With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Media RSS Feed Report media City 17: Episode One - Part 2 | The Update Strikes (view original)
City 17: Episode One - Part 2 | The Update Strikes
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Cremat0r Jan 5 2011, 5:28pm says:

Well that looks damn good.

+12 votes     reply to comment
Yronno Jan 5 2011, 5:38pm says:

DoF ftw

+2 votes     reply to comment
Deremix Jan 5 2011, 5:45pm says:

Wow, very great! Looking shmexeh. :3

+2 votes     reply to comment
lol3r_86 Apr 2 2011, 4:58am replied:

Looking at your avatar i realisied how much Morgan Freeman reminds me of Gordon Freeman. If we put glasses on him, imagine that he is actually caucasian and about 20 years younger... And as the finisher he actually has the same surname.

+1 vote     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Apr 8 2011, 1:52pm replied:

Uh... what?

+1 vote   reply to comment
Mr.Walrus Jan 5 2011, 6:27pm says:

Excellent work!

+2 votes     reply to comment
Maggot4ever Jan 5 2011, 6:39pm says:

I love that HUD.

+7 votes     reply to comment
KEVLAR60442 Jan 5 2011, 6:51pm says:

If you're adding ironsights for all weapons, are you going to remodel the rifles that are incomplete on the far side?

+2 votes     reply to comment
samuelgames Creator
samuelgames Jan 5 2011, 8:02pm replied:

It's already done and fixed in C17, yo!

+3 votes   reply to comment
Klammy Jan 5 2011, 9:08pm replied:


+3 votes     reply to comment
KEVLAR60442 Jan 15 2011, 6:21am replied:

Well, ******' alright!

+2 votes     reply to comment
Callinstead09 Feb 2 2011, 12:44pm replied:

City 17 Knows it's **** y'all

+2 votes     reply to comment
cW#Ravenblood Jan 5 2011, 8:22pm says:

Ironsight ftw :D

+1 vote     reply to comment
altercuca Jan 6 2011, 5:15pm replied:

depth of fielded-ironsight for the win :P

+4 votes     reply to comment
MaxG3D Jan 6 2011, 5:49am says:

Looks exacly like smod ironsight ;) Can I install custom skins and config ironsight by myself ? That would be cool!

-1 votes     reply to comment
QuarterLife Author
QuarterLife Jan 6 2011, 7:26am replied:

Yes, yes you can!
You can also tweak the projected muzzle flash settings per weapon via the weapon script.

+1 vote   reply to comment
KEVLAR60442 Jan 17 2011, 1:49pm replied:


+1 vote     reply to comment
TheSniperFan Jan 6 2011, 11:29am says:

Looks awesome! :D
One side-question:
Are those three "dots" on the ironsight fluorescent? I mean do they glow in the dark, because that would be awesome for nighttime combat.
Anyway great job.

+2 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Jan 6 2011, 2:59pm replied:

They do.

+2 votes   reply to comment
EricFong Jan 7 2011, 6:10am says:

Yes! Ironsight!

+1 vote     reply to comment
DSoul Jan 7 2011, 5:43pm says:

omg so awesome, please move all this stuff to Hl2Dm!!!!!

-3 votes     reply to comment
Hikimomo Jan 8 2011, 7:11pm replied:


+1 vote     reply to comment
Hikimomo Jan 8 2011, 7:12pm says:

Nice job ! love the dark atmosphere

+1 vote     reply to comment
AndreaZzZ Jan 11 2011, 10:02am says:

How much samples do you use?

+1 vote     reply to comment
Snarboo Jan 15 2011, 6:13pm says:

Any chance you could recompile this model for use in vanilla HL2? It always bothered me that Valve never finished the right half of the magnum.

Anyway, looking great! I love the shaders on display in this scene. :D

+1 vote     reply to comment
Stoudemire15 Jan 25 2011, 2:44am says:

This Iron-sighting really definitely remind me of Singularity when you holding a Pistol and zooming.

+1 vote     reply to comment
CzechDeath Feb 6 2011, 5:55am says:

oh you fixed 357 view model to have bullets cover even from the other side =)

+1 vote     reply to comment
Callinstead09 May 9 2011, 8:10pm says:

How will the reload animation look for this? I never understood why Gordon spins the cylinder or doesn't have a visible speed loader when reloading the 357.

+1 vote     reply to comment
FLAPJACKDAN Jun 11 2011, 12:07am says:

Can you move the gun a bit further back? It looks like the player would get his head hit by the gun's recoil. Also it would be better looking imo.

0 votes     reply to comment
xweert123 Jul 23 2011, 4:44pm says:

Finally a mod that isn't dead, dude... This is epic!

+1 vote     reply to comment
Durandal87 Sep 19 2011, 7:56pm says:

Looks outstanding. One of the most polished mods I've seen on this entire site.

+1 vote     reply to comment
MisterMan123456789 Mar 22 2013, 8:11pm says:

Nice, but.... Ironsights?? No. Just No. This is Half-Life, not **** of Dooty.

0 votes     reply to comment
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