This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

Report RSS Classic Serious Sam II "final 0.9" release

This is the next "official" release (mod was handled under working-title 'SS1 Enemies Mod', before) Due to much improvements in the overall gameplay and cleaning alot bugs, i highly recommend this update If anyone played it before, you should absolute get this. -Variating AI and

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This is the next "official" release (mod was handled under working-title 'SS1 Enemies Mod', before)
Due to much improvements in the overall gameplay and cleaning alot bugs, i highly recommend this update If anyone played it before, you should absolute get this.
Classic Serious Sam II
-Variating AI and sizes stuff removed. Enemies behaves in their default way. Variating sizes and different AI stuff has been removed. They will all attack and come for you, without disturbions. Makes Gameplay much more solid & hard
-"Tangent map errors" removed. If anyone got blinking Enemies: They do not blink anymore (You may activate shader 2.0 now). Also increases smoothness/fps
-2 Enemie added
Changes are to read in download-info
Moddb.com

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Chunky
Chunky - - 1,415 comments

-90% of the "Tangent-Map errors" are removed. If anyone got BLINKING enemys: They are now not blinking anymore ! This is done for all enemys and a few items. It also noticeable increases the overall FPS/smoothess. (you may activate shader 2.0 now)
-Variating stuff in AI and enemys behavior has been removed!Every enemys behaves in their default way. Nothing will patrol arround or anything anymore. Every replaced enemy attacks/behaves in default way. (Big change in gameplay!)
-Variating Sizes removed: No variating sizes torough the levels anymore. Every enemie of the same type does always appear in default size. (No mini-gnaars anymore etc)
-2 Enemys added: 'Zorg-Soldiers' kind enemy.It's the Orx-Soldiers ! Orx_Soldiers are replaced with Orc-Footballer and BoneSnakes_Small, Orx_Commander are replaced with SciFi_Destroyer.
-Enemys that prevously "spawned" enemys, return spawning them!
Red scorpion and Lava-Golem that replace 'Spawner' and 'Huge-Spider' do now spawn gnaar or whatever the stuff's replaced with that prevously. (Common lava-golems spawn gnaars and red-scorpion different low-class enemys) both spawn in a fast order and at least it means just more enemys.
-Weapons re-balanced.
Cannonball comes out slower by default and needs more "charging". Projectile physic improved and the size is slightly reduced. Grenade launcher, projectile is tossed out slower and needs more "charging". Projectile physics totally reworked: Grenade does now not rotate and bounce totally random, instead it has a even, spherical collision, bounces much more and the friction is heavy increased. This makes it a fair arcadish skill-weapon. if you miss the enemy now its the lack of your skill and not the grenade. Timer slightly reduced

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