Cinematic Mod Awakening aims at further delving into the expanded gameverse of FakeFactory's Cinematic Mod which added a lot of depth to the award-winning blockbuster of HL2. CMA uses CM2013 platform with additional work being done by third-party/community members. All work is done with the original author permission from FakeFactory.

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Report RSS CMA (dev build 52 demonstration)
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CW3D
CW3D

Wow. I love how you're expanding levels! Really liking this, keep it up!

Also, will there some combine in ravenholm if there are zombines? kinda like the e3 demos.

Also, I have put together some more Beta/e3 gunship sounds. So if you want some more sounds they'll be there. Should upload to gamebanana soon :3

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JuleRose
JuleRose

Yeah and throw in a Few Combine Soldiers into Ravenholm like in the E3 Demo.

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CW3D
CW3D

You could also add a gunship roaming/flying around near that (I think) hospital area. I think that area should look more wrecked.

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demon667_schwarz Author
demon667_schwarz

Ok

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CW3D
CW3D

Like uh... it being able to attack you through the collapsed roof? I just felt that area to be too empty with enemies. The gunship should keep you on your feet. :3

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