Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
I guess there's another bug to fix. One I already fixed.
And this bug is fixed - the code has safeties on the loops.
I think its a case of being so complex now that eventually, if run long enough (without reloading), the server triggers the jump limit.
The only solution I can think of is a cloud-kill master limit for a given level. Thats the next test.