Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

Report article RSS Feed Hmmm... Upgrades.

With the release of C&C3, Condition Red is splitting onto the new engine.

Posted by Slye_Fox on Apr 29th, 2007


Well,
With the release of C&C3, Condition Red is splitting onto the new engine.
A version will still be released on Zero Hour, so don't worry.

Here's some units that have allready got upgraded to the new poly-limits;

Render - Allied Construction Yard Render - Allied War Factory

Visit our forums or mod profile for more pics.

Post comment Comments
c4Menace
c4Menace May 1 2007, 8:34pm says:

good BUT too detailed in small areas.

you can lessen the polygons with bump mapping you know.

+1 vote     reply to comment
Slye_Fox
Slye_Fox May 2 2007, 2:40am says:

Yes, but bump mapping can't go vary deep/high

+1 vote     reply to comment
Dibelius
Dibelius May 2 2007, 9:46am says:

"Here's some units that have allready got upgraded to the new poly-limits "

You speak of a "poly limit"... which one?
I can't remember any announcement from EA to that point.

+1 vote     reply to comment
Slye_Fox
Slye_Fox May 2 2007, 12:01pm says:

EA never did, it's a modders stated one.

And they're not inflexable.

Basicly, Structures in Gens was generally 1500 max, now it's 2500.

+1 vote     reply to comment
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