This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

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Whenever you read this, you know theres a new version and it contains important fixes and updates! -"variating size changes" and variating AI-stuff removed for all enemys. Means: A enemy of the same type always behaves the same over the levels and there are no custom variatios anymore, increased

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Whenever you read this, you know theres a new version and it contains important fixes and updates!

-"variating size changes" and variating AI-stuff removed for all enemys.
Means: A enemy of the same type always behaves the same over the levels and there are no custom variatios anymore, increased 'sense range', other ai-stuff has been tweaked and removed - everything is now coming for you ! without any disturbions. Also Enemys randomly start patrouling after they have no enemy anymore (sam is dead)
-"variating size changes" are also removed:
Same as the AI stuff- Enemies always their default size (no mini-gnaars anymore or similar variation while progressing trough a level)
-2 Enemys added: Zorg-Soldiers kind enemy -
its the Orx-Soldier's ! Orx-Soldier has greater attack range as standard foot-troopers, they shoot 1-3x in consequence and the projectile is pretty quick, they are a little faster but attack in slower rates. Orx-Commander is the pretty same but even slower attack-rate,shoots 3 pink projectiles at once in (1 straight and 2 to each side, the projectiles to the side will always hit you in every distance if you just walk right or left) :)
Orx_Soldiers are replaced with Orc-Footballer and BoneSnakes_Small, Orx_Commander are replaced with SciFi_Destroyer. I wish there would be more, but i try to keep it good for the gameplay.

-Attacks improved for the above called enemys and standart foot-soldiers
all 'SciFi-troopers' do attack in quicker rates. Projectile are tossed out in center of the model for "multi-directional" shooters (instead of the gun) also the projectile for SciFi-Firecracker behaves much better
-90% of the 'Tangent-Map errors' have been fixed/removed !
basically all enemys and a few more stuff. But not everything yet. In case you got blinking enemys: they are NOT BLINKING anymore now (you can activate shader 2.0) this also gives a good boost in fps and you should experience a overall much cleaner/smoother playback
-Enemys that prevously "spawned" enemys, return spawning them.
Red scorpion and Lava-Golem that replace 'Spawner' and 'Huge-Spider' enemys do now spawn gnaar or whatever the stuff's replaced with that was spawned prevously. (Common lava-golems spawn gnaars and red-scorpion different medium-class enemys) both spawn in a fast order and at least it means just more enemys.
-Weapons are reworked again .
Cannonball comes out slower by default and needs more "charging". Projectile physic improved and the size is slightly reduced. Grenade launcher, projectile is tossed out slower and needs more "charging" of the weapon to get the projectile far away. Projectile physics totally reworked: Grenade does now not rotate and boundy totally random, instead it has a even, spherical collision, bounces much more and the friction is heavy increased. This makes it a fair arcadish skill-weapon. if you miss the enemy now its the lack of your skill and not the grenade.
Changes that i made but not yet are in this version but will be in next "official" release:
-Blue minor Mechs "view-shaking" effect removed. Added "magic" material type to hellchick (means purple blood-effects). Controllable Cannon-Turret do now shoot my new cannonball (usage is pretty different. They are slightly tossed out in upward direction but are very heavy and fall down very fast. It is like playing "artillery" in 3d (very old funny 2d game)) it needs more skill !
Theres plenty more, i can just say that i'am very happy with the gameplay.

Nonetheless i highly recommend this update! the gameplay is a whole new level
You can get that updated version here
Files.gamefront.com

I will finetune a little more stuff and then release the next real version.
Things i wish to add: Enemy-Multiplicator and Spawning-Time reduce for different enemys (Marshhoppers 0.1s and alot more). SLightly randomizing for spawing enemys. So the Orx-Soldiers as example always spawn randomly of both types. They are always good in groups and that what was in Serious Sam 1 (SE)

cheers ;)

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