Cheeks of Steel is a 3D platform experience, taking the genre back its roots, and giving today’s generation of games a warm reminder of what a platform title’s all about. Set within the walls of no ordinary hamster cage, take control of Tick and Harry; the most delinquent duo ever created in their first ever adventure, packed full of foul mouthed language and other obscenities. After the disappearance of your love, explore the town of Capture, a place built with experimentation in mind, and uncover the dark secret behind the ‘themed cages’. By finding and collecting Power ups, turn your body into the ultimate weapon, making immovable objects and impossible puzzles a thing of the past. With the world in your Cheeks, unlock the mysterious Hamster Tubes and unfold the key to your destiny.
After several months of inactivity, you're probably wondering what the deal is with Cheeks of Steel, and if anything more is going to come of it. Well, hopefully this will answer your questions.
Initially, Cheeks of Steel was created as part of a final university project by five students, which we decided to share with the world via ModDB. However, upon completion and release of the project, it seemed that many were unable to play the game as a result of having the very latest version of Unreal 3 (version 2.1), when the game was only designed to work on version 1.3. Had this only been a minor update, the update could have been accommodated for and tweaked. Sadly, this was not the case, as Epic had completely adapted their engine specifically for the way mods were created and utilised. This meant that as much as we would have loved to continue with the project and make Cheeks of Steel 2.0, we had to sideline any involvements and pursue our own careers.
Since then, the majority of us have been overwhelmingly busy with our new jobs in the industry, that we've barely had any personal free time, let alone the chance to continue working on any mods. Recently however, one of our main projects has been drawing to a close, freeing up some of our time, and we've been discussing where to go next... Which brings us to this update.
After much consideration, we have decided to continue with Cheeks of Steel; not only updating to the latest version of Unreal, but completely revamping the title, adding new content, AND making it playable on the Playstation 3. Of course, this will take some time, in addition to a few new members, but now that Cheeks of Steel is officially ‘active', we will do our best to keep you all frequently updated with as much news/updates as possible. We may even throw a demo out there :p
Finally, just before we draw a close on this update, I'd like to say thank you to all those who have followed and supported us, but now we want more! In addition to more on our part, we want to see more involvement from you guys. Got something you want to see in game? Have your own ideas for a Cheeks of Steel character? Post it up in the forums! We love to hear from you and about what you feel makes a great platform title. Plus, all posts will be read by members of our team, striving to bring you the best final product possible!
So, that's it for another update, expect to so see more in upcoming weeks and in the mean time, we'll see you in the forums! Happy Gaming guys!
After user comments, we have released a full automated Installer for Cheeks Of Steel, comprising of 2 .EXE files which will install the Game and Characters...
It gives me great pleasure to announce that Cheeks of Steel v1, an Unreal Tournament 3 total conversion has now been released! Focusing on comic humour...
Good evening everyone and welcome to the pre-release briefing for Cheeks of Steel. I'm sure that those of you following, and indeed a number of you not...
Experience the final release trailer for Cheeks of Steel, brought to you by Underdog Games. Packed with gameplay and never seen before footage of the...
Due to user demand and an oversight on our part, we would like to announce a full installer version of Cheeks of Steel 1.0. This will only work with Unreal...
Cheeks of Steel is a 3D Platform game, set in an abstract city known as Capture. Your role? To play as Tick and Harry, a flea and hamster forced to work...
An update that was missing from the original .RAR file and is necessary to install to use our custom characters. Please use the contents of this customchar...
Just about 1 year later.....STILL WAITING! XD
Heh, as I've said previously we've been really busy. I'm starting to learn some UDK in my spare time and HOPEFULLY start work on getting this running on UDK...
At least that's the hope anyway, I'll try and keep track of it on here with how things are going - It'll give me a kick up the backside to work on it :)
The humor and style reminds me a lot of Conker, was that one of your inspirations?
Can't wait to see progress! Good job so far!
*sigh* still waitin..........this is like the thing thats going to tide me over for the next 6-100 years till the next conker comes out xD plz update more often pl0x? or get like a twitter account and tweet what you guys are doing =D
Dude, the waiting is agony, I know! I'll give you a catch up of what's going on at the minute.
4 of the original 5 team members now work for Traveller's Tales. Myself and Scourged_Wolf are currently Designers at TT-Fusion handling Handheld versions of LEGO titles, White_House_Media is now a Lead QA Supervisor for the same company and SamPenn is a member of the QA team.
Unfortunately due to the workload of numerous projects, the 4 of us have been very short of time recently, and in the process of trying to get it working on UT v2.X, UDK was released.
UDK kick started me going, but lack of time eventually got the better of me and it all ground to a halt again. Reall, we need a good few weeks clear from projects and also a programmer who we can get the core game running on UDK.
I can't stress enough, we want this running on UDK to get it out there to people, even if it means restarting the core game to work on UDK then re-import the assets we've created for the previous version.
Then on top of that, for a UDK release we really want it polished to (as near as) perfection. Looking at some of the projects coming out using UDK, we want CoS to be "up there" with them.
It's a long time coming, I know... but hopefully we can get it out there in the near future, even if it's almost 1 year after initial release :)
thanks for taking the time to get into detail about whats going on =)
waiting for udk release
A UDK release is our aim for 2010. Unfortunately as individual members we've been extremely busy and I've not personally (as the coder) had chance to sit down and work with UDK yet, but it's something we really want to do.
Keep your eyes peeled!
you guys are my fugging heroes.
How do you get this on the xbox 360?? help
u cant...........O____o