This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

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The just next release is near. Here i will write in the changes i did and what you can expect. -Flamethrower is playable in the game! -Pickup"glows" are noticeable from much greater distance. -same Blood-effects as any others, for "Magic" Enemies - just in purple -Chainsawer attack

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The just next release is near. Here i will write in the changes i did and what you can expect.

-Flamethrower is playable in the game!
-Pickup"glows" are noticeable from much greater distance.
-same Blood-effects as any others, for "Magic" Enemies - just in purple
-Chainsawer attack needs some tweaking
-Smart-Bombs only 1 pickup
-removing the real Serious-Bombs (replacing them with a kamikaze)
-additional Big-Blood effects for ALL big enemies (like the kwongo boss etc)
-additional Mechanical impact-effect with mechanical parts and rising smoke cloud for all 'Mechanical" 'Enemies. Same as Bio-Mechs just without the blood.
-Collision sizes need some increase again
-Destruction Parts stay much longer for all kind of enemy and player vehicles
-Alot of impact-effects have been improved for big mix of enemys
-All Serious Sam 2 Bosses Impact-Effects are now altered. Real Big blood for Kwongo, Zum Zum, Prince Chan. Bones for Kleerofski. Rising Smoke and Mechanical Parts for the Transformer (one boss i'am missing here i think)
-few original SS2 Enemys altered (copters, robo-floater, kungfu-zombies)
-proper HUD-icons for all the changed weapons
-Removed that Huge Box on the Rocket-Launcher weapon and also reworked the Rocket. Looks more sexy. Also Grenades (look) reworked
-And a crossed mix of tweaks here and there
-Also i began to slightly alter the Main-Menu. The Game is now titled: Classic Serious Sam II
-That hardcore (epileptic warning) blinking lights in the china maps do now have a much comfotabler light - same as i did with the robo-floater lights and the rolling-ball enemys
-By the way: The rolling-Ball enemys do look very different now (they are more blue)

The new Launcher which also includes my new .dll for the first time, works. My goal to start the mod totally safe and just with one click is still remained

In any future release, i will include:
-Zorg-soldiers: they will be the original orc soldiers from Serious Sam 2. Just as all the other foot-troopers, but slightly bigger and a more SciFi-Tech look (helmet.. armor) obviously i've called them: Orx-Soldiers :D
-the Fiendan enemy will either be: based on Kleerofski, or it will be the Dragon-Boss "Cecil" ! Just in a standing pose, a nice red skin and some more evil details (rotten flesh ..some metallic implented parts..)
-A icon right to the players-name (in multiplayer) to notify about active powerups.
-Removing all the custom Behaviors for approx. 50% of all Enemys :( to make them finally all behave correctly
-I will remove all the Log-error's. I just began it in a wrong way, when i started the mod. Now i know how to do it but It will be alot of work!

More to come

Thats the evil-skin for the Cecil Dragon-boss i made for someones map. I thought about something like that for the Fiendan Enemy
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