Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.
(free stuff | no warranty | see disclaimer.txt | blah blah blah.)
As of now the code port (to my best) is complete
a ton of "this and that" line items now exist
when those near completion I'll be looking at:
1. release the beta
2. plan the mod completion
big decisions:
- should I include maphack levels
- should the demi-archon spec. be added
- should _even_ more items be optioned in
of particular note, the magic system needs re-tooling
I'm not entirely happy with the spell-casting flow as it stands
and some bizzaro bugs have cropped up:
sometimes the lava-bomb lavaball shot has no visible model - lavaballs show up, but not the shot
continuous play "walk" sounds for the morphs also behave strangely
As of now the code port (to my best) is complete
a ton of "this and that" line items now exist
when those near completion I'll be looking at:
1. release the beta
2. plan the mod completion
big decisions:
- should I include maphack levels
- should the demi-archon spec. be added
- should _even_ more items be optioned in
of particular note, the magic system needs re-tooling
I'm not entirely happy with the spell-casting flow as it stands
and some bizzaro bugs have cropped up:
sometimes the lava-bomb lavaball shot has no visible model - lavaballs show up, but not the shot
continuous play "walk" sounds for the morphs also behave strangely