-----------------(BUG FREE; OPTIMISED) Release #3 - Mamayev Kurgan 1943 [Germany]----------------- -Read description below-
This mod will bring a new reality to the game to reflect the true taste of WW2 during the years 1943-1945, in the pure and raw grim Eastern front and vast, destroyed scenery of the last stages of war in North Africa.
Roll through the most inmersive experiences yet created for the MoW saga and decide the fate of global history, using historically correct equipment and all-new ranges of accurate uniforms and factions.
Fight the completely altered AI (Artificial Intelligence) is a way that yet none have ever dared to, and combine the action with the strategy in order to achieve victory!
The releases will be true events of the war which will be tackled and tweaked to bring the most to the players.
--Complete overhaul in the game's graphics and textures, yet only affecting at a minimum scale the performance.--
--Overall historically hard-boiled scenarios, models, textures and sounds, with sharpness and exactitude.--
--Scenario releases as development goes forward at a regular basis release.--
--Revamped graphics, mending contrast & saturation, plus improved scene effects to bring in the most pragmatic atmosphere yet seen in Men of War series.--
--Reconfigured AI to react starker and brisker to battlefield stimuli, with a variety of algorithms and coefficiences to engage fluctuation.--
--Future work will include a Multiplayer overhaul, with complete innovation.--
The credits for content will be featured in the mod files.
Planned date for release #1:
Planned date for release #2:
Planned date for release #3:
Fights for the front 100km away from Lake Balaton, Eastern Front (Hungary), Oct 1944
#2 & #3
1.1 - 1.11
Operation Uranus, Mamayev Kurgan Hill, Eastern Front (Russia), Nov 1942
SKK Studios' Roadmap for future (and current) development. Many of the following are in progress on the backstage, but like yesterday's update, its being kept quiet until the -big bang-!
Seldom is there a mission which doesnt have new units or new strategic tactics to employ. It is this kind of challenge to make each mission different which delays our working scheme. But its clear enough that we are coming to an endpoint which will allow me to click the invitation buttons to the Early Access to begin testing and allow all members to download.
There are so many new models and skins. And this will allow you to explore unimaginable options in Multiplayer with the new maps/upcoming factions and Singleplayer with all the missions. Unlike other mods, we have testing grounds on the editor to make players able to test all the new units on pre-prepared battles where all you need to do is put some units on the specified areas and they will automatically assault/defend their position according to an automated script.
Progress might look slow. But there's more to it than what you'd think.
We told you a year ago and we insist. We have ported to AS2 and we are pleased to do so. Its a much more stable engine for crafting a modification like this, and much more feasible in the long run.
AS2 offers a new engine with multi threading capability. The shader cache have been re-designed, thus we dont have to rely on the adapted external shading files we were using earlier. Also, the overall memory handling has been improved and all-in-all its coming up like a real base game for a HD overhaul mod like this one is.
1.2 onwards will mostly be for AS2. And although we have not tested it yet, we can't guarantee success in trying it out successfully in AS1.
Although as mentioned, we are not going to focus on AS1, we do have members on SKG group which are designing new sequels to 1.11 for use on AS1 and NOT AS2. With very talented scripting skills, this branch of our development will keep the peopple who are reluctant to purchase AS2 happy with the new missions. It is also important to note that most new models will be featured only in AS2 versions, though the future AS1 releases will also bring many new skins, models, and challenging missions brought to you by James, Erwin, etc. -our AS1 team-
1st of August begins the Early Access. All candidates who correctly sent an application form have been accepted and will be invited on August 1st. We believe this is an intermediate step between the closed beta and public release.
The Early Access will weekly update the mod version and keep you patched with the newest release. On the other side, we expect candidates to feedback and give suggestions and bug reports.
There are plenty of initiation tutorials and guiddes on the EA group to take you through the innovative and brand new experience which 1.2 is.
Early Access will evolve from a SP release to a massive SP, MP and co-op version. Each week, getting closer and closer...
Lets get international! WW2 Chronicles will have localization files for English, Spanish, and German. We are also willying to do one for Russian. Russian translators, contact me if you want to take part on this!
On 1.2 we are willing to...
Why am I saying this? Watch the following screenshots please. Click images to enlarge.
Highest Rated (4 agree) 10/10
One of Best Mods aviable here for MOW:AS.High Quality models and sound.
Awaiting 1.1. You are doing great job.
Aug 28 2013, 2:55pm by Sacer
Lowest Rated (13 agree) 1/10
A modification filled with stolen and ripped game content which deserves little praise.
Should be avoided at all costs.
May 30 2013, 1:57pm by TheTruth101