CnC Post-War is a total conversion for Command & Conquer 3 Tiberium Wars featuring new Gameplay, Factions and Units. It is set in a near post-apocalyptic future world. The wastelands are showplace of the seemingly endless battles between different militant splinter groups. Become the leader of one of these factions and fight for their survival. Welcome to the Wasteland, Commander!
First playable version of CnC Post-War. Includes one playable faction (the Peacekeepers) with all units you have seen on screens so far. Furthermore three playable maps, all based on the new conquest mode, and all with working AI.
An installation guide and further info are included in the readme file.
- Some of the UI elements are not reworked yet, and a lot of menu stuff is actually still in progress. These, however, are cosmetic issues only!
- The A.I. in general should be seen as a placeholder. In the current state it sometimes tends to have problems with capturing outposts, although it has units in it. This should be an A.I. only issue. If you experience similar bevavior in multiplayer matches please report me!
- Infantry is not supposed to be able to shoot out of Badgers. Occasionally this happens though.
- Sudden unit rotation is part of the engine's bad habits and cannot be fixed.
If you notice any other bugs, imbalances or the like, feel free to leave a comment or report me via PM.