This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...
Classic Serious Sam II entry thirsted for new screenshots. Here are a few random grabbed shots
various improvements for next release, might nothing dramatic, but every part takes its time - smaller tweaks and more necessary stuff done for the Ultimate...
I decided to move all news to moddb.com in future. As I believe only very few people visit my official mod-page.
A reminder to visit the Official Classic Serious Sam II Site. There are many News ... The Sentry Bot from Duke Nukem 3D, to replace the annoying Kung-fu...
Additional Features for Classic Serious Sam II Final 1.0
I suggest to visit the mod's official page, for recent news and download.
Important re-release adressing some really bad bugs and more changes - Profile Damaging fixed. Own Profile folder - Level crashes fixed. Levels that use...
Sunday, August, 19, 2007 Added "Pre-Final c" version. Contains some fixes to additional stuff that popped up in last versions. Mainly it cares...
All the enemies-customizations are not applied in this release, i have added 1 wrong line of code that avoids this ! i will remove this imediatly and...
Snow, Rain, Ashe-Rain, Metroids, Insects-plague (fire-flys and stuff) lightings, new ambient sounds, skys, falling leaves, Dust-Clouds, Fog-clouds, added...
Sorry everyone. I just wanted to inform that the initial release i dated to 25 June is delayed a bit ! Thats nothing unusual for a mod, so please relax...
A Mod for Serious Sam 2. New Video shows the mod in its Final 1.0 state dated to release about 25, June, 2007 Please visit my new Homepage: -> Games ->...
This is one of the new small Arcade-map: Kill As Many As you can ! You have to last for 3 Rounds, each round increases in density and hardness of enemys-attacks...
This is a longer gameplay mix with some simple editing and different music, played on the demo-map on difficulty "serious" If anyone didnt see...
Hi everybody - i got working Enemies-multiplicator, they are in different groups yet (small, medium, marshhoppers, unchanged) I will try to make it customizable...
This is the next "official" release (mod was handled under working-title 'SS1 Enemies Mod', before) Due to much improvements in the...
Whenever you read this, you know theres a new version and it contains important fixes and updates! -"variating size changes" and variating AI-stuff...
The new werebull texture. It's based on its original texture (ss1). re-aligned to its model, shadows repainted and a uniform increased texture-detail...
As mentioned Here's the actual Version - Added to Mods 'Downloads' Section Recent and most important changes: -Flamethrower added! (tweaked...
This is 3min actual "noobish" gameplay. Sorry i've could do it much better.. But hey, its "Serious" ! and not 'Serious Sam...
The just next release is near. Here i will write in the changes i did and what you can expect. -Flamethrower is playable in the game! -Pickup"glows"...
Changed a few things and i thought its important to keep it update because it strongly affects the gameplay. -All Enemies 'Collision sizes'...