what appears to be a crash on your first time playing Coda, and you have custom characters install, don't panic. Coda will lock up for a moment while it creates shader files for these characters and then resume once this is complete. You can avoid this delay by moving your custom characters out of the UTGame\Published directory before playing Coda. We understand this sucks and it will be fixed in the next version.

There have also been substancial updates to Coda's elemental swords. Among these is the ability to use Nature to create trees that impede your opponents, a lightning fast dash move using Sky, and reflecting magic thrown at you using Water.

The Coda team would also like to thank Mischa_Silden for offering to provide the Finnish localization included in this latest version of Coda. If you'd like to help with localization for other languages, just email Bowie.

If this isn't enough Coda news for you there is a great post on how to follow Coda's progress more closely over on the Coda Forums.

Post comment Comments
NightSage May 31 2009 says:

Great job on the new release! I can't wait to give it a go!

+1 vote     reply to comment
Mischa_Silden May 31 2009 says:

Thank you for the credit Coda team :)

+1 vote     reply to comment
Krussell Creator
Krussell May 31 2009 replied:

No problem, thanks for the localization and I hope to see some Finnish players on the server :)

+1 vote   reply to comment
SinKing May 31 2009 says:

I like the strong contrast lighting! Are your meshes emissive,or how does that work?
I can't identify everything on the lower pic. Is this the gibbing of a slain enemy captured, or what are the lumbs around the (enourmous) sword?

+1 vote     reply to comment
denrei Creator
denrei May 31 2009 replied:

Yeah some of the characters and effects have emissive channels. In the second picture, the character has charged his sword with Earth magic, which creates floaty rocks :-)

+1 vote   reply to comment
PierreOfTheFrench May 31 2009 says:

Looks great, keep up the awesome work!

+1 vote     reply to comment
Daystranger May 31 2009 says:

Can I get some kind of changelog?

+1 vote     reply to comment
Krussell Creator
Krussell May 31 2009 replied:

You can find the full changelog at . You can also checkout our MantisBT changelog at . They are both a little verbose so I might make a new "features" changelog with the next release ;)

+2 votes   reply to comment
Daystranger Jun 1 2009 replied:

Thank you. We'll try it today. Can't wait to play.

+1 vote     reply to comment
denrei Creator
denrei May 31 2009 says:

We have discovered a problem with UT3 custom characters crashing this version of Coda. If you have custom characters installed for UT3, please move the folders out of the Published folder before you play. We understand that this sucks, and are working on a fix now.

+1 vote   reply to comment
ZiroBurno Jun 1 2009 says:

Gotta get a ps3 AND this game!

+1 vote     reply to comment
klichka Jun 2 2009 says:

Damned thing keeps crashing :( I just wanna play a bot game with swords!

+1 vote     reply to comment
denrei Creator
denrei Jun 3 2009 replied:

Are you on the PS3 or PC? If you are on PC and have custom characters installed, please move the folders out of the Published folder before you play. What appears to be a crash is actually Coda trying to generate shaders for all your custom characters, which it will never use. We understand that this sucks, and are working on a fix now.

+1 vote   reply to comment
JakeeDylan Jun 3 2009 says:

I can't play because it keeps saying this.

The application has failed to start because d3dx10_35.dll was not found.
Re-installing the application may fix this problem. I don't exactly think reinstalling it will fix it though.

+1 vote     reply to comment
Krussell Creator
Krussell Jun 3 2009 replied:

I've seen some other people having this issue with Unreal Tournament 3. Can you post the information about your Microsoft Windows version(XP,Vista) and the service pack(e.g. SP1, SP2, SP3) you have installed and i'll see if I can figure out the problem.

+1 vote   reply to comment
Indicate Jun 30 2009 says:

Hows this mod doing on the PS3? Considering in trying it out

+1 vote     reply to comment
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