This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

Report RSS Oops, Enemies-customiazions not working

All the enemies-customizations are not applied in this release, i have added 1 wrong line of code that avoids this ! i will remove this imediatly and then re-upload a fixed version. Be warned (as example: in Bone-yard right off the begin there should green Assault-mechs coming trough the fire-wall,

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All the enemies-customizations are not applied in this release, i have added 1 wrong line of code that avoids this ! i will remove this imediatly and then re-upload a fixed version. Be warned

(as example: in Bone-yard right off the begin there should green Assault-mechs coming trough the fire-wall, now instead these are Reptiloids, the standard-replace for Albinos)

IT STILL DID NOT WORKED - NOW ITS FIXED !
>> make sure to download any version after 11. August. 07 ! <<

Also Minor Bugs are fixed: New Sky in Bone-Yard was too high & a infinite Kleer Spawn in Arcade Map. The sky is reworked a little more and more spawns in Bone-yard have been fixed

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