Cheeks of Steel is a 3D platform experience, taking the genre back its roots, and giving today’s generation of games a warm reminder of what a platform title’s all about. Set within the walls of no ordinary hamster cage, take control of Tick and Harry; the most delinquent duo ever created in their first ever adventure, packed full of foul mouthed language and other obscenities. After the disappearance of your love, explore the town of Capture, a place built with experimentation in mind, and uncover the dark secret behind the ‘themed cages’. By finding and collecting Power ups, turn your body into the ultimate weapon, making immovable objects and impossible puzzles a thing of the past. With the world in your Cheeks, unlock the mysterious Hamster Tubes and unfold the key to your destiny.
After several months of inactivity, you're probably wondering what the deal is with Cheeks of Steel, and if anything more is going to come of it. Well, hopefully this will answer your questions.
Initially, Cheeks of Steel was created as part of a final university project by five students, which we decided to share with the world via ModDB. However, upon completion and release of the project, it seemed that many were unable to play the game as a result of having the very latest version of Unreal 3 (version 2.1), when the game was only designed to work on version 1.3. Had this only been a minor update, the update could have been accommodated for and tweaked. Sadly, this was not the case, as Epic had completely adapted their engine specifically for the way mods were created and utilised. This meant that as much as we would have loved to continue with the project and make Cheeks of Steel 2.0, we had to sideline any involvements and pursue our own careers.
Since then, the majority of us have been overwhelmingly busy with our new jobs in the industry, that we've barely had any personal free time, let alone the chance to continue working on any mods. Recently however, one of our main projects has been drawing to a close, freeing up some of our time, and we've been discussing where to go next... Which brings us to this update.
After much consideration, we have decided to continue with Cheeks of Steel; not only updating to the latest version of Unreal, but completely revamping the title, adding new content, AND making it playable on the Playstation 3. Of course, this will take some time, in addition to a few new members, but now that Cheeks of Steel is officially ‘active', we will do our best to keep you all frequently updated with as much news/updates as possible. We may even throw a demo out there :p
Finally, just before we draw a close on this update, I'd like to say thank you to all those who have followed and supported us, but now we want more! In addition to more on our part, we want to see more involvement from you guys. Got something you want to see in game? Have your own ideas for a Cheeks of Steel character? Post it up in the forums! We love to hear from you and about what you feel makes a great platform title. Plus, all posts will be read by members of our team, striving to bring you the best final product possible!
So, that's it for another update, expect to so see more in upcoming weeks and in the mean time, we'll see you in the forums! Happy Gaming guys!
After user comments, we have released a full automated Installer for Cheeks Of Steel, comprising of 2 .EXE files which will install the Game and Characters...
Good evening everyone and welcome to the pre-release briefing for Cheeks of Steel. I'm sure that those of you following, and indeed a number of you not...
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Due to user demand and an oversight on our part, we would like to announce a full installer version of Cheeks of Steel 1.0. This will only work with Unreal...
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